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Spirit Disorientation https://shatteredkingdoms.org/forums/viewtopic.php?f=26&t=9197 |
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Author: | Corporate Avenger [ Thu Sep 02, 2004 3:49 pm ] |
Post subject: | Spirit Disorientation |
I bugged this in game, but thought I owuld post it here as well and see if anyone else had noticed it. I was rez'd I rez'd and recovered my gear with consists of a lot of strength mods so it took my strength back up to max immediately which allows me to carry 392. After my spirit disorientation wore off I noticed I could then carry 402. It looks to me as if it just added the point back on ignoring my max and giving my dorf another point of strength. Not that I'm complaining about being the strongest dorf in the game for awhile, but it just seems a little unfair to the rest. Anway, anyone else notice anything like this? |
Author: | Verazur [ Fri Sep 03, 2004 7:31 am ] |
Post subject: | |
Actually a Dwarf has a max Strength of 22, which allows for a max weight of 350. Thats at level 0 however, so if your level 28 (28*1.5=42) with a max of 392 then yes, when the effects wore off and you got boosted to 402 their is indeed a problem. If you are however a higher level, say level 35 you would originally have a max weight capacity of 402.5 |
Author: | Adder [ Fri Sep 03, 2004 7:34 am ] |
Post subject: | |
Verazur wrote: Actually a Dwarf has a max Strength of 22, which allows for a max weight of 350.
Thats at level 0 however, so if your level 28 (28*1.5=42) with a max of 392 then yes, when the effects wore off and you got boosted to 402 their is indeed a problem. If you are however a higher level, say level 35 you would originally have a max weight capacity of 402.5 that's actually the forumula? 1.5 * (level) + (weight based on str) = max carrying capacity? Out of curiosity, how do you determine amount of weight due to str? (you stated 350 lbs. for 22 str, but how did you get that) |
Author: | Verazur [ Fri Sep 03, 2004 7:40 am ] |
Post subject: | |
and No I havent died yet since the death change, so I haven't noticed anything like that note to self: should probably quit posting while at work, due to doing everything in pieces |
Author: | Verazur [ Fri Sep 03, 2004 7:51 am ] |
Post subject: | |
simple Im finishing up my senior year in college as a Math major, and my work specifically deals in Math and Stats I started off level 1 chars, was very careful to be sure of their Current Str, checked weight, and did this for all the Strs from about 10+ goes somthing like this for the ones I consider important Str Weight 18 200 19 225 20 250 21 300 22 350 23 400 24 450 25 500 of course thats all for level 0 which makes the level*1.5 quite easy to tag on (PS: one reason I hate the idea of no numbers in SK, right now my life is all numbers) (PSx2: Gimme My Numbers!) |
Author: | Corporate Avenger [ Fri Sep 03, 2004 10:21 am ] |
Post subject: | |
I suppose then it mihgt have just been my drastic increase in level from training several at once. Thanks for your input. |
Author: | Adder [ Fri Sep 03, 2004 10:26 am ] |
Post subject: | |
Verazur wrote: Str Weight 18 200 19 225 20 250 21 300 22 350 23 400 24 450 25 500 I figured you did it that way. I was always too lazy to do that. Now I can calculate whether mod str bonuses are +2 or +3! (and yes, it does matter a lot, thx to GS) |
Author: | sleeper [ Fri Sep 03, 2004 11:27 am ] |
Post subject: | |
All the reason for D just to give us numbers Ok... back on topic. Thanx for the knowledge about str. sleeper |
Author: | zwimmeydanann [ Fri Sep 03, 2004 3:12 pm ] |
Post subject: | |
If you aren't careful, he'll take out anything remaining that resembles a number. |
Author: | Adder [ Fri Sep 03, 2004 3:22 pm ] |
Post subject: | |
/me can no longer see his prompt. [HP:Not dead] [ME: Not quite full] [PE:You are exhausted] /me suddenly realizes this is a very real possibility (read: report) and shuts up. |
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