Shattered Kingdoms

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 Post subject: the walking dead...err sleeping.
PostPosted: Tue Oct 19, 2004 3:35 pm 
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Mortal

Joined: Fri Sep 17, 2004 1:21 pm
Posts: 71
[HP:100%] [ME: 72%] [PE:100%]
>
You utter the words, 'grzzs'.
A ratty-looking Bloodwing sprite goes to sleep.

[HP:100%] [ME: 68%] [PE:100%]
>
A ratty-looking Bloodwing sprite darts west.

[HP:100%] [ME: 68%] [PE:100%]
> l

The Hall of the Honored Magi
Polished marble floors and grey-washed limestone walls capture the
attention here. All dull and dreary, they hardly reflect any of the dull
light provided by softly glowing orbs that rotate slowly into the room and
then out of it in a clockwise trail through the room. Several windows, tall
and thick, are fitted to the walls intermittently, providing red and yellow
natural light through the stained panes. Drapes of soft velvet border each
of the windows, positioned with paintings of various sorts next to them at
regular intervals.
A statue of a human figure has been placed here, displayed prominently
in the hall on a pedestal of marble rock.
Obvious exits: e s w se
(Charmed) An small doll is standing here on its own power as a mystical glow
circles it.

[HP:100%] [ME: 68%] [PE:100%]
> st
You are already standing.

[HP:100%] [ME: 68%] [PE:100%]
> w
You soar west.

The Hall of the Honored Magi
Polished marble floors and grey-washed limestone walls capture the
attention here. All dull and dreary, they hardly reflect any of the dull
light provided by softly glowing orbs that rotate slowly into the room and
then out of it in a clockwise trail through the room. Several windows, tall
and thick, are fitted to the walls intermittently, providing red and yellow
natural light through the stained panes. Drapes of soft velvet border each
of the windows, positioned with paintings of various sorts next to them at
regular intervals.
Obvious exits: e s
A ratty-looking Bloodwing sprite is sleeping here.
An animated ragdoll walks in from the east.

[HP:100%] [ME: 68%] [PE:100%]


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 Post subject:
PostPosted: Tue Oct 19, 2004 5:22 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Think I've got this one fixed for next update.


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 Post subject:
PostPosted: Wed Oct 27, 2004 10:48 am 
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Mortal

Joined: Thu Apr 25, 2002 8:06 am
Posts: 61
Location: Wichita Ks
yea a lot of npc's will walk or run back to their original location if you put them to sleep I've noticed


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 Post subject:
PostPosted: Wed Oct 27, 2004 1:31 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Still?


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