Shattered Kingdoms
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the walking dead...err sleeping.
https://shatteredkingdoms.org/forums/viewtopic.php?f=26&t=9639
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Author:  Kaliaran [ Tue Oct 19, 2004 3:35 pm ]
Post subject:  the walking dead...err sleeping.

[HP:100%] [ME: 72%] [PE:100%]
>
You utter the words, 'grzzs'.
A ratty-looking Bloodwing sprite goes to sleep.

[HP:100%] [ME: 68%] [PE:100%]
>
A ratty-looking Bloodwing sprite darts west.

[HP:100%] [ME: 68%] [PE:100%]
> l

The Hall of the Honored Magi
Polished marble floors and grey-washed limestone walls capture the
attention here. All dull and dreary, they hardly reflect any of the dull
light provided by softly glowing orbs that rotate slowly into the room and
then out of it in a clockwise trail through the room. Several windows, tall
and thick, are fitted to the walls intermittently, providing red and yellow
natural light through the stained panes. Drapes of soft velvet border each
of the windows, positioned with paintings of various sorts next to them at
regular intervals.
A statue of a human figure has been placed here, displayed prominently
in the hall on a pedestal of marble rock.
Obvious exits: e s w se
(Charmed) An small doll is standing here on its own power as a mystical glow
circles it.

[HP:100%] [ME: 68%] [PE:100%]
> st
You are already standing.

[HP:100%] [ME: 68%] [PE:100%]
> w
You soar west.

The Hall of the Honored Magi
Polished marble floors and grey-washed limestone walls capture the
attention here. All dull and dreary, they hardly reflect any of the dull
light provided by softly glowing orbs that rotate slowly into the room and
then out of it in a clockwise trail through the room. Several windows, tall
and thick, are fitted to the walls intermittently, providing red and yellow
natural light through the stained panes. Drapes of soft velvet border each
of the windows, positioned with paintings of various sorts next to them at
regular intervals.
Obvious exits: e s
A ratty-looking Bloodwing sprite is sleeping here.
An animated ragdoll walks in from the east.

[HP:100%] [ME: 68%] [PE:100%]

Author:  Dulrik [ Tue Oct 19, 2004 5:22 pm ]
Post subject: 

Think I've got this one fixed for next update.

Author:  DeMoNiaC [ Wed Oct 27, 2004 10:48 am ]
Post subject: 

yea a lot of npc's will walk or run back to their original location if you put them to sleep I've noticed

Author:  Dulrik [ Wed Oct 27, 2004 1:31 pm ]
Post subject: 

Still?

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