Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Re: SK on an Ipad.
PostPosted: Mon Aug 20, 2018 2:25 pm 
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Joined: Tue Aug 30, 2005 9:54 am
Posts: 128
alvarro wrote:
Hey just thought of something that would be cool: Give it voice recognition that is especially tuned to recognizing common commands, races and text already on screen and so forth.

We had a guy playing for a while who was blind and used a screen reader. He said it was especially awesome when I did my "scottish dwarf" accent, said the way the computer read it, sounded like a real dwarf :drunk:


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 Post subject: Re: SK on an Ipad.
PostPosted: Thu May 29, 2025 8:31 pm 
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Mortal

Joined: Mon Jan 13, 2003 9:20 pm
Posts: 12
Location: Minneapolis Minnesota
Hello - I log in from my iPad frequently. I recently had to get a new iPad and the MUD client I was using is no longer available.
The only decent option I found was using Grapevine. I also recently got a friend to start trying SK via Grapevine as well. However, I just tried to log in from Grapevine and now get a sitebanned message when trying to go through Grapevine. Is there another iPad solution or browser option that works reasonably well?


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 Post subject: Re: SK on an Ipad.
PostPosted: Fri May 30, 2025 7:56 am 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 234
Location: Kansas City, MO
I tried something on an iphone recently called Termius that did stuff I needed. I don't know about Ipad availability, but you might check since it is iOS


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 Post subject: Re: SK on an Ipad.
PostPosted: Sat May 31, 2025 2:19 pm 
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Joined: Mon Jan 13, 2003 9:20 pm
Posts: 12
Location: Minneapolis Minnesota
I can give that a shot although basic telent has challenges. Doesn't help my friend though.


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 Post subject: Re: SK on an Ipad.
PostPosted: Sun Jun 01, 2025 6:42 am 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 234
Location: Kansas City, MO
Putty always was a good terminal for me


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