Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Thu Aug 05, 2010 10:37 pm 
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Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
Most of the GUI MUDs have some kind of way to make sub-windows. You'd have to check the help files for the syntax, but I'm sure it would work.


On my console MUD I write a trigger that sends a write command to my shell and talks to another virtual console. It's all very elegant once it works. :P


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PostPosted: Fri Aug 06, 2010 12:01 am 
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Gold Donor

Joined: Sat May 24, 2008 11:20 pm
Posts: 2109
Location: Edmonton, Alberta
Afraid that would be the case, I happened to get attached to a client that came with a nice and corrupted help file, lol. Guess I'll have to just check back versions for a copy.

Thanks anyway!


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PostPosted: Fri Aug 06, 2010 9:45 am 
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Mortal

Joined: Sat Mar 02, 2002 4:00 pm
Posts: 1444
Location: New York
Thanks grep, that worked.


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PostPosted: Sat Aug 07, 2010 4:21 pm 
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Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
No problemo. We live to serve.


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PostPosted: Mon Aug 09, 2010 5:15 pm 
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Mortal

Joined: Sat Mar 02, 2002 4:00 pm
Posts: 1444
Location: New York
I hadn't noticed that D changed the format of the front, middle, and back rows, so had to adjust as follows:

Quote:
#CLASS {info catcher}
#TRIGGER {Group:} {#capture "info"}
#TRIGGER {Characters Rank} {#capture "info"}
#TRIGGER {F1*F2*F3} {#capture "info"}
#TRIGGER {M1*M2*M3} {#capture "info"}
#TRIGGER {B1*B2*B3} {#capture "info"}
#TRIGGER {Leader*Yes*Yes*Yes} {#capture "info"}
#TRIGGER {Leader*Yes*No*Yes} {#capture "info"}
#TRIGGER {Leader*No*Yes*Yes} {#capture "info"}
#TRIGGER {Leader*No*No*Yes} {#capture "info"}
#TRIGGER {Leader*Yes*Yes*No} {#capture "info"}
#TRIGGER {Leader*Yes*No*No} {#capture "info"}
#TRIGGER {Leader*No*Yes*No} {#capture "info"}
#TRIGGER {Leader*No*No*No} {#capture "info"}
#TRIGGER {Member*Yes*Yes*Yes} {#capture "info"}
#TRIGGER {Member*Yes*No*Yes} {#capture "info"}
#TRIGGER {Member*No*Yes*Yes} {#capture "info"}
#TRIGGER {Member*No*No*Yes} {#capture "info"}
#TRIGGER {Member*Yes*Yes*No} {#capture "info"}
#TRIGGER {Member*Yes*No*No} {#capture "info"}
#TRIGGER {Member*No*Yes*No} {#capture "info"}
#TRIGGER {Member*No*No*No} {#capture "info"}
#CLASS 0


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