Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Re: ZMud/CMud Starting Icon Setup
PostPosted: Fri Apr 06, 2012 1:05 pm 
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only posting in gd from now - thx and have a nice day


Last edited by FinneyOwnzU on Sat Jan 31, 2015 10:54 am, edited 1 time in total.

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 Post subject: Re: ZMud/CMud Starting Icon Setup
PostPosted: Fri Apr 06, 2012 6:54 pm 
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Joined: Wed Apr 24, 2002 11:51 am
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only posting in gd from now - thx and have a nice day


Last edited by FinneyOwnzU on Sat Jan 31, 2015 10:54 am, edited 1 time in total.

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 Post subject: Re: ZMud/CMud Starting Icon Setup
PostPosted: Tue Apr 17, 2012 8:59 am 
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Joined: Wed Apr 24, 2002 11:51 am
Posts: 1500
The newest version of Shattered Kingdoms settings: http://www.filedropper.com/shatteredkingdoms_1

I had problems getting the health colors to update correctly with buttons and the gauge feature only allows a high and low color, so unfortunately this version doesn't use color for the healing UI.

It is bug-free, as far as I know, and includes the healing interface with options to heal with cure light, cure critical, and heal by party position with a single click. The info command, holy word, and word of recall are also included with this version. Use hl, hc and heal on the command line by themselves in order to toggle between using cure light, cure critical and heal.

If you don't play a healing class and don't want to the party grid to show up, download this version instead: http://www.filedropper.com/shatteredkingdoms_2

Apparently, the file dropper links only remain valid for a week or so. If anyone wants to host a download or knows a better site, let me know.


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 Post subject: Re: ZMud/CMud Starting Icon Setup
PostPosted: Tue Apr 17, 2012 11:44 am 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Having 1 vs 2 concerns me, since I want to send it to Zugg for uploading as the default for all new players. Can you have it not show up by default but enter a command to toggle the party grid on and off?


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 Post subject: Re: ZMud/CMud Starting Icon Setup
PostPosted: Tue Apr 17, 2012 12:18 pm 
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Joined: Wed Apr 24, 2002 11:51 am
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only posting in gd from now - thx and have a nice day


Last edited by FinneyOwnzU on Sat Jan 31, 2015 10:54 am, edited 1 time in total.

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 Post subject: Re: ZMud/CMud Starting Icon Setup
PostPosted: Tue Apr 17, 2012 3:11 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
Sorry to be picky, but I think the default should be off. There are more non-healing classes than healing classes.


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 Post subject: Re: ZMud/CMud Starting Icon Setup
PostPosted: Tue Apr 17, 2012 3:31 pm 
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Joined: Wed Apr 24, 2002 11:51 am
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only posting in gd from now - thx and have a nice day


Last edited by FinneyOwnzU on Sat Jan 31, 2015 10:54 am, edited 1 time in total.

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 Post subject: Re: ZMud/CMud Starting Icon Setup
PostPosted: Thu Apr 26, 2012 2:10 pm 
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Removed the command line from the Info and Chat Catcher windows. Changed the syntax for the Chat Catcher class from using a wild card match (%w) to a basic parameter match (%1) to deal with tells to/from NPCs - charmed/controlled pets, polymorph or an admin controlling a NPC for RP purposes.

New download available at: http://www.filedropper.com/shatteredkingdoms


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 Post subject: Re: ZMud/CMud Starting Icon Setup
PostPosted: Thu Apr 26, 2012 4:57 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Just sent this to Zugg. I'll let you know when he confirms it's been updated.

By the way, if you already had zMUD/CMUD installed and want to get this year's icons (including ours) and the latest scripts, you need to follow these steps:
Zugg wrote:
To test this you can either do a clean install of CMUD or zMUD, or you can delete/rename the cmudstartup.ini (startup.ini for zMUD) and sessions.db (chardb.mdb for zMUD) files. Then when you run CMUD it should download the new icons and files.


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 Post subject: Re: ZMud/CMud Starting Icon Setup
PostPosted: Wed May 02, 2012 12:29 pm 
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Joined: Mon Dec 14, 2009 4:11 pm
Posts: 319
Location: The 316
Hey Finney,

Don't know if this was brought up and I missed it or not. There is no highlighting for any of the disarm messages. You disarm xxx and send his/her weapon fly/you are disarmed but secure your weapon/you are disarmed and your weapon is flying. Is there any way you can update that, or tell me how to add it?? It would be greatly appreciated. Much <3


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