Shattered Kingdoms

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PostPosted: Fri May 16, 2003 5:26 pm 
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Joined: Mon Sep 16, 2002 4:06 am
Posts: 756
Location: Murfreesboro/Cookeville, Tennessee
pepsirat wrote:
Whenever you get a worth or score report, this will show, in your status line: your current level, the word equivalent of your current level, and how far along you are. Example:
13 - Initiate - You may advance to the next level.

You'll have to enter your current level into the "level" variable.

Also, whenever the status line changes, this is set to play the wave file c:\zmud\ding.wav (you may want to change it - if the file isn't there, there's no error and no sound).

This was written with zmud v5.55

Code:
#ALIAS newstatusline {#if (@statusline != %1) {#PLAY c:/zmud/ding.wav};#VAR statusline %1} {kstatus}
#VAR statusline {You still have a long way to go before the next level.} {_nodef} {kstatus}
#VAR level {14} {_nodef} {kstatus}
#VAR levelname {Initiate} {_nodef} {kstatus}
#TRIGGER {You are over one-third of the way to the next level.} {newstatusline "You are over one-third of the way to the next level."} {kstatus} 517
#TRIGGER {You are very close to half-way to the next level.} {newstatusline "You are very close to half-way to the next level."} {kstatus} 517
#TRIGGER {You are at the half-way of your journey to the next level.} {newstatusline "You are at the half-way of your journey to the next level."} {kstatus} 517
#TRIGGER {You have just begun your second-half journey to the next level.} {newstatusline "You have just begun your second-half journey to the next level."} {kstatus} 517
#TRIGGER {You are over two-thirds of the way to the next level.} {newstatusline "You are over two-thirds of the way to the next level."} {kstatus} 517
#TRIGGER {You are over three-fourths of the way to the next level.} {newstatusline "You are over three-fourths of the way to the next level."} {kstatus} 517
#TRIGGER {You are almost eligible for a level advancement.} {newstatusline "You are almost eligible for a level advancement."} {kstatus} 517
#TRIGGER {You may advance to the next level.} {newstatusline "You may advance to the next level."} {kstatus} 517
#TRIGGER {You have just begun your journey to the next level.} {newstatusline "You have just begun your journey to the next level."} {kstatus} 517
#TRIGGER {You still have a long way to go before the next level.} {newstatusline "You still have a long way to go before the next level."} {kstatus} 517
#TRIGGER {Congratulations! You have advanced to the next level} {#MATH level @level+1;wor;#IF (@level = 50) {#VAR levelname Grandmaster};#IF (@level < 50) {#VAR levelname Champion};#IF (@level < 46) {#var levelname Master};#if (@level < 41) {#var levelname Mentor};#if (@level < 36) {#var levelname Expert};#if (@level < 31) {#var levelname Veteran};#if (@level < 26) {#var levelname Journeyman};#if (@level < 21) {#var levelname Apprentice};#if (@level < 16) {#var levelname Initiate};#if (@level < 11) {#var levelname Novice};#if (@level < 6) {#var levelname Amateur}} {kstatus} 517
#STAT {@level - @levelname - @statusline}  {kstatus}


yes its long but...how would I do this?


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PostPosted: Fri May 16, 2003 11:18 pm 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 423
Location: United Kingdom
Dralan wrote:
I am lost...I dont have Zmud or I dont think I do..I use a program called Pueblo..a friend showed it to me and its worked good so far..so anyone help me here?


Not used that for about 3 years, good colours I think... does it have an alias system yet?


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PostPosted: Sat May 17, 2003 5:42 am 
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Joined: Mon Sep 16, 2002 4:06 am
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Location: Murfreesboro/Cookeville, Tennessee
No, the only alias I can use is the one SK gives..and yes the colors are great but thats about it.
but someone helped me get a program with GMud and I am getting used to it.colors arent as good as Pueblo but it has a hell of alot more things to tinker around with.


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PostPosted: Sat May 17, 2003 11:48 am 
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Joined: Fri Mar 01, 2002 4:00 pm
Posts: 128
Location: Somerset, UK
<start ad>

ZMud by Zuggsoft

O/S: (32bit ver)Win 9x/ME/2K/XP (old unsupported 16bit ver) Win 3.X/9x/me wine??

http://www.zuggsoft.com

Aliases, triggers, timers, scripts, Variables, Functions, speedwalking, a autoMap, Databasing, Macro keys, Status line, MSP, MXP, MCCP, ANSI / VT100, Buttons, VB (support), JavaScript (support), DDE, Logging, auto-login, auto-reconnect, speed, and a fair bit more.

Its not free (unless you reinstall your os every 30 days or hack/patch the install) but at only $25 its worth it, I think I've used this program more than any of the games or other software on my system. And for your $25 You get all the updates for free and get to play with all the betas.

I've tried most of the other clients but found most of them to be lacking the only other one I've used for more than a day or to is MushClient and thats 'cuz it can run from a floppy without installing anything on a uni's NT station.
</End ad>


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PostPosted: Sat May 17, 2003 1:30 pm 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 222
Location: Kansas City, MO
If there are any scripts you are working on, and aren't sure, they have probably been written before. Ask here, cause I know I have all sorts of tricks and tools, gags, captures, stuff that just makes playing take less typing, not that I do small amounts of it, even with their help. If you buy the game, log in to the forums on Zuggsofts website, they always have people answering questions about all sorts of Zmud.

E


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PostPosted: Tue May 20, 2003 11:56 am 
:D

Wow. A lot of these scripts are very nice. Having played for too damn long and not having these I don't know how I did it.

I do have a question though, has anyone noticed a speed difference between a zmud alias and a MUD alias??

I have a number of personalized scripts created as a result of the work I've seen on this board, just never really thought of everything I could get out of Zmud. Once again, thanks guys!


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PostPosted: Tue May 20, 2003 12:09 pm 
Almost forgot.

Can some great mind change the identify into variables for the Zmud Database? So when we 'ID' something it stores it in our DB??


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PostPosted: Fri May 23, 2003 6:22 am 
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Joined: Wed Mar 06, 2002 3:03 pm
Posts: 48
As long as we're all singing our praises of our favorite clients I might as well chime in. I LOVE Mushclient. It's awesome for scripting and much faster than zMud. Easier to understand too, I think.


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PostPosted: Tue Jun 03, 2003 11:39 pm 
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Joined: Fri Mar 21, 2003 9:43 am
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Location: Co
just a quick I need to know queestion


Can any one Tell me if theres a way to get the auto logging script to save to folders instead of just the zmud dir


and IF any one has figured out how to fix the group buttons so that it acual works when you info that would be really helpfull thanks

I am using the 6.54 group script if any one cares


thanks in adavance


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PostPosted: Wed Jun 04, 2003 1:01 am 
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Joined: Fri May 16, 2003 10:02 am
Posts: 100
Location: Working like a dog
Jasskin wrote:
just a quick I need to know queestion


Can any one Tell me if theres a way to get the auto logging script to save to folders instead of just the zmud dir


and IF any one has figured out how to fix the group buttons so that it acual works when you info that would be really helpfull thanks

I am using the 6.54 group script if any one cares


thanks in adavance


Jasskin, I sent you a PM after your last post here assking for help. You didn't respond to it so I assumed you'd had a flash of intelligence and fixed it yourself.

The auto logging script can log anywhere under the zMUD directory, I use:

Code:
tmp = ShatteredKingdoms\%char\Logs\%char %time( "yyyy mmm dd ddd").txt
#log @tmp


Which logs to [current_zMUD_dir]\ShatteredKingdoms\[char_name]\Logs\[log_start_date].txt

Regarding the group control stuff. It works fine for me and I wrote the thing. If you have a specific problem with it, PM me and I'll see what the problem is. But know that all the scripts posted here are done so by the players to assist other players as best they can - we do not provide support and bug fixes. We leave that to the IMMs.

I'll try to help you this time if I can.


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