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(zmud) Info Catcher - By Gremlin https://shatteredkingdoms.org/forums/viewtopic.php?f=42&t=20387 |
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Author: | Gremlin24 [ Thu Jun 24, 2010 7:28 pm ] |
Post subject: | (zmud) Info Catcher - By Gremlin |
Very useful for healers. It works even better in cmud where you can play with the windows. Quote: #CLASS {info catcher}
#TRIGGER {Group:} {#capture "info"} #TRIGGER {Characters Rank} {#capture "info"} #TRIGGER {11:F1*12:F2*13:F3} {#capture "info"} #TRIGGER {21:M1*22:M2*23:M3} {#capture "info"} #TRIGGER {31:B1*32:B2*33:B3} {#capture "info"} #TRIGGER {Leader*Yes*Yes} {#capture "info"} #TRIGGER {Leader*Yes*No} {#capture "info"} #TRIGGER {Leader*No*Yes} {#capture "info"} #TRIGGER {Leader*No*No} {#capture "info"} #TRIGGER {Member*Yes*Yes} {#capture "info"} #TRIGGER {Member*Yes*No} {#capture "info"} #TRIGGER {Member*No*Yes} {#capture "info"} #TRIGGER {Member*No*No} {#capture "info"} #CLASS 0 |
Author: | arara [ Sat Jul 10, 2010 9:24 am ] |
Post subject: | |
Is there a way to modify this to help add colours for those that require healing if they drop past a certain percentage? Like red for those below 50% or something? I am totally a noob in regards to this, but this looks like an awesome tool to help with all the spam of battles in large groups.. so I ask the gifted people of coding... help? |
Author: | Viltrax [ Thu Jul 15, 2010 8:13 am ] |
Post subject: | |
Personally, I'd use the zmud status window instead of an additional mud-output-window. Clear the status window each time and it'd mean each parsed party update merely redraws the same panel of text, making it much easier to see at a glance who needs healing (with or without colours). |
Author: | Rennus_Dragonsbane [ Thu Jul 15, 2010 9:50 am ] |
Post subject: | |
I am working on this - It works fine on my home computer but doesn't seem to work on other machines. Trying to track down what's missing. |
Author: | jhorleb [ Thu Aug 05, 2010 11:10 am ] |
Post subject: | |
The new prone column seems to have screwed this thing up - all the lines are doubled in the second window. Anyone know what would need to be done to fix that? |
Author: | grep [ Thu Aug 05, 2010 11:40 am ] |
Post subject: | Re: (zmud) Info Catcher - By Gremlin |
Gremlin24 wrote: Very useful for healers. It works even better in cmud where you can play with the windows.
Quote: #CLASS {info catcher} #TRIGGER {Group:} {#capture "info"} #TRIGGER {Characters Rank} {#capture "info"} #TRIGGER {11:F1*12:F2*13:F3} {#capture "info"} #TRIGGER {21:M1*22:M2*23:M3} {#capture "info"} #TRIGGER {31:B1*32:B2*33:B3} {#capture "info"} #TRIGGER {Leader*Yes*Yes*Yes} {#capture "info"} #TRIGGER {Leader*Yes*No*Yes} {#capture "info"} #TRIGGER {Leader*No*Yes*Yes} {#capture "info"} #TRIGGER {Leader*No*No*Yes} {#capture "info"} #TRIGGER {Leader*Yes*Yes*No} {#capture "info"} #TRIGGER {Leader*Yes*No*No} {#capture "info"} #TRIGGER {Leader*No*Yes*No} {#capture "info"} #TRIGGER {Leader*No*No*No} {#capture "info"} #TRIGGER {Member*Yes*Yes*Yes} {#capture "info"} #TRIGGER {Member*Yes*No*Yes} {#capture "info"} #TRIGGER {Member*No*Yes*Yes} {#capture "info"} #TRIGGER {Member*No*No*Yes} {#capture "info"} #TRIGGER {Member*Yes*Yes*No} {#capture "info"} #TRIGGER {Member*Yes*No*No} {#capture "info"} #TRIGGER {Member*No*Yes*No} {#capture "info"} #TRIGGER {Member*No*No*No} {#capture "info"} #CLASS 0 Try that? Just guessing. |
Author: | meztiso [ Thu Aug 05, 2010 12:19 pm ] |
Post subject: | |
I guess I am the only one who does not use add-ons, or triggers or whatever you wanna call it. |
Author: | grep [ Thu Aug 05, 2010 12:22 pm ] |
Post subject: | |
It all comes down to people's data/information threshold, pretty much, and where one is comfortable operating on that scale. |
Author: | ladyjennbo [ Thu Aug 05, 2010 3:02 pm ] |
Post subject: | |
I -never- did until Grep came along. Now I just have the one, the info window. He made it so incredibly easy to figure out. I hope the update comes soon! |
Author: | the_me [ Thu Aug 05, 2010 10:26 pm ] |
Post subject: | |
Rather then start a whole new thread for a quick question abuot Zmud, is all that class/trigger code proprietary to Zmud? I want to get into PK more and this would be incredibly useful, I just want to know if I will have to make an Active Script version myself, or if I can easily import this. |
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