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Color tags/code?
https://shatteredkingdoms.org/forums/viewtopic.php?f=42&t=22529
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Author:  Alanei [ Sun May 06, 2012 1:17 am ]
Post subject:  Color tags/code?

I was reading the Legal Shattered Kingdoms Triggers thread when I saw one posting that made me realize I'd been missing out on utilizing text colors myself in game- I'd always assumed they were either implemented by Immortals or else were part of a crafting process. The post that had drew my attention was a walkthrough for setting up Zmud's built-in editor to use SK's color palette. Unfortunately, I am using Cmud 3.whatever (tempted to downgrade back to beloved Zmud) and try as I might to follow the steps loosely and "guesstimate" the missing/changed parts in Cmud's color setting trees, I failed to produce any 'color code' as the end result. It's been a few years since I last used Zmud and relearning with Cmud is a slow and often frustrating process since it has it's differences. Can someone please post how to set up Cmud's editor and/or otherwise inform of an alternative method for using the elusive color tags since I know not everyone uses Z/Cmud, yet colors are everywhere in game!

Thanks,
-the little voice in Alanei's head

Author:  MsPooperTrooper [ Sun May 06, 2012 6:33 am ]
Post subject:  Re: Color tags/code?

I wish I could help you! I struggled with this for a while, too, but I use Zmud. Do you know if the tags are the same for both clients? If so, I can just send you all of the ones that I have, which were sent to me by another kind player. :)

Author:  Alanei [ Sun May 06, 2012 7:31 am ]
Post subject:  Re: Color tags/code?

I would think the codes might be the same, but the way of implementing them or entering them might have changed. What would you be sending exactly, and how/where would I enter it?

It would good if someone could post the step by step process too though, for others who might have the same problem. I sincerely hope I'm not the only one completely at a loss in regards to this! :oops:

Author:  MsPooperTrooper [ Sun May 06, 2012 8:26 pm ]
Post subject:  Re: Color tags/code?

I'm going to post what I have for Zmud. All you have to do for that client is to copy it here, and paste it directly into the spot where you would type normal commands for the game, hit enter, and then it should be active. All these triggers do is change the color of certain messages from the game, and should be perfectly legal.

If pasting it into your command output doesn't work for Cmud, then I'm afraid I have no clue. :/ I've never used that, I'm sorry.

Quote:
#CLASS {Combat}
#TRIGGER {Your pulse slows to normal.} {#CO high,cyan}
#TRIGGER {%1 starts to concentrate.} {#CO high,purple}
#TRIGGER {%1 utters the words} {#CO high,purple}
#TRIGGER {%1 glows with mystical energy!} {#CO high,purple}
#TRIGGER {%1 regains {his|her|its} footing.} {#CO high,cyan}
#TRIGGER {You regain your footing.} {#CO high,cyan}
#TRIGGER {You need to regain your feet first.} {#CO cyan}
#TRIGGER {Your bash misses and you fall flat on your face!} {#CO high,red}
#TRIGGER {You slam into %1 and send {him|her|it} sprawling!} {#CO yellow}
#TRIGGER {You evade %1 bash and {he|she|it} falls flat on {his|her|its} face.} {#CO yellow}
#TRIGGER {%1 slams into %2 and sends %2 sprawling!} {#CO high,red}
#TRIGGER {%1 bash misses and {he|she|it} falls flat on {he|she|it} face.} {#CO yellow}
#TRIGGER {Despite your best efforts you fail to %1.} {#CO high,cyan}
#TRIGGER {You trip %1 and {he|she|it} goes down!} {#CO yellow}
#TRIGGER {You try to trip %1 but end up tripping yourself!} {#CO high,red}
#TRIGGER {%1 tries to trip %2 but ends up tripping {himself|herself|itself}!} {#CO yellow}
#TRIGGER {%1 trips you and you go down!} {#CO high,red}
#TRIGGER {%1 trips %2 sending {him|her|it} to the ground.} {#CO yellow}
#TRIGGER {%1 appears to be blinded.} {#CO high,red}
#TRIGGER {%1 is blinded by the dirt in {his|her|its} eyes!} {#CO yellow}
#TRIGGER {%1 sly taunts cause %2 to charge {him|her|it} in fury.} {#CO high,red}
#TRIGGER {%1 attempts to taunt %2, but just sounds lame.} {#CO yellow}
#TRIGGER {%1 tries to taunt you. Maybe you should teach {him|her|it} a lesson?} {#CO yellow}
#TRIGGER {Your sly taunts cause %1 to charge you in fury.} {#CO high,red}
#TRIGGER {%1 is DEAD!!} {#CO high,red}
#TRIGGER {You regain consciousness and rise unsteadily to your feet.} {#CO high,cyan}
#TRIGGER {You can't see a thing!} {#CO yellow}
#CLASS 0

Author:  Ceinwyn [ Sun May 06, 2012 8:46 pm ]
Post subject:  Re: Color tags/code?

what about MUSHclient?

Author:  Alanei [ Mon May 07, 2012 1:33 am ]
Post subject:  Re: Color tags/code?

Thank you but I am not looking for triggering colors to affect text coming from the mud.
I want the color codes players use to add color to what they send to the mud.

Examples are 1) I see people's character descriptions where they added color to the text so that 'blue eyes' is blue. 2) I met a delightfully flamboyant elf who emotes flinging glitter into the air and his emote contained blinking purple text. These were not a triggered color response on my end. They are sending color tags to the mud, which I am then seeing.

Here is the Zmud walkthrough I mentioned. The reason I couldn't get it to work was all the images with the syntaxes are broken leaving me no clue what to enter. The areas it mentions to find are changed too anyway so a Cmud version of this is what I'd like.

boo wrote:
A guide to using zMUD to write descriptions:

Setup zMUD to use the SK MUD colours

Click on the menu item, View > Preferences > Colors.
Expand the tree item named 'Colors' and click the 'Color Syntax' child.
Fill in the boxes like those shown below with the same values:

http://www.jimkelly.fsnet.co.uk/ColorSyntax.jpg" target="_BLANK" target="_BLANK

This will set zMUD to use the colours the MUD uses to display the colours you use in your description editor.

Use the zMUD Editor to write descriptions

If you hold down CTRL+SHIFT and press ENTER the zMUD Editor will be loaded, alternatively you can access it from the menu, Windows > Editor.

Type your description using the Editor...

Http://www.jimkelly.fsnet.co.uk/editCol1.jpg" target="_BLANK" target="_BLANK

Highlight text and use the colour buttons to set the colours you want...

http://www.jimkelly.fsnet.co.uk/editCol2.jpg" target="_BLANK" target="_BLANK

Send your description to the MUD

Once your description is completed, go into the MUD, type 'desc' and type '.c' to clear the current description.

Then go back into the editor and click the 'Send' button on the toolbar. Then back into the MUD, type the @ sign and press enter to complete the description sending. (Now would be a good time to save the description from the Editor)

http://www.jimkelly.fsnet.co.uk/editCol3.jpg" target="_BLANK" target="_BLANK

The result sent to the MUD will include your ASCII escape codes to reform your description exactly as you saw it (colours may be slightly different) in the MUD. Like this:

Code:
This is a d$4$Iesc$Ari$6$Iptio$An $7simply$A for example.


Have fun and don't blame me if it doesn't work. :P

Author:  MsPooperTrooper [ Mon May 07, 2012 5:27 am ]
Post subject:  Re: Color tags/code?

Ohh. See, I just set up my description right in the game, without any extra functions from my client. If you type help color, you'll see the tags there. I'm afraid I don't know anyone who uses client functions for that kind of thing, either. :/

Author:  Alanei [ Mon May 07, 2012 5:36 am ]
Post subject:  Re: Color tags/code?

Thank you for letting me know about the HELP COLORS, I'll be sure to check it out. I really liked the idea of using the editor to 'color edit' on the fly but any way to get colors working will do for now. :)

Author:  Nightwing [ Mon May 07, 2012 9:11 am ]
Post subject:  Re: Color tags/code?

I used to have a bookmark for a description editor that had javascript buttons which colorized text and then echoed the corresponding ANSI output, but I can't seem to dig it back up now. Might want to spend a little bit of time searching "ansi html color (description/webpage/etc)." and see if you can get any hits.

Author:  Alanei [ Tue May 08, 2012 12:14 am ]
Post subject:  Re: Color tags/code?

Thanks Nightwing. Hadn't considered searching up an ANSI generator itself, just kept searching to find a process for turning the Cmud editor into one- without any luck. Will do.

I appreciate you and MsPooper taking the time to assist. :)
For now, I've been using the colors tags in HELP COLOR which works.

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