Shattered Kingdoms

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 Post subject: Re: Mercenary guide
PostPosted: Fri Feb 13, 2015 7:08 am 
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Joined: Wed Jan 30, 2013 5:55 am
Posts: 327
Longbows reach up to 3 rooms away, and given the way enchanting works, you can easily make a merc specialized in it to maximize your ranged damage output.


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 Post subject: Re: Mercenary guide
PostPosted: Fri Feb 13, 2015 9:59 am 
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Mortal

Joined: Tue Dec 17, 2002 11:55 am
Posts: 197
Location: Belgium
SK Character: Baduin
Opey wrote:
medif wrote:
How about of bow-type weapons for specs...like longbow or archery bow?


The problem with bows on a mercenary is you lose accuracy for each piece of heavy armor you wear. You may be able to work around this, or you could cut that penalty in half if you use a crossbow instead.



Noted...thanks for the tip


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 Post subject: Re: Mercenary guide
PostPosted: Sun Mar 01, 2015 1:29 pm 
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Joined: Wed Jan 30, 2013 5:55 am
Posts: 327
I remember when giants would specialize in siege crossbows... Anyone else?


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 Post subject: Re: Mercenary guide
PostPosted: Mon Mar 02, 2015 3:00 am 
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Joined: Tue Mar 18, 2014 10:14 pm
Posts: 358
I remember getting hit in the chest by a (spear-sized) bolt for like 14% yeah. It not considered any good anymore?


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 Post subject: Re: Mercenary guide
PostPosted: Mon Mar 02, 2015 3:51 am 
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Joined: Wed Mar 06, 2002 10:34 am
Posts: 1505
Location: Los Angeles, CA
Wait they don't anymore?


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 Post subject: Re: Mercenary guide
PostPosted: Fri Sep 18, 2015 8:35 am 
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Joined: Tue Dec 17, 2002 11:55 am
Posts: 197
Location: Belgium
SK Character: Baduin
No-dachi vs GSword for spec?
I rolled a mercs spec'd in gsword and its great damage dealer, but I have heard that no-dachi is pretty decent as well.

thoughts anyone?


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