I like seeing discussion on the forums, so I'd like to bring up something that is common knowledge among my veteran LARP friends and tabletop crew, that I find many new players don't know much about - Bleed Barriers.
You might know Bleed Barriers by another name, or you might not know it at all; allow me to define it: A Bleed Barrier is a Player's (or DM's, or Staff's, etc) ability to keep in-game actions and relationships from bleeding into the real world, and vice versa.
An example of this: If Jack's character steals from Tasha's character, it's totally appropriate for Tasha's character to be angry at Jack's character. If Tasha gets angry at Jack, however, it means Tasha has a Weak Bleed Barrier, and is letting events from the game bleed into real life. There is no gray area with bleed barriers - Strong Bleed Barriers are good, Weak Bleed Barriers are Bad.
Talking about Bleed Barriers amongst your tabletop crew is important, but in large communities such as LARP organizations and MUDs, it is absolutely instrumental (even moreso in SK, in my opinion, because of the nature of the game, and the possibility of Character vs Character conflict).
The two most important things to strengthen a player's bleed barrier is for that player to come to know their fellow players, and for that player to mentally separate themselves from their character.
In regards to coming to know your fellow players: In a tabletop game, this is easy - you see them sitting across from you, you hear their voice, you likely know them personally, or have a mutual friend through your DM/GM/Storyteller. When playing online, and ESPECIALLY in a roleplay enforced game like Shattered Kingdoms, our only opportunity to do this is through the Forums. It doesn't matter if my character and a blue-skinned sprite are constantly at one another's throats. I know the SK community is full of great people, and even if I don't know exactly who plays the sprite (we often don't know who plays who on here), I know they're among the awesome members of the community; if you do end up getting to know the player in question on the forums, even better. Seeing your friends' character succeed (even at the expense of your own character) is not a bad feeling.
When mentally separating one's self from their character, I don't mean to not be attached. It's good to be attached to one's character! Their success and their failures hit harder to home, and enriches the experience - and if you can translate those emotions into RP, it enriches everybody else's experience too. When I talk about mentally separating yourself from your character in terms of maintaining a strong bleed barrier, I mean don't mix the two of you up. When you talk to your friends, or spouse, or whomever about that time you went to the Dreamscape and slew the demigod of nightmares after getting your butt handed to you by an animated spoon (god, I love SK), try to think in terms of "my character went to the dreamscape" and "my character slew the demigod of nightmares" and "my character got their butt handed to them by an animated spoon". This will help you foster a healthy & strong bleed barrier.
Why should we care about bleed barriers?
The main advantage of having a community of gamers with strong bleed barriers is maintaining a positive out of character community. If all players have a strong bleed barrier, they'll be able to be friends with one another, congratulate the victories of the other players' characters, even if it's at the expense of their own character. In a small group tabletop setting, it allows for more elements being able to be incorporated into games, that would otherwise be impossible (character vs character plots, and inter-party conflict). In an online community like Shattered Kingdoms, this will help with player retention and the positive attitude reflected in the forums will likely help attract people on the fence or those thinking about returning.
The secondary advantage of having a community with strong bleed barriers is a better in-character environment when two people play who already don't care much for one another. In a small group tabletop game, this can (and always should be) handled on a case by case basis. In an online community - it's not quite as feasible to do so (and it might not be apparent that two players have issue with one another). If these players have strong bleed barriers, however, their personal quarrel will (or should, at any rate) remain personal and out of character.
Because I haven't seen much activity on the forums, it's difficult to judge how strong the bleed barriers are in the members of the community.
Please feel free to argue, contribute, or ask questions about anything I've said here. <3
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