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 Post subject: [RP] Zavijah Press Submission by Dimbledumble
PostPosted: Wed Jul 01, 2020 4:34 pm 
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Joined: Tue Apr 08, 2003 5:55 pm
Posts: 249
Location: CA
[Edited by Dumbledimble]
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[  1 ] Dimbledumble: Comprehensive Guide of the Adventurer's Guild (Part 1)
To: all
On: Frost Giant 13, 1671
In: uxmaln writing

O===============================================================O
 
Introduction
 
Upon the completion of the four major tasks, adventurers are given
special access to the Guild's secret storeroom.  The storeroom is
located upstairs in the Adventurer's guild behind a secret door
north.  Once the four tasks have been completed, an adventure can
ask for -passage- at this location, and be allowed to access
the valuable resources of the Guild.  The four major tasks includes
slaying of the famous dragons, meeting Somnium in Somnium Tower,
defeating Grand General Infernal in the Iron Citadel, and defeating
Lord Ephialtes of the Nightmare Temple.
 
O===============================================================O
 
Secrets of the Nightmare Temple
 
Before one is allowed to challenge Lord Ephialtes, brave adventurers
must defeat the five nightmares.  First of the nightmare is Death. 
Second of the nightmare is Failure.  Third of the nightmare is
Darkness.  Fourth of the nightmare is Power and Oppression.  Fifth
of the nightmare is shadow or oneself.   Upon entering the
designated location, turning the base of the statue, and naming
the nightmare, one is able to challenge the nightmare.  When
defeating one nightmare, a party can advance to the next
nightmare.  After the final nightmare of shadow or oneself, a key
will appear that will grant passage to the hallways leading to
Lord Ephialtes.
 
*Hand drawn map of Nightmare Temple*
`````````````
`````````````
``1```````3``
```Hh```hH```
```h`h`h`h```
````H`E`H````
```h``N``h```
```Hh```hH```
``4``h`A``2``
``````5``````
`````````````
 
The passage to Lord Ephialtes is warded preventing the
casting of spells.  By passing through this hallway, horrors are
summoned.
 
*Handrawn map of Nightmare Temple second floor*
`````````
`````````
````^````
```/`|```
``<`N`>``
```|`V```
````|````
````E````
`````````
`````````
 
At the end of the hallway is Lord Ephialtes, the mightiest of all
of Algorab's lieutenants.  Upon his defeat, you will be marked.
 
O===============================================================O
 
Secrets of the Iron Citadel
 
To reach the Iron Citadel, one must gate to the the Spire and
cross the plane of fire and retrieve the flame shard in the
volcano.  From there, one must go through the wastelands through
the river on the east side.  After the Infernal Outlands, one
may venture through the Infernal Outlands where one can find the
Iron Citadel. 
 
Outside the Iron Citadel, one can get the key by killing a
piscoloth north of the Iron Citadel under the lake.  From there,
one can enter the secret entrance south of the Iron Citadel under
the lake behind the locked door.  As this passage is warded with
no magic, a member of the party must have a bow/crossbow lure
it a piscoloth protecting the passage.  The person luring must
run back south, and quaff a water breathing potion to avoid
drowning.  This clears the way to enter the courtyard of the Iron
Citadel.  The whole party must swim successful up the passage
without drowning.
 
*Handrawn map of Iron Citadel Courtyard*
```````````
```````````
``2`````3``
```V`G`R```
````CCC````
````PHC````
````CCC````
```B```D```
(C)ontinue - (R)efresh - (B)ack - (H)elp - (Q)uit [RETURN]:

``1`````4``
```````````
```````````
 
Upon entry into the courtyard, one must kill creature that has
the key to the southwestern tower.  By killing creatures in
each tower and acquiring its key, one can advance to the next
in the order of southwest, northwest, northeast, southeast.
 
To challenge the Grand General Infernal, one must prove one's
worth by acquiring the gold key.  Three conditions must be met
to acquire the gold key, a rogue to pick a chest, a person
standing on a pressure plate, and a person pushing a button. 
East of the courtyard is a magical barrier that will only open
when someone is on the pressure plate while someone else is
pushing the button.  Beyond this barrier is a locked chest that
can only be lock picked.  The location the pressure plate is
west of the the hole in the courtyward.  The location of the
button is on the second floor north of the hole of the
courtyard behind a maze.
 
Once the gold key has been acquired, the whole party must gather
together and go through the maze of the second floor looking for
the golden door that leads to the Grand General Infernal.  Upon
his defeat, you will be marked.
 
O===============================================================O


[  2 ] Dimbledumble: Comprehensive Guide of the Adventurer's Guild (Part 2)
To: all
On: Frost Giant 13, 1671
In: uxmaln writing

O===============================================================O
 
Secrets of Somnium Tower
 
To meet Somnium, one must first venture to Dreamsacpe and go to
Somnium's Tower.  The most easiest way to do  this is to have
someone die in dreamscape and manifest as a ghost and look
for a tree that one can enter.  When the tree is found, the
party can venture to the tree together without  fighting endless
creatures of Dreamscape.  The following are answers that have
been recorded by past adventurers that dared venture forth.
 
First Floor
On the first floor of Somnium Tower, there are advanced
trainers for sorcery and advanced lessons in languages.
 
Second Floor
On the second floor, one must name all four members of the
Quad and defeat them to advance to the next floor.
-West: Bronwyn
-North: Fhaeron
-East: Scarab
-South: Zharingar
 
Third Floor
On third third floor, one must answer all the puzzles.
-West: 805
-North: 26
-East: 940
-South: Mira
 
Fourth Floor
On the fourth floor, one must answer all the puzzles.
-West: 5
-North: 7
-East: 3
-South: 9
 
Fifth Floor
On the fifth floor, one must answer all the puzzles.
-West: ROLRL
-North: ERIUA
-East: NEWHA
-South: UAKOT
 
Sixth Floor
On the sixth floor,  the targetted person must respond
correctly to the bodypart.
-West: Bite tongue (person who gets licked)
-North: tickle leg (person who gets attacked by leg)
-East: scratch arm (person that get touched by the arms)
-South: tug tail (person that get affected by tail)
 
Seventh Floor
On the seventh floor, one must guess which furniture will
win in a fight to the death.  Guess wrong and your party
will have to fight the victorious furniture.
-West: spoon or chair or pick the furniture provided
-North: hat or shoe or pick the furniture provided
-East: stool or pick the furniture provided
-South: bed or pick the furniture provided
 
Eighth Floor
On the eighth floor, you get to meet Somnium.  Somnium is the
most advanced sorcery trainer.  Upon meeting Somnium, you will
be awarded 10 obsidians for completing the task.
 
O===============================================================O
 
Slaying Dragons and where to find them
 
Ayamaoan Green
The Ayamaoan Green is found west of Sith'o'niel on the outskirts
of the forest.
 
Morean Green
The Morean Green is found in his new lair in lower Morea past
the blue fytrysk on the west side.
 
Waterscale dragon
Waterscale dragon is located in Lake Everclear behind a secret
northeast passage at the bottom of the lake.
 
Old blue
Old blue is found  directly north of vebjorn a Bleak rolling hill
 
Ancient Red
The ancient red can be found in the northeastern part of the
wastelands at the center of the lava pool.
 
Sea Dragon
The sea dragon wanders the wastelands southwest of the Ancient
Red.
(C)ontinue - (R)efresh - (B)ack - (H)elp - (Q)uit [RETURN]:

 
Radi Kenga
Radi Kenga is located in the Lost Jungle.  One must swim down
under the river, and defeat the Saurian chieftain to attain the
cold flame. While holding the cold flame and thinking of flame,
you will be transported to Radi Kenga lair.  Radi Kenga is found
at the center of this chamber.
 
Midnight Dragon
The midnight dragon is polymorphed as a patron in the city of
Ch'zzrym.  Defeat the random patron, and the dragon might appear!
 
O===============================================================O
 
Ending Notes
 
For the most experienced adventurers and vunerable, they are given
access to the Senior Member's Lounge on the second floor.  There are
very few who make it this far and I hope that you make it this far!
 
O===============================================================O



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 Post subject: Re: [RP] Zavijah Press Submission by Dimbledumble
PostPosted: Wed Jul 01, 2020 5:06 pm 
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Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
I think you mean venerable at the end, you wrote vulnerable.


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 Post subject: Re: [RP] Zavijah Press Submission by Dimbledumble
PostPosted: Wed Jul 01, 2020 5:25 pm 
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Joined: Tue Apr 08, 2003 5:55 pm
Posts: 249
Location: CA
Its too late! Its already been printed by the Zavijah Press! Stupid gnomes trying to use big words to try to sound smart!


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 Post subject: Re: [RP] Zavijah Press Submission by Dimbledumble
PostPosted: Fri Jul 17, 2020 6:22 pm 
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Joined: Sat Aug 24, 2019 7:47 am
Posts: 22
I want to take the time to thank you on behalf of everyone. This is great, keep up the good work.

-Bull


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 Post subject: Re: [RP] Zavijah Press Submission by Dimbledumble
PostPosted: Sun Oct 04, 2020 4:44 pm 
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Joined: Wed May 02, 2012 4:58 am
Posts: 700
Location: Rolling in the Grave
SK Character: Gailehn, Stephanov
Very belated appreciation for this submission.


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