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 Post subject: [RP] Mischief in Exile.
PostPosted: Fri Oct 28, 2016 1:48 pm 
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Mortal

Joined: Tue Oct 20, 2015 1:51 pm
Posts: 225
While the lighties ran off to save the realms the Jesters and any of their friends who wanted to help decided to have a little fun. This is a sample of it. The log is edited, I removed the GRP information because OA already posted it and all Harlie names have been taken out as well save for Mayra. Pretty sure we got nearly every room on the main city map.

Quote:
You hear a familiar chuckling in your head.

[HP:100][ME:100][PE:100][7pm]

Karsh looks at Ardrion.

[HP:100][ME:100][PE:100][7pm]

Stephanos Miecnikowski gallantly tips his hat to you.

[HP:100][ME:100][PE:100][7pm]

Genovfa waves to Ardrion.

[HP:100][ME:100][PE:100][7pm]

Ardrion sits down.

[HP:100][ME:100][PE:100][7pm]

Ardrion smiles at Genovfa.

[HP:100][ME:100][PE:100][7pm]

You smile at him.

[HP:100][ME:100][PE:100][7pm]

Genovfa greets a lithe male human.

[HP:100][ME:100][PE:100][7pm]

Karsh says to Ardrion 'Karsh, High Knight of the Scale, Justiciar of the Peacekeeper militia.'

[HP:100][ME:100][PE:100][7pm]

Karsh greets Ardrion.

[HP:100][ME:100][PE:100][7pm]

Genovfa says to a lithe male human 'Greetings! I am Gen.'

[HP:100][ME:100][PE:100][7pm]

Ardrion clambers to his feet.

[HP:100][ME:100][PE:100][7pm]

Ardrion greets everyone in the room.
You greet Ardrion.
Xyndie greets Ardrion.

[HP:100][ME:100][PE:100][7pm]

Genovfa looks at a lithe male human.

[HP:100][ME:100][PE:100][7pm]

A lithe male human says to Xyndie 'I believe you do not know the forces that have been unleashed here. The waves of undead are just beginning.'

[HP:100][ME:100][PE:100][7pm]

[HARLEQUIN] Mayra: Did you hear someone chuckling?

[HP:100][ME:100][PE:100][8pm]

A faint red glow emanates from a pulsing red stone on Xyndie's neck.

[HP:100][ME:100][PE:100][8pm]

Stephanos Miecnikowski crosses his arms across his chest and a light surrounds him, mending his wounds.
Your symbol morphs and changes shape.

[HP:100][ME:100][PE:100][8pm]

Tlisu greets Ardrion.

[HP:100][ME:100][PE:100][8pm]

Xyndie chuckles.

[HP:100][ME:100][PE:100][8pm]

Ardrion says 'Ardrion Tyrnea-mitore, Midnight Raven.'

[HP:100][ME:100][PE:100][8pm]

You greet everyone in the room.
Xyndie greets you.

[HP:100][ME:100][PE:100][8pm]

You wink.

[HP:100][ME:100][PE:100][8pm]

Ardrion rests a fist over his heart and bows.

[HP:100][ME:100][PE:100][8pm]

Xyndie says to a lithe male human 'The Dragontoad knows more than you.'

[HP:100][ME:100][PE:100][8pm]

Xyndie chuckles.

[HP:100][ME:100][PE:100][8pm]

Ardrion sits down.

[HP:100][ME:100][PE:100][8pm]

Xyndie nods at Genovfa.

[HP:100][ME:100][PE:100][8pm]

Genovfa thanks Xyndie heartily.

[HP:100][ME:100][PE:100][8pm]

A lithe male human says to Xyndie 'Clearly you know much more than you should.'

[HP:100][ME:100][PE:100][8pm]

Stephanos Miecnikowski says 'I believe it was tracked to somewhere in the outer realms.'

[HP:100][ME:100][PE:100][8pm]

Xyndie says to a lithe male human 'That is what happens when you are a lord of Chaos.'

[HP:100][ME:100][PE:100][8pm]

Xyndie's jowl expands rapidly before deflating, releasing a throaty croak.

[HP:100][ME:100][PE:100][8pm]

Stephanos Miecnikowski crosses his arms across his chest and a light surrounds him, mending his wounds.

[HP:100][ME:100][PE:100][8pm]

The voice of the mask whispers, "When you are ready, the merrymakers are within your office. Just flick them inside of Exile city and watch the fun happen. I've given you ten."

[HP:100][ME:100][PE:100][8pm]

You grin.



[HP:100][ME:100][PE:100][4pm]

[HARLEQUIN] XXX: Shall we see the toys we have?!


You open the office door.

[HP:100][ME:100][PE: 94][7am]
w
You walk west.

A finely-furnished office
Behind this room's gleaming mahogany door, all the emotion beyond is
replaced with a muted sense of solitude. The walls are painted a lush,
deep red with garnet splashes, which lends itself well to the impression of
lavishness and comfort in which this room is veiled. The floor is kept
spotless; an ocean of polished black granite with a flowing river of opaline
limestone snaking its way from the door to a far window. Firelight dances
within a tranquil fireplace carved into a niche in the eastern wall. An
intricate mirror and a cork board hang on the opposing wall, and the nearby
window is outlined with delicate drapes, themselves lined in crimson and
silver.
Obvious exits: e
(10) (Glowing) A long, colorful stick lies here.
A spacious desk of glossy golden oak stands at the room's center.
A heavy, broad-backed armchair sits behind the desk.
XXX soars in from the east.
XXX soars in from the east.
XXX soars in from the east.

[HP:100][ME:100][PE: 94][7am]

Your pulse slows to normal.

[HP:100][ME:100][PE:100][7am]
get all
You get a merrymaker.
You get a merrymaker.
You get a merrymaker.
You get a merrymaker.
You get a merrymaker.
You get a merrymaker.
You get a merrymaker.
You get a merrymaker.
You get a merrymaker.
You get a merrymaker.
It won't come off the ground.
It won't come off the ground.

[HP:100][ME:100][PE:100][7am]

XXX gasps quietly.

[HP:100][ME:100][PE:100][7am]

You giggle.

[HP:100][ME:100][PE:100][7am]
examine merry
This crystalline stick has an unusual shape, thick at the base and
tapering into a thin rounded tip at the opposite end. Flecks of silvery
glitter inside the crystal catch the light and reflect it in a prism of
colors.

A merrymaker is made of crystal and size medium.

[HP:100][ME:100][PE:100][8am]

You give something to Karsh.

[HP:100][ME:100][PE:100][8am]

You ask to XXX 'You're not outlawed in Exile are you?'

[HP:100][ME:100][PE:100][9am]

XXX shakes her head.

[HP:100][ME:100][PE:100][9am]
in
You are carrying:
( 8) (Glowing) a merrymaker (brand new)
a bunch of grapes
9 copper coins
4 silver coins
a small brown root attached to a red flower
( 5) a violet vial of heal, heal
a violet vial of word of recall
a violet vial of refresh, word of recall

[HP:100][ME:100][PE:100][9am]

XXX exclaims to you 'Not yet!'

[HP:100][ME:100][PE:100][9am]

XXX grins evilly, looking around.

[HP:100][ME:100][PE:100][9am]

Karsh exclaims 'We are!'

[HP:100][ME:100][PE:100][9am]

Karsh chuckles.

[HP:100][ME:100][PE:100][9am]

You give a merrymaker to XXX.

[HP:100][ME:100][PE:100][9am]

XXX stops using the pain stick.

[HP:100][ME:100][PE:100][9am]

XXX holds a merrymaker in her hand.

[HP:100][ME:100][PE:100][9am]

You give a merrymaker to XXX.

[HP:100][ME:100][PE:100][9am]

You say 'Now listen.'

[HP:100][ME:100][PE:100][9am]

You notice that XXX is listening carefully to you.

[HP:100][ME:100][PE:100][9am]

XXX starts to chant.

[HP:100][ME:100][PE:100][9am]

XXX utters the words, 'mimic'.

[HP:100][ME:100][PE:100][9am]

You say 'Once we are inside the city we just have to flick them.'

[HP:100][ME:100][PE:100][9am]
look

A finely-furnished office
Behind this room's gleaming mahogany door, all the emotion beyond is
replaced with a muted sense of solitude. The walls are painted a lush,
deep red with garnet splashes, which lends itself well to the impression of
lavishness and comfort in which this room is veiled. The floor is kept
spotless; an ocean of polished black granite with a flowing river of opaline
limestone snaking its way from the door to a far window. Firelight dances
within a tranquil fireplace carved into a niche in the eastern wall. An
intricate mirror and a cork board hang on the opposing wall, and the nearby
window is outlined with delicate drapes, themselves lined in crimson and
silver.
Obvious exits: e
A spacious desk of glossy golden oak stands at the room's center.
A heavy, broad-backed armchair sits behind the desk.
XXX is flying here.
A flying monkey grins maniacally at you.
A restless male gnome is flying here.

[HP:100][ME:100][PE:100][9am]

XXX nods.

[HP:100][ME:100][PE:100][9am]

XXX exclaims 'Polkadots!'

[HP:100][ME:100][PE:100][9am]

A restless male gnome stops using something.

[HP:100][ME:100][PE:100][9am]

A restless male gnome holds something in his hand.

[HP:100][ME:100][PE:100][10am]

You stop using an eye of sapphire.

[HP:100][ME:100][PE:100][10am]

You hold a merrymaker in your hand.

[HP:100][ME:100][PE:100][10am]

XXX exclaims 'Actually! I have to depart!'

[HP:100][ME:100][PE:100][10am]

XXX blushes.

[HP:100][ME:100][PE:100][10am]

You stop using a merrymaker.

[HP:100][ME:100][PE:100][10am]

XXX apologizes profusely.

[HP:100][ME:100][PE:100][10am]

XXX gives you a merrymaker.

[HP:100][ME:100][PE:100][10am]

You frown at what she did.

[HP:100][ME:100][PE:100][10am]

You nod.

[HP:100][ME:100][PE:100][10am]

XXX exclaims to you 'I will be back in a day!'

[HP:100][ME:100][PE:100][10am]

You nod at her.

[HP:100][ME:100][PE: 95][12pm]

You start to concentrate.

HP:100][ME: 93][PE:100][12pm]

You utter the words, 'wuwuq'.
You now look like a lithe male human!

<<<<< Cut the walk to Exile>>>>>

The Bridge of Khalida
yyyry|yyy You find yourself traveling on a worn, cobblestone roadway
\yyyr|yyy before the impressive, gleaming walls of Exile. The gates are
y+--* #-- housed within a twin-towered barbican that jealously watches the
/yyyr#ryy western road. Of the same white stone as the high, crenellated
yyyyy|ryy walls that sheer away to the north and south, the city gleams
like a jewel set upon the landscape of Taslamar. The Queens's colours fly
proud atop each of the barbican towers, whilst the shadows of men moving
behind the battlements atop the white walls speak of the continual vigilance
of a city long accustomed to the threat of many foes. In the distance, a
split in the road to the east offers a path to the northeast and southwest
while a road to the west offers transportation to the north and south.
Golden waves of long grass ripple throughout the landscape all around you,
the warm smell of earth and grain reaches your nostrils. It's mostly
clear, hot, and breezy.
Obvious exits: n e s w nw ne sw se city
The white city walls of Exile arise gleaming to the east.
A restless male gnome soars in from the west.
A flying monkey soars in from the west.

[HP:100][ME: 93][PE: 90][12pm]

Before the West Gates of Exile
You are upon the Bridge of Khalida, before the white walls of Exile. A
monolithic barbican protects the city's west gates, with the King's colours
flying proud atop each of its bulging twin towers. High above your head the
overhanging battlements of the sheer, white granite walls stretch out upon
their mighty earthen ramparts, gleaming as if in defiance of the Dark. This
is Exile, the City of the Free, a haven for any that come in flight from
oppression or persecution, for so long as they come with peace in their
hearts and abide by the King's law. But, like all great bastions of virtue,
her enemy is legion. Down through the cascade of ageless years, the City of
the Free has been no stranger to the tides and terrors of war.
It's mostly clear, hot, and breezy.
Obvious exits: n(murder hole) e s(murder hole) w(murder hole) nw(murder
hole) sw(murder hole) road
A restless male gnome steps through the gates.
A flying monkey steps through the gates.

[HP:100][ME: 93][PE: 89][12pm]
e
You walk east.

Inside the West Gates of Exile
You find yourself within the cavernous gloom of the granite barbican that
glowers over the west city gates like a possessive beast of mythic
proportions. The cobbled road passing through the huge stone gates is worn
smooth, rutted and broken by the passage of thousands across the countless
years. Overhead, the roof of this killing ground is pitted with dark,
gaping murder holes through which the defenders of the city would pour
burning oil and let crushing boulders and killing arrows fall upon the heads
of any bold enough to invade and strong enough to break the gate. To the
east, the narrow cobbles lead out into the city.
Obvious exits: e w
A small boy is here, sweeping the streets.
A Peacekeeper sentry stands watch over the city gates.
A Peacekeeper sentry stands watch over the city gates.
A restless male gnome soars in from the west.
A flying monkey soars in from the west.

[HP:100][ME: 93][PE: 89][1pm]
e
You jog east.

West Karaxia Street
You are on a narrow, cobbled street running east and west through the
city of Exile. Tall houses of timber-framed wattle and daub rise on either
side of the road, leaning inwards progressively as they rise, shading the
street below.
It's mostly clear, hot, and breezy.
Obvious exits: e s w
A Peacekeeper is here, patrolling the city.
A restless male gnome flits in from the west.
A flying monkey flits in from the west.

[HP:100][ME: 93][PE: 89][1pm]
e
You jog east.

West Karaxia Street
You are on a narrow, cobbled street running east and west through the
city of Exile. Tall houses of timber-framed wattle and daub rise on either
side of the road, leaning inwards progressively as they rise, shading the
street below.
It's mostly clear, hot, and breezy.
Obvious exits: e s(closed) w
A Peacekeeper warder is here, silently watching over the city.
A chestnut-colored male centaur guards the streets diligently.
A restless male gnome flits in from the west.
A flying monkey flits in from the west.

[HP:100][ME: 93][PE: 88][1pm]

You hold a merrymaker in your hand.

[HP:100][ME: 93][PE: 88][1pm]
e
You jog east.

West Karaxia Street
You are on a narrow, cobbled street running east and west through the
city of Exile. Tall houses of timber-framed wattle and daub rise on either
side of the road, leaning inwards progressively as they rise, shading the
street below.
It's mostly clear, hot, and breezy.
Obvious exits: e s(closed) w
A burly manservant is here, following his mistress.
A noblewoman of Taslamar is here, chaperoned by her manservant.
A restless male gnome flits in from the west.
A flying monkey flits in from the west.

[HP:100][ME: 93][PE: 87][1pm]
e
You jog east.

West Karaxia Street
You are on a narrow, cobbled street running east and west through the
city of Exile. Tall houses of timber-framed wattle and daub rise on either
side of the road, leaning inwards progressively as they rise, shading the
street below.
It's mostly clear, hot, and breezy.
Obvious exits: e s(closed) w
An earnest priest is here preaching the perils of immorality.
A restless male gnome flits in from the west.
A flying monkey flits in from the west.

[HP:100][ME: 93][PE: 86][1pm]
e
You jog east.

West Karaxia Street
You are on a narrow, cobbled street running east and west through the
city of Exile. Tall houses of timber-framed wattle and daub rise on either
side of the road, leaning inwards progressively as they rise, shading the
street below.
It's mostly clear, hot, and breezy.
Obvious exits: e w
A chestnut-colored male centaur guards the streets diligently.
A sleek cat hunts mice and rats in the shadow of the houses.
A restless male gnome flits in from the west.
A flying monkey flits in from the west.

[HP:100][ME: 93][PE: 85][1pm]
e
You jog east.

Exile Cross
You are at the crossroad that marks the centre of the fortress city of
Exile. The ground is paved with cobbles worn smooth by the endless weight
of traffic borne by this busy intersection, a few square yards seem freshly
laid and scrubbed viciously clean. An iron gate, wide enough to allow a
carriage, opens into the courtyard of an inn to the northeast. The cobbled
path of Karaxia Street slopes away to the east and west between the tall,
timber-framed buildings, whilst cutting across it to the north and south is
Seldavus road. In the centre of the cross the life-sized bronze statue of a
regal-looking man stands atop a stone pedestal.
It's mostly clear, hot, and breezy.
Obvious exits: n e s w ne parapet grate
An inscribed flagstone has been laid at the foot of the statue.
A large drain pipe feeds water into the sewers.
A bard is here, enchanting the crowd with tales of tragic heroism.
A restless male gnome flits in from the west.
A flying monkey flits in from the west.

[HP:100][ME: 93][PE: 85][1pm]
flick
You flick a merrymaker, and sprinkles shoot from its tip! They get all over everything! MUAHAHAHA!

[HP:100][ME: 93][PE: 85][1pm]

A faint red glow emanates from something on a restless male gnome's neck.

[HP:100][ME: 93][PE: 85][1pm]

The wind changes and begins blowing from the southeast.

[HP:100][ME: 89][PE:100][1pm]
look

Exile Cross
You are at the crossroad that marks the centre of the fortress city of
Exile. The ground is paved with cobbles worn smooth by the endless weight
of traffic borne by this busy intersection, a few square yards seem freshly
laid and scrubbed viciously clean. An iron gate, wide enough to allow a
carriage, opens into the courtyard of an inn to the northeast. The cobbled
path of Karaxia Street slopes away to the east and west between the tall,
timber-framed buildings, whilst cutting across it to the north and south is
Seldavus road. In the centre of the cross the life-sized bronze statue of a
regal-looking man stands atop a stone pedestal.
It's mostly clear, hot, and breezy.
Obvious exits: n e s w ne parapet grate
A pile of colorful bits of sugar lies here.
An inscribed flagstone has been laid at the foot of the statue.
A large drain pipe feeds water into the sewers.
A flying monkey grins maniacally at you.
A restless male gnome is flying here.
A bard is here, enchanting the crowd with tales of tragic heroism.

[HP:100][ME: 89][PE:100][1pm]
ne
You jog northeast.

The Courtyard of the Hart and Rose
You are in the cobbled courtyard of the Hart and Rose. A high brick wall
separates the yard from the main roads to the east and south. Set into the
wall is a tall, wrought iron gate that opens out onto the Cross to the
southwest. Verdant green ivy, tangled with the sweet, golden blooms of
honeysuckle and rambling red Taslamaran rose clamber over the dark timbers
and whitewashed wattle and daub fascia of the Inn that looms in from the
east side of the courtyard. An oak door leads into the taproom, noise and
light spilling out into the yard occasionally as somebody comes or goes.
Shadows move behind the expensive, opaque glazing of the ground-floor
windows, indicative of the inn's heavy trade.
It's mostly clear, hot, and breezy.
Obvious exits: e(closed) ne(closed) sw
A fountain depicting an elven woman kneeling before children stands here.
A restless male gnome flits in from southwest.
A flying monkey flits in from southwest.

[HP:100][ME: 89][PE:100][1pm]

You flick a merrymaker, and sprinkles shoot from its tip! They get all over everything! MUAHAHAHA!

[HP:100][ME: 89][PE:100][1pm]

You flick a merrymaker, and black streamers shoot from its tip! They flit satisfyingly through the air before settling in a clump on the ground.

[HP:100][ME: 89][PE:100][1pm]
look

The Courtyard of the Hart and Rose
You are in the cobbled courtyard of the Hart and Rose. A high brick wall
separates the yard from the main roads to the east and south. Set into the
wall is a tall, wrought iron gate that opens out onto the Cross to the
southwest. Verdant green ivy, tangled with the sweet, golden blooms of
honeysuckle and rambling red Taslamaran rose clamber over the dark timbers
and whitewashed wattle and daub fascia of the Inn that looms in from the
east side of the courtyard. An oak door leads into the taproom, noise and
light spilling out into the yard occasionally as somebody comes or goes.
Shadows move behind the expensive, opaque glazing of the ground-floor
windows, indicative of the inn's heavy trade.
It's mostly clear, hot, and breezy.
Obvious exits: e(closed) ne(closed) sw
A crumpled wad of soiled paper lies here.
A pile of colorful bits of sugar lies here.
A fountain depicting an elven woman kneeling before children stands here.
A flying monkey grins maniacally at you.
A restless male gnome is flying here.

[HP:100][ME: 89][PE:100][1pm]

A restless male gnome laughs.

[HP:100][ME: 89][PE:100][1pm]

You grin.

[HP:100][ME: 89][PE:100][1pm]

You flick a merrymaker, and sprinkles shoot from its tip! They get all over everything! MUAHAHAHA!

[HP:100][ME: 89][PE:100][1pm]

You flick a merrymaker, and some soiled paper shoots from its tip! It rolls along the ground leaving a disgusting brown streak.

[HP:100][ME: 89][PE:100][1pm]
sw
You jog southwest.

Exile Cross
You are at the crossroad that marks the centre of the fortress city of
Exile. The ground is paved with cobbles worn smooth by the endless weight
of traffic borne by this busy intersection, a few square yards seem freshly
laid and scrubbed viciously clean. An iron gate, wide enough to allow a
carriage, opens into the courtyard of an inn to the northeast. The cobbled
path of Karaxia Street slopes away to the east and west between the tall,
timber-framed buildings, whilst cutting across it to the north and south is
Seldavus road. In the centre of the cross the life-sized bronze statue of a
regal-looking man stands atop a stone pedestal.
It's mostly clear, hot, and breezy.
Obvious exits: n e s w ne parapet grate
A pile of colorful bits of sugar lies here.
An inscribed flagstone has been laid at the foot of the statue.
A large drain pipe feeds water into the sewers.
A bard is here, enchanting the crowd with tales of tragic heroism.
A restless male gnome flits in from northeast.
A flying monkey flits in from northeast.

[HP:100][ME: 89][PE: 99][1pm]
n
You jog north.

Barbican Avenue
You are upon a narrow, cobbled avenue running in a northerly direction,
climbing gently away from the centre of the city. The road is well -
maintained, hedged on either side by the tall, timber-framed houses typical
of Exile. The stone-lined gutters run with fresh water, the air relatively
clear of the usual city taint of smog and night-soil, of close pressed
bodies and horse manure. Instead, the atmosphere is one underlain with the
scent of honeysuckle and rose blossom which, with the verdant green scramble
of ivy, wreath many of the houses along the road.
It's mostly clear, hot, and breezy.
Obvious exits: n s
A visiting merchant goes about his business.
A nobleman of Taslamar is here, taking his daily constitutional.
A restless male gnome flits in from the south.
A flying monkey flits in from the south.

[HP:100][ME: 89][PE: 99][1pm]

You flick a merrymaker, and black streamers shoot from its tip! They flit satisfyingly through the air before settling in a clump on the ground.

[HP:100][ME: 89][PE: 99][1pm]

You flick a merrymaker, and sprinkles shoot from its tip! They get all over everything! MUAHAHAHA!

[HP:100][ME: 89][PE: 99][1pm]

A restless male gnome says 'Let me get the rest.'

[HP:100][ME: 89][PE: 99][1pm]

A restless male gnome stops following you.
A restless male gnome flits south.
A flying monkey flits south.

[HP:100][ME: 89][PE: 99][1pm]
look

Barbican Avenue
You are upon a narrow, cobbled avenue running in a northerly direction,
climbing gently away from the centre of the city. The road is well -
maintained, hedged on either side by the tall, timber-framed houses typical
of Exile. The stone-lined gutters run with fresh water, the air relatively
clear of the usual city taint of smog and night-soil, of close pressed
bodies and horse manure. Instead, the atmosphere is one underlain with the
scent of honeysuckle and rose blossom which, with the verdant green scramble
of ivy, wreath many of the houses along the road.
It's mostly clear, hot, and breezy.
Obvious exits: n s
A pile of colorful bits of sugar lies here.
A crumpled wad of soiled paper lies here.
A visiting merchant goes about his business.
A nobleman of Taslamar is here, taking his daily constitutional.

[HP:100][ME: 89][PE: 99][2pm]
n
You jog north.

Barbican Avenue
You are upon a narrow, cobbled avenue running in a northerly direction,
climbing gently away from the centre of the city. The road is well -
maintained, hedged on either side by the tall, timber-framed houses typical
of Exile. The stone-lined gutters run with fresh water, the air relatively
clear of the usual city taint of smog and night-soil, of close pressed
bodies and horse manure. Instead, the atmosphere is one underlain with the
scent of honeysuckle and rose blossom which, with the verdant green scramble
of ivy, wreath many of the houses along the road.
It's mostly clear, hot, and breezy.
Obvious exits: n e s

[HP:100][ME: 89][PE: 98][2pm]

You flick a merrymaker, and black streamers shoot from its tip! They flit satisfyingly through the air before settling in a clump on the ground.

[HP:100][ME: 89][PE: 98][2pm]

You flick a merrymaker, and sprinkles shoot from its tip! They get all over everything! MUAHAHAHA!

[HP:100][ME: 89][PE: 98][2pm]

You flick a merrymaker, and an egg shoots from its tip! It soars through the air and lands with a satisfying crack!

[HP:100][ME: 89][PE: 98][2pm]
look

Barbican Avenue
You are upon a narrow, cobbled avenue running in a northerly direction,
climbing gently away from the centre of the city. The road is well -
maintained, hedged on either side by the tall, timber-framed houses typical
of Exile. The stone-lined gutters run with fresh water, the air relatively
clear of the usual city taint of smog and night-soil, of close pressed
bodies and horse manure. Instead, the atmosphere is one underlain with the
scent of honeysuckle and rose blossom which, with the verdant green scramble
of ivy, wreath many of the houses along the road.
It's mostly clear, hot, and breezy.
Obvious exits: n e s
A cracked egg oozes here.
A pile of colorful bits of sugar lies here.
A crumpled wad of soiled paper lies here.

[HP:100][ME: 89][PE: 98][2pm]
s
You jog south.

Barbican Avenue
You are upon a narrow, cobbled avenue running in a northerly direction,
climbing gently away from the centre of the city. The road is well -
maintained, hedged on either side by the tall, timber-framed houses typical
of Exile. The stone-lined gutters run with fresh water, the air relatively
clear of the usual city taint of smog and night-soil, of close pressed
bodies and horse manure. Instead, the atmosphere is one underlain with the
scent of honeysuckle and rose blossom which, with the verdant green scramble
of ivy, wreath many of the houses along the road.
It's mostly clear, hot, and breezy.
Obvious exits: n s
A pile of colorful bits of sugar lies here.
A crumpled wad of soiled paper lies here.
A visiting merchant goes about his business.
A nobleman of Taslamar is here, taking his daily constitutional.
It's hot out here.

[HP:100][ME: 84][PE:100][2pm]
n
You jog north.

Barbican Avenue
You are upon a narrow, cobbled avenue running in a northerly direction,
climbing gently away from the centre of the city. The road is well -
maintained, hedged on either side by the tall, timber-framed houses typical
of Exile. The stone-lined gutters run with fresh water, the air relatively
clear of the usual city taint of smog and night-soil, of close pressed
bodies and horse manure. Instead, the atmosphere is one underlain with the
scent of honeysuckle and rose blossom which, with the verdant green scramble
of ivy, wreath many of the houses along the road.
It's mostly clear, hot, and breezy.
Obvious exits: n e s
A cracked egg oozes here.
A pile of colorful bits of sugar lies here.
A crumpled wad of soiled paper lies here.

[HP:100][ME: 84][PE: 99][2pm]
e
You jog east.

Looking across the King's Grounds
The city street ends abruptly here, tapering into a tiny walkway leading
to the east through a garden archway. Lush, green lawns lead down a
hillside, affording an obstacle-free view of The King's Grounds over the
city wall in the far-off distance. The Temple of All Gods and the remainder
of the City of Exile are visible to the south and west of this point, built
upon the top of the hill.
It's mostly clear, hot, and breezy.
Obvious exits: e w
A freeman of Exile is here, going about his daily business.
A freeman of Exile is here, going about his daily business.
A Peacekeeper is here, patrolling the city.

[HP:100][ME: 84][PE: 98][2pm]
e
You jog east.

A Formal Garden
Traversing a rolling hillside from east to west are small sandy walkways
surrounded by lush expanses of well-manicured lawns dotted here and there by
perfectly maintained flower beds. The arrangements of vibrant flowers are
surrounded by short painted black fences that serve a more ornamental than
utilitarian purpose. Here, a small stone bench is situated to accommodate a
weary traveler that wishes to enjoy the splendor of the gardens that once
belonged to the beloved King Gerevan.
It's mostly clear, hot, and breezy.
Obvious exits: e w

[HP:100][ME: 84][PE: 98][2pm]
w
You jog west.

Looking across the King's Grounds
The city street ends abruptly here, tapering into a tiny walkway leading
to the east through a garden archway. Lush, green lawns lead down a
hillside, affording an obstacle-free view of The King's Grounds over the
city wall in the far-off distance. The Temple of All Gods and the remainder
of the City of Exile are visible to the south and west of this point, built
upon the top of the hill.
It's mostly clear, hot, and breezy.
Obvious exits: e w
A freeman of Exile is here, going about his daily business.
A freeman of Exile is here, going about his daily business.
A Peacekeeper is here, patrolling the city.

[HP:100][ME: 84][PE: 97][2pm]
w
You jog west.

Barbican Avenue
You are upon a narrow, cobbled avenue running in a northerly direction,
climbing gently away from the centre of the city. The road is well -
maintained, hedged on either side by the tall, timber-framed houses typical
of Exile. The stone-lined gutters run with fresh water, the air relatively
clear of the usual city taint of smog and night-soil, of close pressed
bodies and horse manure. Instead, the atmosphere is one underlain with the
scent of honeysuckle and rose blossom which, with the verdant green scramble
of ivy, wreath many of the houses along the road.
It's mostly clear, hot, and breezy.
Obvious exits: n e s
A cracked egg oozes here.
A pile of colorful bits of sugar lies here.
A crumpled wad of soiled paper lies here.

[HP:100][ME: 84][PE: 96][2pm]
n
You jog north.

Barbican Avenue
You are upon a narrow, cobbled avenue running in a northerly direction,
climbing gently away from the centre of the city. The road is well -
maintained, hedged on either side by the tall, timber-framed houses typical
of Exile. The stone-lined gutters run with fresh water, the air relatively
clear of the usual city taint of smog and night-soil, of close pressed
bodies and horse manure. Instead, the atmosphere is one underlain with the
scent of honeysuckle and rose blossom which, with the verdant green scramble
of ivy, wreath many of the houses along the road.
It's mostly clear, hot, and breezy.
Obvious exits: n s w
A small boy is here, sweeping the streets.
A Peacekeeper cadet is here, wide-eyed and eager to do his duty.
A burly manservant is here, following his mistress.
A noblewoman of Taslamar is here, chaperoned by her manservant.
A small boy is here, sweeping the streets.

[HP:100][ME: 84][PE: 95][2pm]
w
You jog west.

The Entrance to the Temple
You are at the main entrance to the Temple of All Gods. You see the
bustling traffic of Exile's Barbican Avenue, east of here and the main
Temple complex lies to the west. The temple is an overwhelmingly spacious
area with a dozen or so smaller shrines branching off of it. The northern
and southern walls here are lined with rectangular-shaped boxes teeming with
rose vines that create a wall of fragrant greenery. The marble floor
beneath your feet shines brilliantly against the light that is bathing this
room in a pale white glow.
Obvious exits: e w

[HP:100][ME: 84][PE: 94][2pm]
w
You jog west.

The Temple of All Gods
You are standing near the southeastern-most area in the Temple of All
Gods. Mighty columns rise up at regular intervals, rising high to the
cathedral ceilings. The marble floor beneath your feet shines brilliantly
against the light that is bathing this room. Rectangular-shaped boxes are
lined against the southern and eastern walls, on either side of the
passageways to a small shrine and exit. The vessels have several
rosebushes rising out of their shallows, permeating the air with a
attractive aroma.
Obvious exits: n e s w nw

[HP:100][ME: 84][PE: 94][2pm]
w
You jog west.

The Temple of All Gods
You are standing near the southern-most area of the Temple of All Gods.
Mighty columns rise up at regular intervals, rising high to the cathedral
ceilings. The marble floor beneath your feet shines brilliantly against the
light that is bathing this room. Rectangular-shaped boxes are lined against
the southern wall, on either side of the passageway to a small shrine. The
vessels have several rosebushes rising out of their shallows, permeating the
air with a attractive aroma.
Obvious exits: n e s w nw ne

[HP:100][ME: 84][PE: 94][2pm]
w
You jog west.

The Temple of All Gods
You are standing near the southwestern-most area in the Temple of All
Gods. Mighty columns rise up at regular intervals, rising high to the
cathedral ceilings. The marble floor beneath your feet shines brilliantly
against the light that is bathing this room. Rectangular-shaped boxes are
lined against the southern and western walls, on either side of the
passageways to the small shrines. The vessels have several rosebushes
rising out of their shallows, permeating the air with a attractive aroma.
Obvious exits: n e s w ne

[HP:100][ME: 84][PE: 93][2pm]
You flick a merrymaker, and sprinkles shoot from its tip! They get all over everything! MUAHAHAHA!

[HP:100][ME: 84][PE: 93][2pm]
You flick a merrymaker, and an egg shoots from its tip! It soars through the air and lands with a satisfying crack!

[HP:100][ME: 84][PE: 93][2pm]
You flick a merrymaker, and sprinkles shoot from its tip! They get all over everything! MUAHAHAHA!

[HP:100][ME: 84][PE: 93][2pm]
You flick a merrymaker, and some soiled paper shoots from its tip! It rolls along the ground leaving a disgusting brown streak.

You jog south.

Seldavus Road
The broad cobbled area of Exile Cross begins to narrow as it forms
Seldavus Road that runs southward. Water runs down an open gutters edging
in a vain attempt to keep the city clean. The gentle slope of the road
levels as it runs north, to where it opens out into a crowded square. In a
careful construction where the cobbled area is still sufficiently wide,
large timber logs have been set down to form a square border around some
freshly dug soil, its color dark and fertile.
It's mostly clear, hot, and breezy.
Obvious exits: n s bank
A cracked egg oozes here.
Lazeran Lorearthen, the Peacekeeper Marshal, stands here.

[HP:100][ME: 76][PE: 86][4pm]
flick
You flick a merrymaker, and an egg shoots from its tip! It soars through the air and lands with a satisfying crack!

[HP:100][ME: 71][PE:100][4pm]
flick
You flick a merrymaker, and black streamers shoot from its tip! They flit satisfyingly through the air before settling in a clump on the ground.

[HP:100][ME: 71][PE:100][4pm]
flick
You flick a merrymaker, and sprinkles shoot from its tip! They get all over everything! MUAHAHAHA!

[HP:100][ME: 67][PE: 99][5pm]
examine paper
These pages seem to be printed version of the religious doctrine of the
Scale and also the laws of Taslamar. It isn't enough that they're crumpled
up and thrown about - someone has clearly used them to clean up after
themselves! They are smeared with liquid and solid waste, and they smell
absolutely horrible.

Some soiled paper is made of paper and size small.

[HP:100][ME: 67][PE: 88][6pm]

examine stream
These are long strips of crimped and curling black paper.

Some black streamers is made of paper and size small.

[HP:100][ME: 67][PE: 88][6pm]

examine sprink
A pile of colorful bits of sugar lies here.
A fistful of sprinkles is made of food and size tiny.

[HP:100][ME: 67][PE: 88][6pm]

examine egg
OH, that's just RUDE. Someone threw an egg, and it's smeared all over
the place here. It smells incredibly bad, and the leaking yellow of the
yolk is turning slightly orange with age. The clear, uncooked white oozes
amongst the many pieces of shell that are scattered nearby.

A cracked egg is made of food and size small.

[HP:100][ME: 67][PE: 88][6pm]

[HARLEQUIN] Mayra: I think we got it all.

[HP:100][ME: 67][PE: 88][6pm]

[HARLEQUIN] Mayra: Hahaha.

[HP:100][ME: 67][PE: 88][6pm]

[HARLEQUIN] XXX: The temple?

[HP:100][ME: 67][PE: 88][6pm]
w
You jog west.

Barbican Avenue
You are upon a narrow, cobbled avenue running in a northerly direction,
climbing gently away from the centre of the city. The road is well -
maintained, hedged on either side by the tall, timber-framed houses typical
of Exile. The stone-lined gutters run with fresh water, the air relatively
clear of the usual city taint of smog and night-soil, of close pressed
bodies and horse manure. Instead, the atmosphere is one underlain with the
scent of honeysuckle and rose blossom which, with the verdant green scramble
of ivy, wreath many of the houses along the road.
It's mostly clear, hot, and calm.
Obvious exits: n e s
A cracked egg oozes here.
A pile of colorful bits of sugar lies here.
A crumpled wad of soiled paper lies here.

[HP:100][ME: 67][PE: 87][6pm]
n
You jog north.

Barbican Avenue
You are upon a narrow, cobbled avenue running in a northerly direction,
climbing gently away from the centre of the city. The road is well -
maintained, hedged on either side by the tall, timber-framed houses typical
of Exile. The stone-lined gutters run with fresh water, the air relatively
clear of the usual city taint of smog and night-soil, of close pressed
bodies and horse manure. Instead, the atmosphere is one underlain with the
scent of honeysuckle and rose blossom which, with the verdant green scramble
of ivy, wreath many of the houses along the road.
It's mostly clear, hot, and calm.
Obvious exits: n s w
A crumpled wad of soiled paper lies here.
A cracked egg oozes here.
A small boy is here, sweeping the streets.
A Peacekeeper cadet is here, wide-eyed and eager to do his duty.
A burly manservant is here, following his mistress.
A noblewoman of Taslamar is here, chaperoned by her manservant.
A small boy is here, sweeping the streets.

[HP:100][ME: 67][PE: 86][6pm]
n
You jog north.

Before the Taslamar Academy
What once the towering square edifice of a mighty barbican now is the
grand campus of the Taslamar Academy. A large drawbridge rests across a
deep ditch that surrounds the white stone fortress, allowing passage to and
from the building. Rose bushes line the roadside, offering a sweet and lush
scene that leads to the building.
It's mostly clear, hot, and calm.
Obvious exits: s ne grate
A large drain pipe feeds water into the sewers.

[HP:100][ME: 67][PE: 85][6pm]
s
You jog south.

Barbican Avenue
You are upon a narrow, cobbled avenue running in a northerly direction,
climbing gently away from the centre of the city. The road is well -
maintained, hedged on either side by the tall, timber-framed houses typical
of Exile. The stone-lined gutters run with fresh water, the air relatively
clear of the usual city taint of smog and night-soil, of close pressed
bodies and horse manure. Instead, the atmosphere is one underlain with the
scent of honeysuckle and rose blossom which, with the verdant green scramble
of ivy, wreath many of the houses along the road.
It's mostly clear, hot, and calm.
Obvious exits: n s w
A crumpled wad of soiled paper lies here.
A cracked egg oozes here.
A small boy is here, sweeping the streets.
A Peacekeeper cadet is here, wide-eyed and eager to do his duty.
A burly manservant is here, following his mistress.
A noblewoman of Taslamar is here, chaperoned by her manservant.
A small boy is here, sweeping the streets.

[HP:100][ME: 67][PE: 84][6pm]

A restless male gnome flits in from the south.
A flying monkey flits in from the south.

[HP:100][ME: 67][PE: 84][6pm]
w
You jog west.

The Entrance to the Temple
You are at the main entrance to the Temple of All Gods. You see the
bustling traffic of Exile's Barbican Avenue, east of here and the main
Temple complex lies to the west. The temple is an overwhelmingly spacious
area with a dozen or so smaller shrines branching off of it. The northern
and southern walls here are lined with rectangular-shaped boxes teeming with
rose vines that create a wall of fragrant greenery. The marble floor
beneath your feet shines brilliantly against the light that is bathing this
room in a pale white glow.
Obvious exits: e w

[HP:100][ME: 67][PE: 84][6pm]
w
You jog west.

The Temple of All Gods
You are standing near the southeastern-most area in the Temple of All
Gods. Mighty columns rise up at regular intervals, rising high to the
cathedral ceilings. The marble floor beneath your feet shines brilliantly
against the light that is bathing this room. Rectangular-shaped boxes are
lined against the southern and eastern walls, on either side of the
passageways to a small shrine and exit. The vessels have several
rosebushes rising out of their shallows, permeating the air with a
attractive aroma.
Obvious exits: n e s w nw
A cracked egg oozes here.

[HP:100][ME: 67][PE: 83][6pm]
w
You jog west.

The Temple of All Gods
You are standing near the southern-most area of the Temple of All Gods.
Mighty columns rise up at regular intervals, rising high to the cathedral
ceilings. The marble floor beneath your feet shines brilliantly against the
light that is bathing this room. Rectangular-shaped boxes are lined against
the southern wall, on either side of the passageway to a small shrine. The
vessels have several rosebushes rising out of their shallows, permeating the
air with a attractive aroma.
Obvious exits: n e s w nw ne
( 2) A cracked egg oozes here.
A crumpled wad of soiled paper lies here.
A pile of colorful bits of sugar lies here.

[HP:100][ME: 67][PE: 83][6pm]
n
You jog north.

The Center of the Temple
Reflective, marble flooring spans out as far as the eye can capture in
this expansive temple. Engraved into a large panel of the flooring, is a
delicately written inscription. Large, decorative columns ascend out of the
floor at uniformed intervals, connecting to the soaring cathedral ceilings.
You find yourself in the very center of the Temple of All Gods and laying in
the midpoint are three golden boxes that have been arranged in a open-ended
square. The golden vessels overflow with lush rosebushes that emit a sweet
aroma into the air. A pedestal, topped with a golden bowl, is erected in
the center of the square. From this vantage point, you notice that smaller
shrines connect off of the main temple structure, intended for a more
personalized worship.
Obvious exits: n e s w u nw ne sw se
Percer, the High Priest is here, standing in the center of the Temple.

[HP:100][ME: 67][PE: 82][6pm]
flick
You flick a merrymaker, and some soiled paper shoots from its tip! It rolls along the ground leaving a disgusting brown streak.

[HP:100][ME: 67][PE: 82][6pm]
flick
You flick a merrymaker, and an egg shoots from its tip! It soars through the air and lands with a satisfying crack!

[HP:100][ME: 67][PE: 82][6pm]
n
You jog north.

The Temple of All Gods
You are standing against the northern midsection in the Temple of All
Gods. Mighty columns rise up at regular intervals, rising high to the
cathedral ceilings. The marble floor beneath your feet shines brilliantly
against the light that is bathing this room. Rectangular-shaped boxes are
lined against the northern walls, on either side of the passageway to a
small shrine. The vessels have several rosebushes rising out of their
shallows, permeating the air with a attractive aroma.
Obvious exits: n e s w sw se
Tylinda, priestess of the Peacekeepers, stands here.

[HP:100][ME: 67][PE: 82][6pm]
flick
You flick a merrymaker, and sprinkles shoot from its tip! They get all over everything! MUAHAHAHA!

[HP:100][ME: 67][PE: 82][6pm]
flick
You flick a merrymaker, and some soiled paper shoots from its tip! It rolls along the ground leaving a disgusting brown streak.

[HP:100][ME: 67][PE: 82][6pm]
e
You jog east.

The Temple of All Gods
You are standing against the northeastern corner in the Temple of All
Gods. Mighty columns rise up at regular intervals, rising high to the
cathedral ceilings. The marble floor beneath your feet shines brilliantly
against the light that is bathing this room. Rectangular-shaped boxes are
lined against the eastern walls, on either side of the passageway to a small
shrine. The vessels have several rosebushes rising out of their shallows,
permeating the air with a attractive aroma.
Obvious exits: n e s w sw

[HP:100][ME: 67][PE: 82][6pm]
flick
You flick a merrymaker, and black streamers shoot from its tip! They flit satisfyingly through the air before settling in a clump on the ground.

[HP:100][ME: 67][PE: 82][6pm]
flick
You flick a merrymaker, and an egg shoots from its tip! It soars through the air and lands with a satisfying crack!

[HP:100][ME: 67][PE: 82][6pm]
e
You jog east.

The Temple of Achernar
Entering into this temple one notices immediately the darkened
tapestries, dimly illuminated by silver braziers, flicking with blue flames.
Moving further into the room one would notice the large black marble
jackals holding up the gold trimmed doorframe. The walkway leading to the
altar is lined with images of scarabs and Deaths Head moths, carved into
alabaster. Dark cherry wood pews face the altar from all four corners,
each sitting just before one of the tapestries. A final fifth tapestry
hangs towards the back, covering the priests chambers. Peering down at the
floor one would notice the outline of an hourglass carved into the floor,
filled with golden filament. The altar, standing in the midst of the golden
hourglass, is held aloft on the extended wings of twin grey granite scarabs.

Obvious exits: w
A priestess of Death goes about her duties.

[HP:100][ME: 67][PE: 81][6pm]
w
You jog west.

The Temple of All Gods
You are standing against the northeastern corner in the Temple of All
Gods. Mighty columns rise up at regular intervals, rising high to the
cathedral ceilings. The marble floor beneath your feet shines brilliantly
against the light that is bathing this room. Rectangular-shaped boxes are
lined against the eastern walls, on either side of the passageway to a small
shrine. The vessels have several rosebushes rising out of their shallows,
permeating the air with a attractive aroma.
Obvious exits: n e s w sw
A cracked egg oozes here.
A crumpled wad of soiled paper lies here.

[HP:100][ME: 62][PE: 96][6pm]
s
You jog south.

The Temple of All Gods
You are standing against the mideastern most point in the Temple of All
Gods. Mighty columns rise up at regular intervals, rising high to the
cathedral ceilings. The marble floor beneath your feet shines brilliantly
against the light that is bathing this room. Rectangular-shaped boxes are
lined against the eastern walls, on either side of the passageway to a small
shrine. The vessels have several rosebushes rising out of their shallows,
permeating the air with a attractive aroma.
Obvious exits: n e s w nw sw

[HP:100][ME: 62][PE: 96][6pm]
flick
You flick a merrymaker, and black streamers shoot from its tip! They flit satisfyingly through the air before settling in a clump on the ground.

[HP:100][ME: 62][PE: 96][6pm]
flick
You flick a merrymaker, and black streamers shoot from its tip! They flit satisfyingly through the air before settling in a clump on the ground.

[HP:100][ME: 62][PE: 96][6pm]
w
You jog west.

The Center of the Temple
Reflective, marble flooring spans out as far as the eye can capture in
this expansive temple. Engraved into a large panel of the flooring, is a
delicately written inscription. Large, decorative columns ascend out of the
floor at uniformed intervals, connecting to the soaring cathedral ceilings.
You find yourself in the very center of the Temple of All Gods and laying in
the midpoint are three golden boxes that have been arranged in a open-ended
square. The golden vessels overflow with lush rosebushes that emit a sweet
aroma into the air. A pedestal, topped with a golden bowl, is erected in
the center of the square. From this vantage point, you notice that smaller
shrines connect off of the main temple structure, intended for a more
personalized worship.
Obvious exits: n e s w u nw ne sw se
A cracked egg oozes here.
A crumpled wad of soiled paper lies here.
Percer, the High Priest is here, standing in the center of the Temple.

[HP:100][ME: 62][PE: 95][6pm]
w
You jog west.

The Temple of All Gods
You are standing against the midwestern wall in the Temple of All Gods.
Mighty columns rise up at regular intervals, rising high to the cathedral
ceilings. The marble floor beneath your feet shines brilliantly against the
light that is bathing this room. Rectangular-shaped boxes are lined against
the western walls, on either side of the passageway to a small shrine. The
vessels have several rosebushes rising out of their shallows, permeating the
air with a attractive aroma.
Obvious exits: n e s w ne se

[HP:100][ME: 62][PE: 95][6pm]
flick
You flick a merrymaker, and sprinkles shoot from its tip! They get all over everything! MUAHAHAHA!

[HP:100][ME: 62][PE: 95][6pm]
flick
You flick a merrymaker, and an egg shoots from its tip! It soars through the air and lands with a satisfying crack!

[HP:100][ME: 62][PE: 95][6pm]
s
You jog south.

The Temple of All Gods
You are standing near the southwestern-most area in the Temple of All
Gods. Mighty columns rise up at regular intervals, rising high to the
cathedral ceilings. The marble floor beneath your feet shines brilliantly
against the light that is bathing this room. Rectangular-shaped boxes are
lined against the southern and western walls, on either side of the
passageways to the small shrines. The vessels have several rosebushes
rising out of their shallows, permeating the air with a attractive aroma.
Obvious exits: n e s w ne
( 2) A crumpled wad of soiled paper lies here.
( 2) A pile of colorful bits of sugar lies here.
A cracked egg oozes here.

[HP:100][ME: 62][PE: 94][6pm]

A restless male gnome flits in from the south.
A flying monkey flits in from the south.

[HP:100][ME: 62][PE: 86][7pm]

[HARLEQUIN] Mayra: Yup.


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