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[RP] Zavijah Press Submission by Dimbledumble https://shatteredkingdoms.org/forums/viewtopic.php?f=61&t=26766 |
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Author: | BAI7l7 [ Wed Jul 01, 2020 4:34 pm ] |
Post subject: | [RP] Zavijah Press Submission by Dimbledumble |
[Edited by Dumbledimble] Code: note read 1
[ 1 ] Dimbledumble: Comprehensive Guide of the Adventurer's Guild (Part 1) To: all On: Frost Giant 13, 1671 In: uxmaln writing O===============================================================O Introduction Upon the completion of the four major tasks, adventurers are given special access to the Guild's secret storeroom. The storeroom is located upstairs in the Adventurer's guild behind a secret door north. Once the four tasks have been completed, an adventure can ask for -passage- at this location, and be allowed to access the valuable resources of the Guild. The four major tasks includes slaying of the famous dragons, meeting Somnium in Somnium Tower, defeating Grand General Infernal in the Iron Citadel, and defeating Lord Ephialtes of the Nightmare Temple. O===============================================================O Secrets of the Nightmare Temple Before one is allowed to challenge Lord Ephialtes, brave adventurers must defeat the five nightmares. First of the nightmare is Death. Second of the nightmare is Failure. Third of the nightmare is Darkness. Fourth of the nightmare is Power and Oppression. Fifth of the nightmare is shadow or oneself. Upon entering the designated location, turning the base of the statue, and naming the nightmare, one is able to challenge the nightmare. When defeating one nightmare, a party can advance to the next nightmare. After the final nightmare of shadow or oneself, a key will appear that will grant passage to the hallways leading to Lord Ephialtes. *Hand drawn map of Nightmare Temple* ````````````` ````````````` ``1```````3`` ```Hh```hH``` ```h`h`h`h``` ````H`E`H```` ```h``N``h``` ```Hh```hH``` ``4``h`A``2`` ``````5`````` ````````````` The passage to Lord Ephialtes is warded preventing the casting of spells. By passing through this hallway, horrors are summoned. *Handrawn map of Nightmare Temple second floor* ````````` ````````` ````^```` ```/`|``` ``<`N`>`` ```|`V``` ````|```` ````E```` ````````` ````````` At the end of the hallway is Lord Ephialtes, the mightiest of all of Algorab's lieutenants. Upon his defeat, you will be marked. O===============================================================O Secrets of the Iron Citadel To reach the Iron Citadel, one must gate to the the Spire and cross the plane of fire and retrieve the flame shard in the volcano. From there, one must go through the wastelands through the river on the east side. After the Infernal Outlands, one may venture through the Infernal Outlands where one can find the Iron Citadel. Outside the Iron Citadel, one can get the key by killing a piscoloth north of the Iron Citadel under the lake. From there, one can enter the secret entrance south of the Iron Citadel under the lake behind the locked door. As this passage is warded with no magic, a member of the party must have a bow/crossbow lure it a piscoloth protecting the passage. The person luring must run back south, and quaff a water breathing potion to avoid drowning. This clears the way to enter the courtyard of the Iron Citadel. The whole party must swim successful up the passage without drowning. *Handrawn map of Iron Citadel Courtyard* ``````````` ``````````` ``2`````3`` ```V`G`R``` ````CCC```` ````PHC```` ````CCC```` ```B```D``` (C)ontinue - (R)efresh - (B)ack - (H)elp - (Q)uit [RETURN]: ``1`````4`` ``````````` ``````````` Upon entry into the courtyard, one must kill creature that has the key to the southwestern tower. By killing creatures in each tower and acquiring its key, one can advance to the next in the order of southwest, northwest, northeast, southeast. To challenge the Grand General Infernal, one must prove one's worth by acquiring the gold key. Three conditions must be met to acquire the gold key, a rogue to pick a chest, a person standing on a pressure plate, and a person pushing a button. East of the courtyard is a magical barrier that will only open when someone is on the pressure plate while someone else is pushing the button. Beyond this barrier is a locked chest that can only be lock picked. The location the pressure plate is west of the the hole in the courtyward. The location of the button is on the second floor north of the hole of the courtyard behind a maze. Once the gold key has been acquired, the whole party must gather together and go through the maze of the second floor looking for the golden door that leads to the Grand General Infernal. Upon his defeat, you will be marked. O===============================================================O [ 2 ] Dimbledumble: Comprehensive Guide of the Adventurer's Guild (Part 2) To: all On: Frost Giant 13, 1671 In: uxmaln writing O===============================================================O Secrets of Somnium Tower To meet Somnium, one must first venture to Dreamsacpe and go to Somnium's Tower. The most easiest way to do this is to have someone die in dreamscape and manifest as a ghost and look for a tree that one can enter. When the tree is found, the party can venture to the tree together without fighting endless creatures of Dreamscape. The following are answers that have been recorded by past adventurers that dared venture forth. First Floor On the first floor of Somnium Tower, there are advanced trainers for sorcery and advanced lessons in languages. Second Floor On the second floor, one must name all four members of the Quad and defeat them to advance to the next floor. -West: Bronwyn -North: Fhaeron -East: Scarab -South: Zharingar Third Floor On third third floor, one must answer all the puzzles. -West: 805 -North: 26 -East: 940 -South: Mira Fourth Floor On the fourth floor, one must answer all the puzzles. -West: 5 -North: 7 -East: 3 -South: 9 Fifth Floor On the fifth floor, one must answer all the puzzles. -West: ROLRL -North: ERIUA -East: NEWHA -South: UAKOT Sixth Floor On the sixth floor, the targetted person must respond correctly to the bodypart. -West: Bite tongue (person who gets licked) -North: tickle leg (person who gets attacked by leg) -East: scratch arm (person that get touched by the arms) -South: tug tail (person that get affected by tail) Seventh Floor On the seventh floor, one must guess which furniture will win in a fight to the death. Guess wrong and your party will have to fight the victorious furniture. -West: spoon or chair or pick the furniture provided -North: hat or shoe or pick the furniture provided -East: stool or pick the furniture provided -South: bed or pick the furniture provided Eighth Floor On the eighth floor, you get to meet Somnium. Somnium is the most advanced sorcery trainer. Upon meeting Somnium, you will be awarded 10 obsidians for completing the task. O===============================================================O Slaying Dragons and where to find them Ayamaoan Green The Ayamaoan Green is found west of Sith'o'niel on the outskirts of the forest. Morean Green The Morean Green is found in his new lair in lower Morea past the blue fytrysk on the west side. Waterscale dragon Waterscale dragon is located in Lake Everclear behind a secret northeast passage at the bottom of the lake. Old blue Old blue is found directly north of vebjorn a Bleak rolling hill Ancient Red The ancient red can be found in the northeastern part of the wastelands at the center of the lava pool. Sea Dragon The sea dragon wanders the wastelands southwest of the Ancient Red. (C)ontinue - (R)efresh - (B)ack - (H)elp - (Q)uit [RETURN]: Radi Kenga Radi Kenga is located in the Lost Jungle. One must swim down under the river, and defeat the Saurian chieftain to attain the cold flame. While holding the cold flame and thinking of flame, you will be transported to Radi Kenga lair. Radi Kenga is found at the center of this chamber. Midnight Dragon The midnight dragon is polymorphed as a patron in the city of Ch'zzrym. Defeat the random patron, and the dragon might appear! O===============================================================O Ending Notes For the most experienced adventurers and vunerable, they are given access to the Senior Member's Lounge on the second floor. There are very few who make it this far and I hope that you make it this far! O===============================================================O |
Author: | Tragonis [ Wed Jul 01, 2020 5:06 pm ] |
Post subject: | Re: [RP] Zavijah Press Submission by Dimbledumble |
I think you mean venerable at the end, you wrote vulnerable. |
Author: | BAI7l7 [ Wed Jul 01, 2020 5:25 pm ] |
Post subject: | Re: [RP] Zavijah Press Submission by Dimbledumble |
Its too late! Its already been printed by the Zavijah Press! Stupid gnomes trying to use big words to try to sound smart! |
Author: | Bull [ Fri Jul 17, 2020 6:22 pm ] |
Post subject: | Re: [RP] Zavijah Press Submission by Dimbledumble |
I want to take the time to thank you on behalf of everyone. This is great, keep up the good work. -Bull |
Author: | Pook [ Sun Oct 04, 2020 4:44 pm ] |
Post subject: | Re: [RP] Zavijah Press Submission by Dimbledumble |
Very belated appreciation for this submission. |
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