Amaya wrote:
As someone who has a room affect spell (midnight) I know how tiring holding midnight can be.
I am a GM priestess with excellent stats, yet I struggle over an extended period of time(5 mins tops) of holding midnight without resting and in battle Im also having to concintrate on ensuring everyones staying alive.
(I am in no way saying the amount it takes to hold Midnight should be reduced, its a tactic we employ and is required. I like it just a pinch difficult)
When dispell was easily done it drove me nuts, specificly when I was right in the room when they were trying to cancel it and I was holding it while rested.
Recasting it over and over again is also very exhausting. I do believe it should be dispeller against the holder of the spell.
Now then onto warped space..
I believe it should be a held spell just like Midnight is. It is fairly silly that they can cast these spells continualy and not have to hold it with a drain on their mana.
Make them similiar in that fashion.
First off, this isn't a thread that compares midnight to warped space. Warped Space isn't nearly as good as midnight. There is no way it should be as hard to use. From personal Experience I have seen things done to the advantage of those who use it that could never ever be done with warped space.
1)I have seen a person midnight there way from the ice portal to the temple of murder so they didn't have to fight anything along the way, including that invincible monster.
2) I have seen midnight used to midnight an battle area with an inner guardian so that when the guardian was slain the MC simply scooped up their own relic, because none of us could see it.
In closeing I would say midnight should be harder to use the warped space because midnight is a superior spell. Fighting in midnight and fighting warped space, you can't even compare the two. Midnight wins, hands down.
Edit: Keep in mind that the only thing warped space does is make movement difficult. You are totally free apart from that. What that means is that anything anyone is doing to you while you can't move, a smart group can do back. If you have warlocks, scouts, and mercs in your group you can shirmish back, fireball back. In midnight you are far more heavily penalized then in warped space.