Shattered Kingdoms

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 Post subject: Torrum Arcana Glass Doors...
PostPosted: Sat Jan 08, 2005 8:13 am 
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Mortal

Joined: Sat Dec 20, 2003 4:31 pm
Posts: 91
Location: Germany
First of all, I think youshould be able to see through them... but anyway, thats not my point. In the area where you are flying above serpent street are NPCs that are described as flying, but are not really flying. Spellcasters with ranged spells can cast on them an plvl VERY quickly... 16 hours once you learn lightening bolt... without the NPCs going aggro.

Code:
The Torrum Arcana Observation Platforms
  Floor to ceiling windows made of thick, lightly tinted blue glass have
been fitted here to allow the unobstructed viewing of a large open air-
space.  The windows themselves curve slightly, forming a bubble-like
extrusion from the hallway itself.  Within the shallow bubbles are fixed
several narrow, long benches made of polished wood.   
  A space has been left out of the bubble-like positions spaced along the
hallway.  A large glass door with a glowing handle has been fitted in the
space, apparently allowing entry to the outdoor airspace on it's other side.
Obvious exits: n e s
     A magical spring flows from the ground here.
Morya is sitting here.
[HP:100%] [ME: 89%] [PE:100%]
> The tall, wide glass door is open.
You see Hovering in Midair.
A middle-aged sorceress and a middle-aged sorceress are not too far off east from here.
[HP:100%] [ME: 89%] [PE:100%]
>
Morya starts to concentrate.
[HP:100%] [ME: 89%] [PE:100%]
>
Morya utters the words, 'diesilla barh'.
[HP:100%] [ME: 89%] [PE:100%]
>
Morya starts to concentrate.
[HP:100%] [ME: 89%] [PE:100%]
>
Morya utters the words, 'diesilla barh'.
[HP:100%] [ME: 89%] [PE:100%]


The player of Morya is new to them mud, and didnt know anybetter, but the person who showed him probably isnt, and I think that if this really is a bug, they should get a MASSIVE Edrain.


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 Post subject:
PostPosted: Sat Jan 08, 2005 8:27 am 
It is very rare that such bugs are abused by noobs. But well done in posting a leveling bug, few players have the integrity to point them out, rather then abuse them themselves.


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 Post subject:
PostPosted: Sat Jan 08, 2005 8:34 am 
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Mortal

Joined: Sat Dec 20, 2003 4:31 pm
Posts: 91
Location: Germany
Yes, he is a noob, he is a darkie who thought he could be a paladin... :roll: well, anyway, dont be too hard on him if it is a bug... he really is new, jsut talk to him for a few minutes and you will be able to tell.


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 Post subject:
PostPosted: Sun Jan 09, 2005 4:05 am 
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Mortal

Joined: Fri Nov 19, 2004 6:10 pm
Posts: 21
Location: North Carolina
Quote:
without the NPCs going aggro.


Actually, that's not true in all cases. I've seen the griffon's go aggro. That's why I didn't think it was a bug. Dummy me, I guess.


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 Post subject:
PostPosted: Sun Jan 09, 2005 4:16 am 
Griffons are innate fly, they always fly and can come aggro on you. Those witches have been forgotten to be preflied by their builder in an 'air' area.


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PostPosted: Sun Jan 09, 2005 7:14 am 
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Mortal

Joined: Fri Nov 19, 2004 6:10 pm
Posts: 21
Location: North Carolina
Tragonis wrote:
Griffons are innate fly, they always fly and can come aggro on you. Those witches have been forgotten to be preflied by their builder in an 'air' area.


Ahh, ok. That makes sense then. Thanks because that really confused me. (Not that confusing me takes much. :wink: )


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