Sorcs:
Pros:
* Most "utility" class in the mud. continual light/resizing/enchanting/scribing/recharging/locating/flying/hasting/giant strenghtening/invising/gating/etc...
* The ability to have any racial skill/immunity you can think of via polymorph.
* The ability to go anywhere randomly - teleport = instant adventure/death.
* The ability to survive almost anywhere - fly + airy water + all detects + invis + ethereal form
* The ability to find most NPCs when you need them - Summon.
* The ability to control a GM Merc or a GM Rogue or a GM Barb for fights - Charm + extra lewt to equip them with.
* A short casting way out of nearly any situation - teleport.
* A long casting way out of any physical damage - etherealness.
* I win # 1 - petrify
* I win # 2 - final strike
* I win # 3 - sleep + charm + order all remove all + order all drop all + get all + teleport or quaff or petrify
* I win # 4 - summon + brand
* I win # 5 - summon + zap
* I win # 6 - summon + recite
* Scrolls, wands,
and staves.
* Aside from a priest or maybe a bard, the best addition to any party.
* Instant RP, see bullet #1.
* Art
* Given time to prepare, can survive *ANY* situation, within reason.
* Without a doubt, the best explorers.
Cons:
*
100% reliant on pets/charms/buddies
* Concentrate + bash = dead
* Dirt kicking renders you useless, less you prepare for it
* At times very equip dependant.
* At times not the easiest class to play. Much like a necro I would not suggest to one for their first or second character.
* No melee skills, like you need them.
* Not too many "damaging" spells... Magic Missile, color spray, acid blast, and final strike. Petrification is a malidiction and can easily be cured.
* Difficult to clad yourself in all energy/flame/water at times.
* Taunt can own you.
* Dispell magic while you have two GM hastened GS charms fully clad in adamantite w/ Champ/GM weapons really really hurts.
* Crap for HPs because you wasted, I mean expended all your trains on Art.
* Being asked if you are clergy every 20 minutes because you have something "magickal" in your title.
* Backstab
* Bows and Arrows
* So reliant on concentration so you decide to make a d-elf to get the max int of all the races only to find out that a combination of low HPs + an acute aversion to BoG makes you a crispy critter often. Advice! If you can, poly into something else before going toe to toe with a pally!