Shattered Kingdoms

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PostPosted: Wed Jun 29, 2005 2:26 am 
Ah, of course, a thread dedicated to a topic, which you yourself have replied to, is not good enough to make a change, Alshain. Thanks for pointing that out - might want to stick it in the FAQ.

some poster wrote:
And how could it be justified in SK's gameworld?


Adventurer's guild. Badda bing badda boom.


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PostPosted: Wed Jun 29, 2005 6:41 am 
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Location: Deep in the Heart of Texas
As I was reading through the latest posts, I found that SOULTOAST's suggestions about a single integrated Newbie school were the best.

A good physical location would be midway between Nerina and Teron along the Southern Trade Road, basically in the center of the continent.

As far as there being enough beasties to go around, this will force the Newbies to work together in groups which will lessen the chance of Newbie death and be good practice and good RP all around.


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PostPosted: Wed Jun 29, 2005 6:48 am 
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The only problem I forsee with that is that there would be a tight concentration of people knowing each other from day one and a limited amount of.... surprises in the future. I think that the training grounds should have a simple layout.


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PostPosted: Wed Jun 29, 2005 9:31 am 
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To address such problems, Safia, perhaps instead of one central newbie zone, there should be two. One for lighties, one for darkies, with greys given the choice between the two. There could even be a NPC that would create a portal (not on request, but at a specific time but not as regular as the portal stones) so people can travel between them if they wish.

One issue that I have with this is that the mentor system informs mentors when someone enters the kindgom school. Would the mentor system then be reworked to send tells when anyone of the proper aura enters the group school, or even just the proper class grouping?


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PostPosted: Wed Jun 29, 2005 9:38 am 
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This is what I was referring to that SOULTOAST wrote--

I would love to see this integrated, with a few changes:
1. The one large zone is separated by aura, giving a little breathing room for elf/delf/griffon.
2. Each aura-zone has its own healer.
3. Newbie shops and fountain, however, are located at a central location, wherein interaction could happen.
4. Mentors would report to the healer for instruction, and not be allowed in the central shop area.
5. An extended version of the newbie zone would be built in proximity to each starting city, for levels 5-10, where more localized mentoring and theme-immersion would take place.
6. All newbie zones are made no-pk.


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PostPosted: Wed Jun 29, 2005 12:11 pm 
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Location: My heart's in <strike>Iraq</strike> Texas with my newly re-enlisted 'som' 'soq' daughter
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Regarding a single n00b zone, delineated or not, I have to disagree. The RP that would have to be built to support it would require too many suspensions of IC reality. It would be outrageously dangerous for anyone to send their totally unskilled child to such a place to start learning and aside from orphans and children of uncaring parents, I don't see any who would actually go there. And unless newbs will be speaking godspeak or in tongues, there's still the language barrier keeping them separated from each other.

I also don't think it's wholly necessary to re-integrate all the newbie schools into the capitol cities. Ayamao and Menegroth's newbie schools are close enough for quality interaction. Having checked out all the newbie schools recently, I would have to say Taslamar's needs moved much closer to population and Northern Waste needs a cash infusion or rebuild, including cash infusion. I wouldn't have a problem sticking Zhenshi and Uxmal's newbie schools a couple leagues outside the cities either.


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PostPosted: Wed Jun 29, 2005 12:57 pm 
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Pushing40 wrote:
Regarding a single n00b zone, delineated or not, I have to disagree. The RP that would have to be built to support it would require too many suspensions of IC reality. It would be outrageously dangerous for anyone to send their totally unskilled child to such a place to start learning and aside from orphans and children of uncaring parents, I don't see any who would actually go there. And unless newbs will be speaking godspeak or in tongues, there's still the language barrier keeping them separated from each other.

I also don't think it's wholly necessary to re-integrate all the newbie schools into the capitol cities. Ayamao and Menegroth's newbie schools are close enough for quality interaction. Having checked out all the newbie schools recently, I would have to say Taslamar's needs moved much closer to population and Northern Waste needs a cash infusion or rebuild, including cash infusion. I wouldn't have a problem sticking Zhenshi and Uxmal's newbie schools a couple leagues outside the cities either.


They dont have to necessarily speak god. That would be where they start, from creation. It would be their recall until they set and adjective and pass level 5. There have been several suggestions amongst the Imortals about wanting to do something with creation. I don't know how much leeway I have to speak, but I really like the one idea of being able to go back to the start of creation any time before you actually enter the game. Another possibility for creation I won't mention here, but a unified newbie school would be an easy way of making it work. It also allows for anyone to be a mentor to any character, if they are there. This way you would get a higher chance of getting one of your classes mentors, instead of one that can't teach you much. Maybe it should check for alignment, etc. But I like the idea of one newbie school. It would be a grand way of being able to give all newbies attention in one space.

Of course yes, you will run into other people more, but that is good! I don't think we have that many newbies that create at once that a aura divided leveling zone couldnt work. I have seen at most 10 characters below level 5 on at once. That wouldn't be too bad, if an equivalent space of 6 newbie zones were available. I support the idea and would be willing to help see it put in.


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PostPosted: Wed Jun 29, 2005 2:08 pm 
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I'm against a central newbie zone. To my mind, it's far too OOC for the RP atmosphere we're trying to get across. Just a personal opinion though, so if the masses/Dulrik/etc. prefer it, so be it.


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PostPosted: Wed Jun 29, 2005 2:13 pm 
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own! wrote:
Ah, of course, a thread dedicated to a topic, which you yourself have replied to, is not good enough to make a change, Alshain. Thanks for pointing that out - might want to stick it in the FAQ.


I'm going to take a wild guess that this is an oblique insult related to the fact I only got one PM about this topic, instead of keeping my eyes glue to this thread. It should come as no surprise to anyone that I don't read all the threads in all the forums. You do know there are over 35 forums, right?

Besides, this thread should have been split up a while back: the original questions were about mentioning adjective and description as you left creation. We have the Taslamar newbie school revamp discussion and the central newbie zone discussion going on all mixed in between.


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PostPosted: Wed Jun 29, 2005 2:17 pm 
Sounds like somebody should be doing their job a little better, then. I find it surprising that you have the time to try and goad me, and not the time to take into account genuine concerns about your newbie zone if they don't come at you in a PM.

As for the location of the newbie zone, you can't go better than Uxmal. If it's someplace else you'll have a loudmouth tribunal trying to suggest that they 'own' it, and you'll see patrols running around all the time.

If there are going to be separate zones however, it might be better to have three entirely separate schools.


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