Nightwing wrote:
Geez, Dally.
Code doesn't auto-wrap. Could you do something about that to restore the readability of the thread?
Mine autowraps....
TheCannibal wrote:
What are light aura and dark aura people doing in grey faiths? As HF and HP's no less? No one ever complains about that. That's because there is no mechanical advantage to being in a grey aura faith. So it's obvious to me that none of you really care about the rp prespectives of mixed religious auras so much as that you just don't want them having an advantage mechanics wise.
While I understand the point you're making, I disagree. The light and dark aura faiths are light & dark because they specifically preach and advance a particular moral agenda that is actively "good" or actively "evil". Minus Ain, the gray aura faiths are specifically amoral. Death/Time/Change, Nature, the Elements... these faiths are not religions preaching a specific morality, but ones that support the worship of a particularly amoral concept. Now, if you were someone like Salak, whose "preaching" about the religion of death included MURDERING people on a regular basis, that would be a character of evil morality worshipping an amoral concept from a decidedly evil perspective. Similarly, you might have an elf worshipping nature whose "preaching" about the religion of nature included the aspects of growth & mending and behaved as a dedicated healer. That would be a character of good morality worshipping an amoral concept with a decidedly good perspective.
The gray aura religions are generally set up very specifically to be suited either specifically to gray auras or specifically to be amoral. Now, the argument can be made (and I assure you, it most certainly WAS discussed and debated among the immstaff as the current pantheon was developed), certain religions like "wisdom" and "war" could be argued to be gray aura also. After all, a necromancer has a measure of intelligence and wisdom, and might be devoted not necessarily to wanton destruction, but the furthering of his studies. Why could this necromancer not serve the god of wisdom? Or a paladin whose sole purpose in life is to smite the wicked, to wage war eternal on all evil, why could he not serve the god of war?
Frankly, I think these are good ideas, but in a world of swords & sorcery, you really need to have a demarcation of good & evil. Wisdom & war happen to have been drawn on their perspective sides of that demarcation line in this specific fantasy world that we are playing in. Attributes like "liberty" and "conquest" have been associated with those gods to more further entrench them in those auras that they are supposed to be written into. If you get down to splitting hairs as close as humanly possible, you can come up with a wild justification for just about anything. But there is a certain spirit of the game that has been designed and a specific atmosphere of the world that is our game setting. And sometimes good sportsmanship involves just accepting the parameters of the game in good faith and playing within them.
BTW... you'll find that usually the people who refuse to do so, and are always looking for some kind of loophole, are usually the people who aren't playing for fun, who get the most frustrated and are always storming out of the game over some childish technicality/legalism.
EDIT: On that note, I can guarantee that the immortals, also, would be able to enjoy the game a lot more, and would still to this day have a whole lot more direct interaction with the players if so many hundreds of hours of immortal time hadn't been wasted having to dual legalisms and "letter of the law" vs. "spirit of the law" issues with hair-splitting f**kwad players who were obviously more interested in playing outside the rules and ruining somebody else's fun instead of just accepting what is freely given to them and playing within those parameters.