Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Skill Lists
PostPosted: Thu Aug 11, 2005 11:51 am 
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Newbie

Joined: Thu Aug 11, 2005 10:15 am
Posts: 8
Are there skills lists for each class somewhere?


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PostPosted: Thu Aug 11, 2005 1:50 pm 
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Joined: Mon Feb 17, 2003 9:55 pm
Posts: 1365
No. If you really want this information, you can always create a new character of whatever class interests you. "Skills" and "spells" will show the class abilities. Then you can "delete" him.

If you're just looking for a compatible class to play, though, you might be better off asking for advice here. It's hard to guess the relative merits of classes from skill and spell lists.


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PostPosted: Sat Aug 13, 2005 2:35 pm 
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Joined: Tue Mar 15, 2005 8:25 pm
Posts: 85
Location: The Marne Mine
I wouldn't mind a faq portion on the forums here that displays the skills and spells of each class. It's not needed I guess but it would be interesting for noobies. I know I would have liked to see that when I was new.


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PostPosted: Sat Aug 13, 2005 5:28 pm 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 2732
Location: Australia
SK Character: Viltrax
Personally, I prefer newbies to 'discover' the available skillsets as time progresses. Not only their own, but also their opponents' skills and spells. Adds to the mystique and IC roleplay of learning all the details of the game.


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PostPosted: Sat Aug 13, 2005 5:37 pm 
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Joined: Tue May 20, 2003 1:19 pm
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I'm with alshain.


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PostPosted: Mon Aug 15, 2005 4:01 am 
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Joined: Fri Oct 18, 2002 12:17 pm
Posts: 492
Still, it'd only make me feel bad if I realized a class offers much more similar things to the ones I'd hoped of having, thus ruining my chance because I've already leveled my character and used his concept, making it impossible to repeat it in his "proper" class.


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PostPosted: Mon Aug 15, 2005 8:51 pm 
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Joined: Mon Jul 04, 2005 8:37 am
Posts: 141
Alshain wrote:
Personally, I prefer newbies to 'discover' the available skillsets as time progresses. Not only their own, but also their opponents' skills and spells. Adds to the mystique and IC roleplay of learning all the details of the game.


With all due respect, I disagree. I came into SK with one character and have kept to it. I read the help files on line, decided what I wanted to play and plugged right in.

Now, I have found tremendous RP and I would not change my character concept one bit. However, I would certainly have appreciated knowing a bit more of what skills/spells were avaiable to different classes so I could shape the character better.

More importantly, I would have appreciated knowing how different classes affect my class. I am not a good PKer, and I probably will never be a good one, but surely it would be IC to know how the 'greats' thrived in the SK universe - in terms of class/cabal/tribunal skills.

Isn't that what bards in part do? Retell epic sagas of how the great ones are able to serve their beliefs or gods?


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PostPosted: Tue Aug 16, 2005 1:23 pm 
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Joined: Sun Jul 18, 2004 3:09 am
Posts: 2174
Good bards would. Most of the days bards are used for songs of sleep to make combatants drowsy and thus easier to beat. That and using the lore skill to find keywords to activate items.

Gasbah was a real bard, the bards now adays...nah...


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PostPosted: Tue Aug 16, 2005 1:49 pm 
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Joined: Mon Jul 04, 2005 8:37 am
Posts: 141
I wasn't think of specific bards, but more along the lines of folk legends that get passed from town to town, tavern to tavern.

I never had the pleasure of meeting Gasbah, but I am very confident in saying Rowena is a wonderful bard to RP with. I encourage you to seek her out and then revisit your opinion.


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PostPosted: Wed Aug 17, 2005 4:31 am 
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Joined: Fri Feb 18, 2005 4:06 am
Posts: 50
I agree with squirrel, being around Rowena is an inspiration and often a laugh as well, you should try it sometime.


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