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 Post subject: Murder hole / Arrow Slit / Damaged Wall = fleeing?
PostPosted: Sat Sep 03, 2005 9:49 pm 
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Mortal

Joined: Mon Jun 17, 2002 4:18 pm
Posts: 2026
Location: In the palm of the left hand black
If you're at the outer guardian and you flee, its possible to flee inside the cabal base. My fire elemental fled to inside the adept base today. So I guess that theoretically, if I went to an outer guardian and fled a bunch, eventually i could get inside the base without breaking in.

(by the way for those with thick skulls, yes the outer guardian was alive and yes the door was still shut)

PS I've somehow managed to put this in the wrong forum, if it could be moved please, thankyou moderator.

[Alshain edit: topic title was 'cabal headquarters bug'; updated]


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 Post subject:
PostPosted: Sat Sep 03, 2005 10:32 pm 
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Mortal

Joined: Mon Nov 29, 2004 10:53 am
Posts: 1786
Same thing happened to me and Morea.

Code:
HP: 73% ME: 97% PE: 90% - 2 platinum, 8 gold, 9 silver, 1 copper
Location - The Center of the Courtyard
 
You sting at an armored guardian's left toe, cutting it slightly.
You sting at an armored guardian's left toe, cutting it slightly.
You sting at an armored guardian's stomach, barely wounding it.
You sting at an armored guardian's stomach, barely wounding it.
An armored guardian's deadly wrath hits your waist.
Your shield blocks an armored guardian's attack.
An armored guardian's deadly wrath hits your chest.
An armored guardian's deadly wrath starts your chest on fire.
Your shield blocks an armored guardian's attack.
An armored guardian's deadly wrath lightly hits your head.
Overall, an armored guardian has a few scratches.

HP: 55% ME: 97% PE: 90% - 2 platinum, 8 gold, 9 silver, 1 copper
Location - The Center of the Courtyard
 

HP: 55% ME: 97% PE: 90% - 2 platinum, 8 gold, 9 silver, 1 copper
Location - The Center of the Courtyard
 flee
You dart west.

A Hallway
  Torches line the hallway here every ten paces or so, illuminating
the dim interior of the castle with a flickering yellow light.  Small
benches are set against the walls.  Near the benches are sturdy tables
upon which rest various ornamental antiquities of ages past. The red
stone walls here look as though they have seen more than their share
of wear but seem to have held up quite well nonetheless.  Artistic
landscapes are hung on the walls intermittently.
Obvious exits: n e(damaged wall) w
Run away!  Run away!


Me juggernaut!!!!


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 Post subject:
PostPosted: Sat Sep 03, 2005 11:29 pm 
It's because some jackass changed the murderholes to simple bashed down walls.


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 Post subject:
PostPosted: Sat Sep 03, 2005 11:57 pm 
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Mortal

Joined: Mon Nov 29, 2004 10:53 am
Posts: 1786
Wonder if you can do it with retreat.


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PostPosted: Sun Sep 04, 2005 2:15 am 
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Mortal

Joined: Sun Aug 08, 2004 4:58 pm
Posts: 946
Location: Tennessee
I dunno but sounds fun, let's abuse it.


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 Post subject:
PostPosted: Sun Sep 04, 2005 2:49 am 
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Mortal

Joined: Sat Feb 28, 2004 5:14 pm
Posts: 819
You should consider the way into the HQ as a bug until told otherwise. The murder holes are bashable. You dont actualy need to flee to get into them. Those who do not follow the standards for HQ attacks will most likely get reported, seeing as attacks are now logged. And I would be most suprised it if was not consider bug abuse.


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 Post subject:
PostPosted: Sun Sep 04, 2005 6:48 am 
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Mortal

Joined: Mon Nov 29, 2004 10:53 am
Posts: 1786
I could see bashing them from the inside,but that will also lead to abuse. Logging off inside until next *hit*, if you will.


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PostPosted: Sun Sep 04, 2005 8:48 pm 
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Webadmin

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 2732
Location: Australia
SK Character: Viltrax
The e(damaged wall) doesn't seem to be a sensible design; I'm thinking there's an in-game reason for this.

You certainly can't bash or flee a proper arrow slit or murder hole, from what I've tested.


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 Post subject:
PostPosted: Sun Sep 04, 2005 11:00 pm 
So are you saying that we can go ahead and use the broken walls, for access?


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 Post subject:
PostPosted: Sun Sep 04, 2005 11:59 pm 
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Mortal

Joined: Sat Feb 28, 2004 5:14 pm
Posts: 819
On a side note the things do not repair like normal bashable things on a repop tick. The fact that you can bash them with any Bash like attack. Im thinking it is a bug spin off from all the cabal HQs being made no recall, consider there was no RP leading up to the change.


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