Baraka wrote:
Dulrik wrote:
The game is designed to be used with a black background screen. Therefore please don't use that color for any foreground text. That applies to builder areas as well as people talking.
I'm with Benzo. Can we disable the black color code? I think it goes beyond color to actually being buggy. I'm thinking what's happening is because the game inherently recognizes that the game is meant to have a black bg, even when you change the bg color on your client, the black text changes to match. This could also just be a bug with Gmud AND Zmud, but I doubt it.
It's a pain having to disable ANSI just to see that someone just said 'Hello' in black text
I've never had a problem with changing colors in Zmud. Simply adjust your foreground colors (not the background color) to have black text be a dark grey, dark grey to be a bit lighter, and light grey to be a bit lighter yet. This has been a workable solution for many over the years. Personally, I'd hate to see the color disabled as it does have it's uses, when used correctly and sparringly.
I agree that it is a pain to either highlight or disable ANSI when someone talks in black text, that is why it was suggested to not use it for speaking.