Gilgon wrote:
Guys...very simple. Make it so art has no affect on summoning and the entire problem is solved.
Anyways - I still find myself confused that Tragonis can say that it is the fault of the players who will try to win battles by any means that group summoning can't be put in! As if, if we were real roleplayers, we wouldn't cast midnight/entangle/warped/gather defenses before we summoned enemies, we would just summon them and hope for a fight against large groups where one staff means it's over.
By that I mean the groups of eight people going up against a weaker or same sized group, who summoning one person out of that and mass ganking them, rather then having some real pvp. Because they fear they might lose their precious loot.
The type of players who go at any lengths to get what they want, disregarding anything in the path for their goal. Players who need to learn you cannot win sk, and that not the end is what you try to achieve, but the journey there.