Fepel Veiled wrote:
QQ more n00bs. Just put half a brain into it and the only people who will ever get summoned easily are griffons because of their lack of EQ slots. And possibly giants because no one puts a point into INT on them past creation.
That's a major part of the problem, as I see it. The fact that unless you go hardcore in PK prep you can be killed without being able to fight: summon->bash->dead. Summoning will always be something that pisses the majority of people off who are involved, on both sides.
Besides, how would your sorc feel if i walked up to him, handed him my suit of armor, and told him to enchant it all and get +4 willpower, +4 fort, +2 MP on each piece? Ignoring the number of times the items fade/explode or if they're even capable of handling that number of enchants, and the massive amount of time required reenchanting them and getting the items back, ASSUMING you agreed to such a momentous task, everyone gets unlucky. The next day after you go through 12 hours of enchanting on the suit i get ganked as soon as i log in. Unlucky. I come back and go, hey, i need you to do all that, again, except this time you have to get the suit yourself, too.
Forcing players to be fully prepared to even see a battle is unfair and bad for the MUD in general, IMO.
edit:Also look at how summon affects RP. Summon attempts lessen the amount of player interaction in the game. Say you're sitting in the inn and get summon attempts. A vague idea of who might be doing it, but you have no idea where they are. What's the first thing you do? Either get a group and try and find them (terrible idea since the odds of them picking off one of your group is very high) or go to a no summon area. Most of which are away from public areas. What do you do there? Sit on your [REDACTED] for an hour.