Shattered Kingdoms

Where Roleplay and Tactics Collide
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What should be done to summon?
Nothing. It's fantastic. I love ganking people. 19%  19%  [ 14 ]
Auto summon makes you completely immune. 39%  39%  [ 29 ]
Something else. Please list idea below. 43%  43%  [ 32 ]
Total votes : 75
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 Post subject:
PostPosted: Sat Nov 05, 2005 1:43 pm 
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Joined: Mon Nov 29, 2004 10:53 am
Posts: 1786
Two changes and two changes only...

A gaunt male human attempts to summon you, but failed... If they are invis and you cannot see invis you still get the *someone*. Second, you cannot summon someone while eth. That's just stupid. The onlything you can do eth to non-eth people is dispel, end of story.

There you go. As with voodoo give you a glimpse into who is trying to assault you. Not a name, not a location, but a description. With that you empower a certain cabal into spreading more disinformation, and you let others know what is going on and who is doing it.

So you should better be damned well good and ready to summon someone the first time.


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 Post subject:
PostPosted: Sat Nov 05, 2005 9:04 pm 
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Joined: Sat Oct 15, 2005 7:49 pm
Posts: 56
i actually really like that idea!


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 Post subject:
PostPosted: Sat Nov 05, 2005 11:27 pm 
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Joined: Mon Sep 12, 2005 3:18 pm
Posts: 1704
Fepel Veiled wrote:
Two changes and two changes only...

A gaunt male human attempts to summon you, but failed... If they are invis and you cannot see invis you still get the *someone*. Second, you cannot summon someone while eth. That's just stupid. The onlything you can do eth to non-eth people is dispel, end of story.

There you go. As with voodoo give you a glimpse into who is trying to assault you. Not a name, not a location, but a description. With that you empower a certain cabal into spreading more disinformation, and you let others know what is going on and who is doing it.

So you should better be damned well good and ready to summon someone the first time.



This thread is about whether summon is too poewrful or not, not whether or not it should display a name. The name appearing will barely-at-all affect any pk.


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 Post subject:
PostPosted: Sat Nov 05, 2005 11:39 pm 
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Joined: Mon Nov 29, 2004 10:53 am
Posts: 1786
That is where you are wrong.


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 Post subject:
PostPosted: Sun Nov 06, 2005 3:04 pm 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1279
Location: Miami, FL
Easiest solution:

Remove summon.


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 Post subject:
PostPosted: Sun Nov 06, 2005 10:59 pm 
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Joined: Thu Jun 09, 2005 8:41 pm
Posts: 8
You people are all selfish. Has anyone even thought of the affects changing summon might have on no talent gimps? What are they going to do?

Leave summon as it is so the stupid players can have fun pking too.


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 Post subject:
PostPosted: Sun Nov 06, 2005 11:24 pm 
No talent people should be treated the same way that they are treated in real life. That means we should boo them off of the stage if they rear their ugly heads.


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 Post subject:
PostPosted: Mon Nov 07, 2005 3:07 am 
I don't think that summon needs to be changed, simply because people who rely on summoning people to kill them don't appear to be too intelligent. Not five minutes ago, I was summoned twice by an Imperial (Agnesi, I believe) who then tried to kill me, and I got away pretty easily both times, although my character's only a journeyman.


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 Post subject:
PostPosted: Mon Nov 07, 2005 4:50 am 
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Joined: Thu Oct 20, 2005 2:58 am
Posts: 13
Location: London, UK.
I think powerful magic users should be able to operate summon successfully and with deadly affect but not with such impunity.
I would like to see the summoning character have a delay on their actions either during transport of the summonee or on their arrival. To symbolise the fact that they are still casting a long, ritualistic spell.
This would give the sumonee the chance to do something about their predicament. Maybe escape, call for help, get the first blows in or just buff up to last a bit longer. If the summoning mage was not guaranteed surprise they might not summon so much, so easily and if they were unable to respond for a short time after the summon had been cast this would leave them open to some uncertainty.
I also think the summoning should be easily followed in some way. If a member of your group is summoned/failed to be summoned a mage in your group should be able to gate to that location/ summon the summoner (receive a large bonus to casting). This would be like following the magic back to its origin, making summoning more risky.
I agree the identity of the summoner should become known as the attempts continue, say like a save and you know who tried, whether they get you or not.
As someone who dies regularly to summons, I find it annoying that I can be summoned several times and killed without knowing who or why and with no RP throughout. If you are summoned unsuccessfully a couple of times you should then be able to engage in rp. I think that would aid the gameplay.

To summarise:- delay the actions of the summoner slightly, make the track followable and give the sumonee a chance to know who is after them


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 Post subject:
PostPosted: Mon Nov 07, 2005 8:41 am 
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Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Please Orac. Summon PK is the worst kind of PK out there. There is little to no rp always. I can only think of one exception the player of Zalthania. Aside from that, it is still too easy to summon pk. Those that say there is nothing wrong with it is the ones doing it. Of course they would say that it is okay.


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