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 Post subject: Taunt
PostPosted: Wed Dec 14, 2005 11:40 pm 
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Mortal

Joined: Thu Feb 26, 2004 4:46 pm
Posts: 544
Location: Sunnyvale
Code:
A pompous male human's mocking tongue drives you to attack him!

A pompous male human is DEAD!!
A pompous male human's foot is skillfully severed from his leg.


 o Affect: 'taunt' - penalty to intelligence                                 o
 o Affect: 'fly'                                                             o
 o Affect: 'detect hidden'                                                   o
 o Affect: 'detect invis'                                                    o
 

Inzaarid soars in from northeast.
A stunted male halfling flits in from northeast.

Inzaarid pierces at your head, causing a pulsating wound.

A fire elemental wipes its boots in the face of Inzaarid!
Inzaarid parries a fire elemental's natural attack!
Inzaarid pierces at a fire elemental's right finger, cutting it slightly.
A fire elemental's flaming bite slightly singes Inzaarid's chest.
Inzaarid pierces at your chest, smashing a small but painful wound.
Inzaarid misses you.

A stunted male halfling starts to concentrate.

A piquant male human walks in from northeast.

A piquant male human tries to taunt you. Maybe you should teach him a lesson?

> n
Not until you finish off that smart aleck.



Feature or Bug? The person who taunted me died, but I still couldn't move out of the room because I was still affected by the taunt of the person who died. I already finished off that smart aleck :/


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 Post subject:
PostPosted: Wed Dec 14, 2005 11:49 pm 
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Gold Donor

Joined: Tue Feb 15, 2005 11:39 pm
Posts: 501
Location: Somewhere Plotting
SK Character: None
It actually gives a ping/echo when the taunt wears off.
Goes something like "You feel level-headed again".

Edit: And it usually lasts about half a tick...I think.


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PostPosted: Thu Dec 15, 2005 12:17 am 
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Mortal

Joined: Wed Aug 07, 2002 11:54 pm
Posts: 2765
Location: Pyrgos, Greece
Taunt wears off at the tick, much like dirt kick. Max taunt time is 1 tick, min is 0, average is half a tick. I still think that once the taunter dies/leaves room anyone should be able to leave the place, much like nimbus from BoG works(or is supposed to work).


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 Post subject:
PostPosted: Thu Dec 15, 2005 5:06 am 
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Joined: Sat Nov 22, 2003 6:46 pm
Posts: 371
Location: Athens,Greece
A quite obvious bug, the "smart-aleck" died, the taunt affect should have left at that point.


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PostPosted: Thu Dec 15, 2005 5:53 am 
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Mortal

Joined: Wed May 05, 2004 1:58 am
Posts: 2423
Location: Athens, Greece
Or let it slowly wear off, but add frenzy/fury affects to the aggravated/taunted :devil:


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PostPosted: Thu Dec 15, 2005 7:25 am 
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Mortal

Joined: Sun Dec 07, 2003 1:51 am
Posts: 1682
Location: Denmark!
I have bug logged this in the game - Definately shouldn't be like this, you have settled the score with the person who taunted you...


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 Post subject: Re: Taunt
PostPosted: Thu Dec 15, 2005 10:31 pm 
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Mortal

Joined: Sat Feb 28, 2004 5:14 pm
Posts: 819
More than one taunter is the most likely reason for your problem. I believe the Int affect lingers till the next tick similar to dirt kick. The can not flee ends with the leaving of the tauner (dead or running).


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PostPosted: Fri Dec 16, 2005 4:10 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
It's a bug. It actually affects bolt of glory as well. I'll have them both fixed at the next update.


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PostPosted: Thu Dec 22, 2005 6:27 am 
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Joined: Tue Feb 08, 2005 1:27 am
Posts: 166
I bug logged it in game, then saw this thread, so I'll just mention it though hopefully it's already known about:

Stunning the taunter doesn't stop the taunt affect either.


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PostPosted: Thu Dec 22, 2005 11:33 pm 
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Mortal Contributor

Joined: Fri Oct 10, 2003 7:41 am
Posts: 1979
Location: Canada
You should have it say this when the person is stunned or killed:

You feel great satifaction as that mouthy bastard get's what he deserves.


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