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 Post subject: Wild fighting curved daggers?
PostPosted: Sun Dec 18, 2005 7:57 am 
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Mortal

Joined: Wed Aug 07, 2002 11:54 pm
Posts: 2765
Location: Pyrgos, Greece
Code:
[HP:100%] [HP: 99%] [HP:100%] R: The Vittorio Throne Room
>
exam claw
A claw of Lord Jurgen Von Vittorio is lying here.
This claws is a medium-sized wild fighting made of adamantite.

[HP:100%] [HP: 99%] [HP:100%] R: The Vittorio Throne Room

Code:
[HP:100%] [HP: 99%] [HP:100%] R: The Vittorio Throne Room
>

You utter the words, 'uoculoihuyl'.
This is the claw of Lord Jurgen Von Vittorio, a medium adamantite weapon,
weighing approximately 2 lbs.  The weapon is a curved dagger.  It is of poor
quality and is worth approximately 10 silver. 

[HP:100%] [HP: 97%] [HP:100%] R: The Vittorio Throne Room

Bug? It should propably apply to all the claws that are chopped off NPCs.

PS: I didn't have a vial to keep it and test it.
PPS: I know there is propably a bigger bug involved on how to get that item, but I consider it a feature :wink:
PPPS: Unholy lewt, woot! :D


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PostPosted: Sun Dec 18, 2005 9:25 am 
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Joined: Tue May 20, 2003 1:19 pm
Posts: 1896
using something you know to be a bug as a feature is a nicely put way to state that you abuse a bug, no?


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PostPosted: Sun Dec 18, 2005 9:29 am 
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Joined: Wed Aug 07, 2002 11:54 pm
Posts: 2765
Location: Pyrgos, Greece
I said it's propably a bug, more rather not enough planning from IMMs to make no transport all the rooms of an IMM-only area. Since they allow transport, I consider it a feature. An IC sign mentions it's propably a feature as well.

And you are off topic, see the text in the [code] tags.


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PostPosted: Sun Dec 18, 2005 1:49 pm 
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Joined: Thu Aug 14, 2003 8:04 am
Posts: 886
Location: Hampton, VA
Eh, if you know it's intended as no transport, it's kinda lame that you'd even go there to mess around. Especially when it's pretty much common knowledge that the area's being worked on. You could at least send whatever quirks you find to the Imms instead of posting it here for everyone to see unless you're just looking for pats on the back from the playerbase for getting into an area you shouldn't be in to start with. Just my opinion. Oh wells, hopefully whoever's in charge or has access to the area will fix it so their stuff isn't splayed all over the forums anymore til it's ready. *shrugs*

That aside, this does bring up a good point. Is it normal for claws that fall from corpses to be usable as a weapon? Never seen it before myself that I can recall.


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PostPosted: Sun Dec 18, 2005 5:05 pm 
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Joined: Sun Sep 11, 2005 5:29 am
Posts: 71
Claws have been usable weapons for quite some time.


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PostPosted: Sun Dec 18, 2005 6:36 pm 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1279
Location: Miami, FL
So have fangs.


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PostPosted: Sun Dec 18, 2005 10:31 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
I admit the text looks a little awkward in that identify, but it's not a bug. Claws are useable by people who have the wild fighting skill.


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PostPosted: Mon Dec 19, 2005 1:07 am 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1279
Location: Miami, FL
Dulrik wrote:
I admit the text looks a little awkward in that identify, but it's not a bug. Claws are useable by people who have the wild fighting skill.


now you just have to tell us: are they worth wielding? :P


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PostPosted: Mon Dec 19, 2005 1:27 am 
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Joined: Wed Aug 07, 2002 11:54 pm
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Location: Pyrgos, Greece
Now you actually need to experiment to see for yourself nxs.

I personally have formed my opinion on wild fighting weapons.

PS: @JavaMonkey: If I wanted a pat on the back I'd post parts of logs in fave quotes, not here.
PPS: Whoever IMM builds that lewt needs to be shot for placing certain flags on it. :(


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PostPosted: Mon Dec 19, 2005 1:37 am 
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Joined: Wed Nov 30, 2005 12:51 pm
Posts: 155
Location: sitting on a hill within hell
Dark-Avenger wrote:
Now you actually need to experiment to see for yourself nxs.

I personally have formed my opinion on wild fighting weapons.

PS: @JavaMonkey: If I wanted a pat on the back I'd post parts of logs in fave quotes, not here.
PPS: Whoever IMM builds that lewt needs to be shot for placing certain flags on it. :(


I agree to what JavaMonkey said. If you *know* that the area is closed/worked on that you find yourself in by any means beside the help of an Immortal, get out of there asap or pray! It's not only unfair to spoil the joy of the surprise that the Immortal in question wants to make for the player base at the opening day, it is also quite dangerous. Unfinished scripts and NPCs may cause the MuD to crash if a player like you decides to mess around in there.

It is a construction site and you have nothing to do in there. IMO, this is even punishable.

-S


Last edited by Sargas (2006) on Mon Dec 19, 2005 7:27 am, edited 1 time in total.

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