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PostPosted: Mon Jan 09, 2006 11:09 pm 
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I am not so sure it has a "save" (no art etc). I believe it is caster vs spell level trying to cancel. As all remove maledictions like cure blindness and deafness are.


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PostPosted: Tue Jan 10, 2006 12:39 am 
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silmar wrote:
I am not so sure it has a "save" (no art etc). I believe it is caster vs spell level trying to cancel. As all remove maledictions like cure blindness and deafness are.



As it should be.


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PostPosted: Tue Jan 10, 2006 8:33 am 
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Im2old4u wrote:
I don't know anyone who even use 'control undead' in PK's anymore.

In any case, dispel magic on the caster sounds a lot more reasonable way to free a charmie. In that way people could use HW while having charmies in their groups.


I play an evil priest and I have necromancers "friends".
If I am in the same group with X necromancer and he has dracolich controlled I can't cast Holy Word as it would cancel the control undead.

I should be allowed (and the other dark priest also) to cast it without cancelling his controlled undead
as many people know what will happen next.
Maybe only if I am in the same group with the necromancer would allow this, and only if I am a dark or grey priest.

Also I find to be bug the fact that the canceled controlled undead recognises anyone that has the death shroud activated as an enemy.

Dulrik please fix this in the next patch!



PS.
Also I find that good priests shouldn't be allowed to cancel the undead from the controller as it is like they praying to their god to help this poor undead to be free to kill whoever it wishes. While after a second they spam bolt of glory on it. I think RPwise its bs and it is only done so some people will win sk.


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PostPosted: Tue Jan 10, 2006 10:29 am 
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SK Character: Delear - Maridosen
The_Butcher wrote:
Also I find to be bug the fact that the canceled controlled undead recognises anyone that has the death shroud activated as an enemy.


What are you talking about?

PS. If you are a dark priest, Holy Word will cancel any dark aura in the room, not only those of your group.


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PostPosted: Tue Jan 10, 2006 1:16 pm 
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Im2old4u wrote:
PS. If you are a dark priest, Holy Word will cancel any dark aura in the room, not only those of your group.


That's not what I saw here.
Help holy word wrote:
[Spells help] holy word

Syntax: cast 'holy word'

Holy word is a powerful priest spell that, when cast, affects the entire
room which the priest is currently in. The spell acts as a cancellation
upon all party members, and causes damage and a dispel magic to all of
the opposite alignment. Holy word tends to cause great exhaustion for
the caster as the power of their god pours through them.

See also: cancellation 'dispel magic'


So....what the code says is...

If I am in a group with a necromancer and his controlled undead at the moment while I am a dark priest and cast holy word, it should as the code says,

a) act as a cancellation to the undead, the necromancer, who are in my group.
b) act as a dispel magic and cause damage to only those of opposite
alignment in the same room, even if they are in the same group with me.



I.E.
So If I was in the same group with a necro and a paladin while I am a dark priest.
I would cause damage to the paladin and Dispell any beneficial affects on him.
That would cause him to leave my group and start attacking me.
I would also cancel the undead which is in the same group as
I am and without having it to roll a saving throw it will
probably make it free again from the necromancer's control undead.
This in return, will attack the necromancer who will probably flee,
and attack start whacking me or the paladin in the same group
while itself is not under attack and free to cast any scripts on it.

If I was a grey alignment priest, I would probably damage
and dispell everyone and cancel the undead in my group

If I was of good alignment, I would cancel everyone and
damage and dispell everyone except the paladin.
-----
In all three alignment ocasions, It looks like the necromancer
looks a bit more neglected than the paladin.

Now, if you mean that the spell is not doing even what it is supposed to,
this is another problem and I didn't really noticed it yet in game.

No it shouldn't cancel everyone...at least thats what the code says.


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PostPosted: Tue Jan 10, 2006 4:27 pm 
Dress your undead in pimp imperial tanso. You will have to worry less about cancellation and holywords.

As for cancellation, the spell is fine and no changes are necessary. (imho)


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PostPosted: Tue Jan 10, 2006 5:00 pm 
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Location: Eastern Tennessee
The lesson here is dark gods hate undead too. *snicker*


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PostPosted: Tue Jan 10, 2006 10:34 pm 
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Tragonis wrote:
As for cancellation, the spell is fine and no changes are necessary. (imho)


Well, shouldn't the help file fit the spell then at least?

Help Holy Word wrote:
Holy word is a powerful priest spell that, when cast, affects the entire
room which the priest is currently in. The spell acts as a cancellation
upon all party members
, and causes damage and a dispel magic
to all those of the opposite alignment
. Holy word tends to cause
great exhaustion for the caster as the power of their god pours
through them.


While it should be like
What Help Holy Word should wrote:
Holy word is a powerful priest spell that, when cast, affects the entire
room which the priest is currently in.The spell acts as a cancellation
upon all party members,even undead,except if you are a dark priest
which acts for the whole room
.Also it causes damage and dispel
magic to those of opposite alignment.
"


Imo if it wouldn't cast cancellation on the controlled undead
in the same group as the priest and fix the bug that
Im2old4u claims that exist, all will be fine.
(bug: Where If you are a dark priest casting Holy Word, people outside the group get cancelled also.)


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PostPosted: Wed Jan 11, 2006 12:41 am 
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Location: Floating in Previous Player Ether
As for using hw as a canceller, that's an added bonus. It's not so "i win sk", so much as "gee, I have a spell that attacks ANY opposite aura in the room, with a decent amount of damage. It'd be really dumb for me not to use it. Oh, yeah, and if they have good effects on em, maybe it'll get rid of em and I won't DIE.". After all, when's the last time you've seen 9 paladins gang up on 1 or 2 necros? Conversely, how often do necros bring massive parties of undead against 1 paladin? Now who's trying to "iwin sk"?


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PostPosted: Wed Jan 11, 2006 3:31 am 
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Lantern wrote:
After all, when's the last time you've seen 9 paladins gang up on 1 or 2 necros?


Entirely too often. An necros are designed to be weak without undead. Paladins aren't.

As for cancellation, either it's meant to work as it does, or it isn't. If it isn't, relying on it in PK is as bad as other bug abuse imo.


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