There are numerous things that are different in cabal role-play from years ago. There has been a loss. I've refrained from making this post long enough, and now I'll do it.
There are many types of RP in Shattered Kingdoms. One large group of this is the faction oriented role-play. At one time, it was what gave SK the life that makes so many players hang about and continue to make SK great.
If there has been a loss, then how do we measure it? How is the loss shown? What caused the loss? What can we do to return to something resembling the past, but in a new light and including the various new tangents that are now part of the faction RP?
Okay. There is a general consensus that some of the RP in factions has declined. Now, I've seen it on both ends, before and after joining the IMM staff. The time and feeling I remember the most as a player for the imaginative RP and true elitist feeling was when I was a newbie. So, I'll probably refer to this experience.
When I first joined a faction, it took me considerable effort to even discover who was and wasn't a Druid. Now I had no knowledge of all the skills and things, I was still learning the game. I knew I wanted to be a Druid, so I kept at the RP that I figured would get me there.
I asked around about "Druids" and never found anything out. There was a reason. The Druids were secretive. They kept their powers closely guarded and did their best to prevent discovery. I didn't realize how the group was reviewing me and trying to discover if I would fit their group. It took me six months to join the Druids.
There are several events in any faction experience that might occur in a characters life. These are the things which I will compare with what happens today versus the past. Seeking, induction ceremony, introductory tests, gaining ranks or leadership, and tarnishment or uninduction are the various events I will outline. Several groups already have some tradition or history associated with these events.
I think it is quite possible to balance the past memories with what you are trying to accomplish with RP now. There is in at least one, and perhaps others, an initial test that all members must pass after induction. This test occurs before they learn any elite skills or ciphers and takes a good effort. I think that some similar test could be instituted in all groups. It should be something that is a test of their role-play skills, not PK skills.
After that initial test, the character has proven themselves and are invited to learn their first skills. They are given a few secrets and probably are asked to gain strength, remain secretive, and learn from their elders.
This is where another cabal had a very good RP tradition. With each skill a character would learn, they would have to take a lesson from someone in the faction who was considered the "master" of the skill. Then they could train and use the skill. This idea adds more RP, and should be (re-)adopted by all factions. There are various ways of making it work for each group, and I'd be happy to code in various ways of helping leaders guarantee someone wont learn a faction skill or spell until they've proven themselves.
In this way, factions can represent ranks. In more than one group, there is after a certain amount of time another test which a person will undergo, and they will afterwards be called an Elder. I also like this idea. This is something I'm happy to help with sometimes, but I also appreciate it when players are strong enough RPers to grab the ball and run with it. This could be associated with PK for some groups, but again, it should be based strongly on RP.
When someone makes a mistake, they should learn from it. Tarnish is a newer command that is fairly underused in my book. Leaders shouldn't be afraid of being strict and controlling. I would rather see leaders tarnish than uninduct usually, but sometimes the player has made a truly unforgiveable mistake.
Leading a faction is quite demanding. I do what I can to help faction leaders, but it ultimately their burden to make sure all of this is happening. If leaders want to maintain a secretive cabal, they should. Uninduct or tarnish anyone who outs themselves. Make sure that players have an understanding of the RP they will be expected to maintain. I've always thought faction memebership should be an elitist thing. Letting CRS be the blame for giving membership to people with horrible RP skills is just lame. There simply are not enough raids for it to be a controlling factor.
What has caused the loss of these RP traditions? Well, yes, it is partially CRS. I will own that. I am part of the IMM staff now, but when CRS was initiated I was a player. I have seen various incidents that would never ever have occured pre-CRS. Does CRS prevent leaders and groups from keeping the RP of their group at its most pristine? I think not.
All that is necessary to undo the errors that happened at the initiation of CRS is for leaders to start enforcing the RP of their faction. People say Adepts, Druids, and Harlequins should be secretive? Then uninduct anyone who is public, or uses their skills publicly. Will they whine? Yes. In the end, what is more important? The RP of the faction, or the one players need to PK or annoy someone? The choice is there, most groups are simply stuck in the thinking they need as many numbers as they can get.
I will talk to Dulrik about options for limiting the access to the various cabal powers. I am willing to back any leader who puts role-play at a higher priority than player killing. I will do small things to help with the traditions of any group in my care. My question to you, as a playerbase, is this: What will you do to help make faction RP better? If you do not know the answer to that question, then you should stop and reconsider your reasons for joining the faction. If you can't deduce any solutions for the dilemma, then maybe you should consider avoiding faction RP for the time being.
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PS The leadership of a faction should generally be done by two persons. There is no rank or "seniority" given to either person. It may be set up as such in any of the various factions, but neither the code or the IMM staff necessarily recognize that.
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