Archie v2.0 makes some really good points in a very strong post in this thread.
There are two things mentioned that I take issue with:
Quote:
I will talk to Dulrik about options for limiting the access to the various cabal powers. I am willing to back any leader who puts role-play at a higher priority than player killing. I will do small things to help with the traditions of any group in my care.
This is a terrible idea. It is something that we instituted in the Druids years & years ago. Then somewhere along the line it was also instituted in the Fists. While I really disliked the concept, I went with it- in both cabals- because it had been instituted via the rules of the cabal leaders, and was a purely RP-created player rule & tradition that was set forth.
However, as far as hard-coding goes... this concept is already implemented as far in code as it should ever be. "Minimum level" requirements have been banned, which means that characters can join a cabal at level 10 if they have the roleplay for it. The spells/skills of any cabal are amid a wide range of levels- if you are of that level and in that cabal, there does not need to be any hard-coded restrictions. This kind of idea simply moves SK ever closer to that mud that says "You can't do that"... which is ironically one of the cornerstones that the vision of SK was built on avoiding.
Quote:
PS The leadership of a faction should generally be done by two persons. There is no rank or "seniority" given to either person. It may be set up as such in any of the various factions, but neither the code or the IMM staff necessarily recognize that.
The code has never recognized a difference between the two. But roleplay and very often the immstaff and players alike have recognized that there is indeed rank & seniority among cabal leaders. The code doesn't have a "#1 flag" and a "#2 flag", but leadership of most cabals & factions have been recognized to have a senior & a junior leader. This is extremely important especially in the Midnight Council, the Adepts, the Fist, and the Hammer. The MC & Hammer because they are military organizations, and that strict hierarchy an extremely important part of the cabal's roleplay & purpose. The Adepts because their leader is typically a brutally wicked power-hungry bastard who won't dare allow anybody else to usurp their authority. And Fist because the Abbot/Prior hierarchy and deeply ingrained history of structure, discipline, and teacher/student relationships.