Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Wed Nov 27, 2024 12:36 am

All times are UTC - 8 hours




Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 679 posts ]  Go to page Previous  1 ... 15, 16, 17, 18, 19, 20, 21 ... 68  Next
Author Message
 Post subject:
PostPosted: Sun Apr 30, 2006 2:06 pm 
Offline
Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
I think as far as this entire thing could go RP wise, would be dual-wielding cabals and tribunals back together, or be able to be flagged as both, I think that is about as far as the entire topic should go, because having two cabals for one character, is a pretty stupid idea, because basing a characters RP is to be one way, and I don't think any cabal could join up with another cabals ideals and be matched to where any character could possibly RP as a character of both cabals, but a tribunal and a cabal would be fairly easy, being we have had it that way before, and would know what to expect, I think it would just be a good idea still to forge both of them together.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Apr 30, 2006 8:06 pm 
Offline
Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
The original discussion was about membership in a cabal and a tribunal at the same time. Dulrik has no plans to allow someone into two cabals at once or two tribunals at once. Only membership in a single cabal and single tribunal. I think the discussion should move back in that direction, instead of off on the tangent that is being mentioned here. I'm for making the membership in a tribunal and a cabal at the same time an option. I'll never be in favor of allowing someone to be in two cabals or tribunals, and I doubt that is in Dulrik's vision for either kind of group.

A


Top
 Profile  
 
 Post subject:
PostPosted: Sun Apr 30, 2006 8:41 pm 
Offline
Mortal

Joined: Mon Nov 22, 2004 7:45 pm
Posts: 801
Location: Sunnyvale, California
I think allowing both at the same time will be disastrous. Best to merge them.


Top
 Profile  
 
 Post subject: New question
PostPosted: Sun Apr 30, 2006 10:15 pm 
Offline
Mortal

Joined: Fri Oct 17, 2003 10:06 am
Posts: 719
Simply for discussion, if Tribunal/Cabals were merged once again making them essentially one and the same again, should leadership allow the member to take their leadership NPC out of country with them?


Top
 Profile  
 
 Post subject: Re: New question
PostPosted: Sun Apr 30, 2006 10:50 pm 
Offline
Mortal

Joined: Mon May 20, 2002 7:36 pm
Posts: 540
Location: Seattle
SK Character: Galstan/Cyril/Ulrich/Elar
Sklz711 wrote:
Simply for discussion, if Tribunal/Cabals were merged once again making them essentially one and the same again, should leadership allow the member to take their leadership NPC out of country with them?


I'd go with yes, considering you can only have one at a time.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Apr 30, 2006 11:57 pm 
Offline
Mortal Contributor

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1279
Location: Miami, FL
I vote yes, allow the "dual wielding". And taking people out of the country makes sense if you're going to fight a war, don't it?


Top
 Profile  
 
 Post subject: Re: New question
PostPosted: Mon May 01, 2006 12:10 am 
Offline
Mortal

Joined: Thu Mar 07, 2002 7:25 am
Posts: 381
Location: Minnesota
Sklz711 wrote:
Simply for discussion, if Tribunal/Cabals were merged once again making them essentially one and the same again, should leadership allow the member to take their leadership NPC out of country with them?


I'd say no, as guards would be loyal to the tribunal, but not have to have any obligations to the cabal aspect of it. Plus, it'd just be unbalancing for everyone to run around with a NPC with them.

Sure, Midnight used to be able to do it, but they wouldn't be able to order the NPC while outside of Empire, so it was more of a bug than anything else.


Top
 Profile  
 
 Post subject:
PostPosted: Mon May 01, 2006 12:29 am 
Offline
Mortal

Joined: Mon Nov 28, 2005 10:36 pm
Posts: 521
Tribunals aren't the kingdom's army, they are the police force for that nation. Even if cabals and tribunals were merged, I still think police NPCs should stay within the kingdom's borders.


Top
 Profile  
 
 Post subject:
PostPosted: Mon May 01, 2006 12:45 am 
Offline
Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Nath wrote:
Tribunals aren't the kingdom's army, they are the police force for that nation. Even if cabals and tribunals were merged, I still think police NPCs should stay within the kingdom's borders.


Actually, they are. At least they are in Ayamao. I use to be able to order anything that was under the crown. Which included those in Tethos.

And the RP behind them justifies it also.


Top
 Profile  
 
 Post subject:
PostPosted: Mon May 01, 2006 1:20 am 
Nath wrote:
Tribunals aren't the kingdom's army, they are the police force for that nation. Even if cabals and tribunals were merged, I still think police NPCs should stay within the kingdom's borders.


I'm afraid I'm going to stomp on you for this one as well. Tribunals are whatever you make them. If youre unimaginative or perhaps ineffectual, yes, police force is a good way to go. If you've got a little imagination or ability, you can easily set yourself up to be king (or queen) in all but three nations (and possibly even there).


Top
  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 679 posts ]  Go to page Previous  1 ... 15, 16, 17, 18, 19, 20, 21 ... 68  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 68 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group