josephusmaximus3 wrote:
I still don't think splitting the cabal skills would be a good idea, it will only create ever more overpowered combos than do exist. Players will now find the best race/class/cabal/tribunal combos and they will be played more often. It would jsu tbe better to leave cabals with their skills.
Explain please. Because if for instance a couple of the Druid capabilities were given to the Guardians. It would weaken the Druid's a little bit while making the Guardians stronger. Unless you are making your char for rp purposes or you just like to sit in one nation all day, most chars today are made in mind for pk purposes, which means they need to join a cabal. Yes, there are the rp downsides of joining a cabal, but the pk abilites you get from any cabal outweigh the rp disadvantages. Which, if you are really good in not being publicly known, is not an advantage at all.
[edit] I think there needs to be a true pk incentive in joining a trib or none at all. As of right now, the extent of pk incentive to tribs is only within their borders. There is no pk incentive for independents.