Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: 04/22/2006 Code Update
PostPosted: Sat Apr 22, 2006 10:42 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Code:
Economic System (Beta)
- There is now a finite amount of currency in the realms.
- A sophisticated system tracks currency between kingdoms and players.
- If a kingdom loses a great deal of currency it may slip into recession.
- During a recession shops will offer less and less money to buy goods.
- Kingdom NPCs will have less money than normal during a recession.
- If a recession continues to worsen it may result in a depression.
- During a depression shops may stop buying goods.
- Kingdom NPCs may no longer have money during a depression.
- Tribunals will be notified at login if their kingdom is suffering.


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 Post subject:
PostPosted: Wed Apr 26, 2006 2:24 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Addendum:
Code:
NEW FEATURES:
- Added religion bank accounts.
  * Members use tithe command to contribute.
  * High Followers use coffers command to check balance.
  * Religion bank account currently limited to 50 obsidian.
CHANGES:
- Personal bank balance currently limited to 50 obsidian.
- Cabal bank balance currently limited to 50 obsidian.
- Tribunal bank balance currently limited to 250 obsidian.
- Bounty hunters have access to making themselves ethereal.
- Tribunal leaders may use 'trib spend' to boost their economy.
- Newbie healers will cast energizer and shield spells.

Note: If any bank balance is currently higher than the limit, you can still withdraw the money, you just can't deposit new money.


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 Post subject:
PostPosted: Sun May 21, 2006 5:54 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Addendum Part 2:
Code:
CHANGES:
- Split Cursed Woods off from Necropolis as a new area
- Split Paladin Camp off from Necropolis as a new area
- Area command uses Wastes instead of Krychire
- Containers spill if destroyed on death
- Area familiarity modifier now based on enemy's home

BUG FIXES:
- Fixed precision error which slowed down earning XP
- Fixed random problems when NPC formations were reset
- Fixed economy bug created by deleting PCs
- Fixed crash bug during character creation


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