Shattered Kingdoms

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PostPosted: Sun May 21, 2006 2:52 am 
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Mortal

Joined: Fri Oct 17, 2003 10:06 am
Posts: 719
One Valiant Truth wrote:
leveling is boring.

do any of the IMM's remember the 'advance' command?

...the ultimate reward


One that pretty much none of the immortals have access to :P


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PostPosted: Fri Jun 02, 2006 9:09 am 
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Mortal

Joined: Tue Jun 14, 2005 4:26 pm
Posts: 195
I would actually like to know what is legal and isn't on this one, specifically regarding two things.

I have been helled for using a trigger to spam spells so that I don't have to type, but I was at the comp when I got helled.

I have been helled for spamming spells by hitting enter a shitload of times in a room by myself with no NPCs.

I have been helled for using triggers to remind myself of things for my rp and check stuff and sitting down in the sanctum and getting up to get food for 30 seconds, going afk, and the imms see a tiny little trigger and I am automatically botting.

Can I please get some clarification?


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PostPosted: Fri Jun 02, 2006 6:03 pm 
Basically, today's imms are afflicted with PMS. When it's their time of the month, they'll find a reason to hell someone, no matter how tenuous it is.

And when they aren't doing that, they're throwing out little tests to your characters. I can't count the number of times I've seen ooc lines thrown at my characters from some imm "just checking" to see if they could hell me.


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PostPosted: Sat Jun 03, 2006 12:23 am 
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Immortal (Inactive)

Joined: Sun Apr 30, 2006 10:58 pm
Posts: 285
This topic is best answered on the General Discussion/ Triggers page.
http://www.shatteredkingdoms.org/forums ... sc&start=0

Sklz has basically answered it right in there. Triggers are bad, plain and simple. If you are caught using one and you are not responding to the inquisitive actions from an immortal, you will be punished. A punishment can be anywhere from a curse, loss of equipment or deletion. All triggers are dangerous, if you have one running and you walk away at the wrong time and you are caught, it will be assumed that you are botting.


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PostPosted: Sat Jun 03, 2006 4:21 am 
Algorab wrote:
This topic is best answered on the General Discussion/ Triggers page.
http://www.shatteredkingdoms.org/forums ... sc&start=0

Sklz has basically answered it right in there. Triggers are bad, plain and simple. If you are caught using one and you are not responding to the inquisitive actions from an immortal, you will be punished. A punishment can be anywhere from a curse, loss of equipment or deletion. All triggers are dangerous, if you have one running and you walk away at the wrong time and you are caught, it will be assumed that you are botting.


Or Imms need to get a life. If something isn't hurting someone, who cares? Oh wow, I'm off isolated on some island half a map from anything, so I'll just sit here and spam fletch.... *cursed*...

Pathetic...


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PostPosted: Sat Jun 03, 2006 10:42 am 
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Mortal

Joined: Sat Sep 24, 2005 10:24 am
Posts: 200
Don't be scared, players of SK!

Not all triggers are bad. There are plenty of ideas you can implement into your client using triggers that are passive actions that no immortal will ever see. Using triggers to highlight text, add text, or to generate sounds/events on given mud outputs are all examples of triggers you can set up to help you, and imms will have no way of knowing that you even have them (unless you post logs). They're perfectly legal, too!

Just remember that if you set up an automatic trigger for something that DOES produce a command input from your client that you have a command built into the trigger to disable it from firing over and over.

In zmud, that means you have to set up the trigger or set of triggers in a class of it's own and use that nifty #T+/- command to turn on and off the class. I had one set up to do this if people tried to double/triple voodoo me. I think it went something like this:

#TRIGGER {blah blah text that says I get voodoo'd}{get spirit satchel;quaff spirit; #T- "Voodoo Trigger"}

I don't remember the exact syntax, but you can figure it out from the help files.

I had to do this after an Imm/player spammed me with tells and spammed my screen with my trigger for a recall flask trigger on summoning. You can set up something like the above example for that too.

Now, of course I'm not advocating that you set up a complete array of triggers to respond to every action that could happen to you. It'd be stupid to do something like that, and will probably get you killed. The anti-summon and anti-double-voodoo trigger were the only two that -I- could come to grips with using since well, those two tactics in themselves were pretty cheap and hard to avoid unless you did something like that.

Of course, the best advice anyone can give you is to disable all your triggers while you're afk, or just don't use them period. I always tell people to log the hell off if they are stepping out for a potty break or something, rather than risk getting caught 'botting' over a wimpy ole trigger.

Take it all for what it's worth!


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