Shattered Kingdoms

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Is a auto for hiding your automatic cabal skills important for youth?
Yes, it is important to hide the identity of younger cabal members 56%  56%  [ 10 ]
No, I don't like this idea 44%  44%  [ 8 ]
Total votes : 18
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PostPosted: Fri Jun 09, 2006 10:44 pm 
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Joined: Fri Oct 17, 2003 10:06 am
Posts: 719
Okay, since you seem to be a tad bit slow I'll help you out.

Dulrik said, Dulrik said, Dulrik said. So far you haven't typed out "Dulrik said everyone has to learn every cabal skill/spell". I severely doubt he ever has, and ever will.

You can't deny anyone the privledge of learning the skill/spell, such as by uninducting them. However, you can warn them that learning said ability will make them a target.

In closing, this is one of the dumbest ideas I've ever heard.


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PostPosted: Fri Jun 09, 2006 10:48 pm 
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Joined: Mon Sep 15, 2003 5:48 am
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I think the idea of being able to turn cabal skillsets on/off is a valid one in general, as it could lend towards better secrecy. However, as many have pointed out, the member in question had a choice to learn said skill and they can reap what they sow.


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PostPosted: Fri Jun 09, 2006 11:28 pm 
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Joined: Fri Mar 01, 2002 4:00 pm
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Location: Floating in Previous Player Ether
Also, I'd like to point out that Dulrik didn't say "Don't camp". He said "You can't drag a player you suspect up to a guardian and tell them to say enter".


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PostPosted: Sat Jun 10, 2006 12:10 am 
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Quote:
Next, its not fair to sit around and scout out journeyman so you can gank them and call it a war and disregard their level.


I've no knowledge of what's going on ICly. But I have trouble imagining an IC "war" where everybody is nice. Usually war means being nasty, such as killing enemies wherever possible.

I grant that some tactics could be cheap, if a newbie has no reasonable way to avoid getting killed. But going alone to a publicly known cabal HQ is an obvious risk. If groups with better tactics take advantage, I don't see much room for complaint.

If this war plot is resulting in your faction being ICly clobbered and OOCly annoyed, maybe it's time to end it by submitting? Not unconditionally, of course. But it's hard to justify some essentially OOC bailout if you have an IC way out.


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PostPosted: Sat Jun 10, 2006 5:30 am 
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Joined: Mon May 20, 2002 7:36 pm
Posts: 540
Location: Seattle
SK Character: Galstan/Cyril/Ulrich/Elar
One thing I'm starting to learn is the balance between a strive towards realism and IC logic and OOC consideration. It's true that war is ugly, but the bottom line here is that we're all supposed to be working together in the pursuit of fun. The only reason anyone here is playing this game is so to have fun. There's no point in ganking a lowbie char repeatedly or even at all except for in the most extreme cases, for consideration's sake.

Now if you have nifty RP planned around the idea of stalking said newbie and stunning them, or perhaps killing them and leaving thier things be, that's a bit more in line with the idea of consideration, but if you are doing it just to be a dick, you're a e-sadist, akin to the kids that burn ants with a magnifying glass or the kids that shoot squirrels and cats with bb guns.

I'll bet a good amount of you people here did that anyhow.


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PostPosted: Sat Jun 10, 2006 5:50 am 
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Joined: Sat Aug 24, 2002 6:56 am
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Dulrik, much like God, hates you and wants you to die. In a horrible and humiliating way, I might add.


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PostPosted: Sat Jun 10, 2006 8:40 am 
If you don't want to get ganked, don't join a Faction. Stay out of political offers and you stay out of wars. It's that simple yet people can't grasp this.

Oh I want cabal powers! Mwuahahaha! But I don't want to get ganked by an opposing force cause I'm only journeyman but I want my skills!

Nothing comes free.


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PostPosted: Sat Jun 10, 2006 10:03 am 
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Joined: Sat Mar 06, 2004 7:10 pm
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Location: Boston, USA
SK Character: Sorel
Teijo Akihoshi wrote:
First, we wanted to -not- teach the said skill to people of a certain strength or below, but Dulrik said we couldn't withold cabal spells/skills. So yes, we can't just tell them not to learn it.

You can heavily advise them not to do so if they want to remain alive. If they continue to do so at a low level and make it obviously they're part of the cabal, I guess you could make a case to uninduct them based on incredible stupidity. You can induct someone because they're stupid, right?

Quote:
Next, its not fair to sit around and scout out journeyman so you can gank them and call it a war and disregard their level. And even so, the character's interaction change immediately when they are found out. It isn't ok and in a post algon made before on these forums Dulrik said any who were caught doing that, camping, to find out cabal members would be severely punished, though I would like a guarantee at this point.

What? It's now illegal to sit in front of an enemy hq to kill enemies? I would like to hear some of the logic behind this. It's not like it's been done for years or anything without complaints.

The same tactics apply that always apply, the way I see it. You don't want to get caught, don't use the skills openly. If they're passive skills, don't learn them. If your cabal leader cares anything at all for your safety, he'll tell you never to ever come anywhere near the HQ. If you don't want to die at all, don't join a cabal and go find a cave in the middle of nowhere to hide.

I see no problem killing jmen who have joined an enemy faction. You know what you're getting into.

Quote:
Oh I want cabal powers! Mwuahahaha! But I don't want to get ganked by an opposing force cause I'm only journeyman but I want my skills!

Nothing comes free.

Chemhound put it well. You join, you're stupid enough to get caught, you die. Repeatedly.

When I kill somebody who walks into an enemy hq, it's not because they're a jman. I would bet the majority of the people who camp HQs don't even have time to look or consider. Escaping is far too easy in this game. You're killed because you're an enemy. Tough. Read above if you don't want this to happen.

Unfair? No. Why not? If I was running by you with 3% hp trying to escape, you would sure as hell try to kill me if you could. This "level immunity" people try to flaunt around is a joke. Level gives you nothing. Stop using it as an excuse to keep yourself from being killed.


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PostPosted: Sat Jun 10, 2006 10:13 am 
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Joined: Mon Jun 21, 2004 12:58 pm
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Location: Spokane, WA
What I would like to see is that those abilities that are automatic but visible be togglable. Sometimes, you actually don't want the skill to fire off and if you are under orders of your cabal leader to not use them, then you better not use them or they will and should punish you.

[edit] Also, as chem pointed out, if you join a faction. Expect to be hunted. It is as simple as that.


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PostPosted: Sat Jun 10, 2006 11:17 am 
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Joined: Thu Feb 26, 2004 4:46 pm
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Location: Sunnyvale
Goldlantern wrote:
I have a feeling it's about people knowing who is who by the trace they leave, or in this case, a lack of one. It's not abuse at all. If you see someone WALK by, and not leave footprints or broken branches or anything behind, it's PRETTY freakin obvious that they're special in some way. And no, there's no rule against camping a hq, portal stones or anything else. People can camp where the hell they bloody want to. You saying otherwise is freakin faerie. Is it ICly impossible to know that certain skills are trademark of your cabal? No. Hell, I can personally attest to several people for knowing about some things, as well as who is in your cabal. If you don't want your lowbies getting ganked, order them to stay away from hq on pain of death/uninduction. Simple as that.


Everyone and their Mother can identity a Druid with that skill.

I personally find it ridiculous that you can't refuse to let allow new recruits to learn cabal spells/skills. What the hell is this?


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