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 Post subject: Mire Ghouls in the Exile sewers.
PostPosted: Sun Jun 11, 2006 1:08 pm 
Code:

A North-South Tunnel in the Sewers
  The fading light that seems to be coming from the north and south casts a
gloomy reflection upon the slime covered walls all around you. The air in
here is polluted with a rancid odor and insufferable heat which causes your
skin to become saturated with a disgusting, clammy feeling. The ground
below you seems to be a motionless pool of grime and waste. A putrid stench
bombards you as you immerse yourself within these sewers. Filthy rodents
and insects alike dart all around you in some desperate attempt of escape.
Obvious exits: n s
(Charmed) (White Aura) A midnight-blue atyrros is flying here mounted by you.
(Grey Aura) A black bat is flying overhead.
(Grey Aura) You see a large cockroach, clinging to the walls.
(Grey Aura) You see a large cockroach, clinging to the walls.
(Grey Aura) A black bat is flying overhead.
(White Aura) A mire ghoul lurks in the shadows.


[HP:100%] [ME: 61%] [PE:100%]
> lo ghoul
A hunched and terrible creature creeps about in the shadows. Its
pig-like face is pressed inward causing its lower jaw to jut forward,
exposing sharp yellow teeth. Its sunken eyes are pitch-black but reflect
light like a cats might. Scaly, leathery skin is covered in huge boils,
which have pockmarked the green, splotched flesh of this ghoul. This
creature stands five feet tall and carries a crooked yet muscular build. 
Overall, a mire ghoul is in excellent condition.

A mire ghoul is using:
<worn as skin>       ivory hide (brand new)


I don't think there are nice ghouls?


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 Post subject:
PostPosted: Sun Jun 11, 2006 9:01 pm 
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Joined: Mon Nov 29, 2004 10:53 am
Posts: 1786
Why is this posted as a bug? Am I reading something wrong?


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PostPosted: Sun Jun 11, 2006 9:27 pm 
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Joined: Fri Nov 26, 2004 1:03 pm
Posts: 1593
Location: pyrathia
My guess is that the ghoul (undead) seems to be white aura...


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 Post subject:
PostPosted: Sun Jun 11, 2006 9:53 pm 
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Joined: Sun Jul 18, 2004 3:09 am
Posts: 2174
It's a nice ghoul. He just turned into a zombie from too much TV. He wouldn't hurt a fly, but he's mortal enemy of the poo golem.


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PostPosted: Sun Jun 11, 2006 10:06 pm 
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Joined: Mon Nov 29, 2004 10:53 am
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meztiso wrote:
My guess is that the ghoul (undead) seems to be white aura...


*duh* Thanks for pointing it out.


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 Post subject:
PostPosted: Mon Jun 12, 2006 12:41 am 
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Joined: Mon Nov 22, 2004 7:45 pm
Posts: 801
Location: Sunnyvale, California
Just seeing your mighty presence made him go good, syndal.


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 Post subject:
PostPosted: Mon Jun 12, 2006 4:27 pm 
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Joined: Fri Mar 12, 2004 6:56 pm
Posts: 618
SK Character: Briner, Senach, Myson, others.
Another reason why Auras raise more questions than they answer. :roll:


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 Post subject:
PostPosted: Mon Jun 12, 2006 6:25 pm 
I'd just like to say that there're grey aura undead spirits in the necropolis as well. I know they're undead race because they crumble from bolt of glory. The reason I posted any of this is because I don't think Undead, which crumble from a bolt of glory from a god of the Light, should be white or grey aura. Everything it lists in the helpfile is evil.

Code:
[HP:100%] [ME: 99%] [PE:100%]
> help bolt of glory
[Spells help] bolt of glory

Syntax: cast 'bolt of glory' <victim>

A spell unique to paladins, it is their greatest weapon against supernatural
evils and surpasses even the power of a priest's spear of faith.  Besides
causing great harm, its golden energy can utterly annhilate the undead and will cause other evils to either flee in uncontrollable terror or else be
compelled by the paladin's deity to stand and fight until a victor emerges.

The bolt can only be used on true supernatural evils though, which includes demons, hellions, horrors, necromancers, old ones, undead, and priests of evil heart.  Because of its brilliant radiance, the bolt fully affects creatures
that are vulnerable to light, including all deep-elves.

How can something with a white or grey aura be a "Supernatural evil?"

And yes, both of these things got typo logged in their respectful areas.


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PostPosted: Mon Jun 12, 2006 6:30 pm 
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Joined: Sat Aug 24, 2002 6:56 am
Posts: 1858
Dulrik could just code it so that races like undead and deep-elves *have* to be evil. I don't see how you really get around changing the alignment of the undead race into white or grey aura. It's like a deep-elf with a white or grey aura.

What the hell?


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 Post subject:
PostPosted: Mon Jun 12, 2006 7:23 pm 
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Joined: Mon Nov 29, 2004 10:53 am
Posts: 1786
It's just a builder error. Just typo them and they will be gotten to in time.


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