Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Wed Nov 27, 2024 6:36 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 234 posts ]  Go to page Previous  1 ... 13, 14, 15, 16, 17, 18, 19 ... 24  Next
Author Message
 Post subject:
PostPosted: Fri Jul 28, 2006 4:43 pm 
Offline
Mortal

Joined: Mon Nov 29, 2004 10:53 am
Posts: 1786
josephusmaximus3 wrote:
I would rather players had no means to access them.


I just happen to disagree with you. We both have opinions, and are both correct.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Jul 28, 2006 7:06 pm 
Offline
Mortal

Joined: Tue May 20, 2003 1:19 pm
Posts: 1896
No [REDACTED] Fepel.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Jul 29, 2006 3:55 am 
Offline
Mortal

Joined: Sun Dec 07, 2003 1:51 am
Posts: 1682
Location: Denmark!
Chaos would be completely out of proportion, if you are not aware, it targets the entire group and confuses them... If that is not an "I-win" spell, then I do not know what is...

As for "ordinary" hold person/confusion, they are both completely ridiculous spells to make available to all. That it can be cancelled doesn't make it any less of an I-win spell... Every single round (if you cast it on a merc with a ranged weapon) he has a chance to completely mess up group formation, effectively losing the battle. That's group pk, in solo pk it would also be completely [REDACTED] because you can take -no- action while you are affected, you would need to be accompanied by at least two people with cancellation (who would have to be ridiculously fast to cancel) to have a chance against the spell.

The reason why hold person and confusion are so powerful spells is because they have an equally dangerous effect on all characters, from novice to grand master. They should never be made available to players, and I agree that even NPCs should not have them.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Jul 29, 2006 4:07 am 
Offline
Mortal

Joined: Wed Dec 10, 2003 9:11 am
Posts: 905
Location: Germany
Seconded.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Jul 29, 2006 5:45 am 
Offline
Mortal Contributor

Joined: Fri Oct 10, 2003 7:41 am
Posts: 1979
Location: Canada
I agree.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Jul 29, 2006 5:49 am 
Offline
Mortal

Joined: Sat Nov 20, 2004 11:38 am
Posts: 803
Location: Milton Ontario Canada
SK Character: Umdon
I would like to see bards get ventriliacate as skill, like a mentor skill or maybe a skill that lets them play musical things. I mean things like flute and drums were put in the game for some reason, and I am sure it wasn't strictly for RP.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Jul 29, 2006 6:08 am 
Offline
Mortal

Joined: Tue May 20, 2003 1:19 pm
Posts: 1896
As stated before, I agree with Konge.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Jul 29, 2006 6:26 am 
Offline
Mortal

Joined: Fri Jul 21, 2006 9:04 am
Posts: 782
Location: Not in the south anymore. Woohoo.
different instruments could be enchanted

a flute of charm animal

bells of sleep

whatever

that would be cool, or just different affects


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Jul 29, 2006 9:58 am 
Offline
Mortal

Joined: Sun Dec 07, 2003 1:51 am
Posts: 1682
Location: Denmark!
B00ts, while the concept is quite intriguing and I agree that it is a good idea, it simply does not fit the bards of sk. Their songs already have these effects and they are also able to employ scrolls, which also can have these effects. It seems a deliberate decision that the power of the bard is in the song, not the music. It could however, as many others have pointed out, be interesting to have instruments which could empower the song (although it would wreck things from a balance perspective).


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Jul 29, 2006 5:40 pm 
Offline
Mortal

Joined: Fri Nov 26, 2004 1:03 pm
Posts: 1593
Location: pyrathia
How about a flute that can charm rats and a bard could walk around with a flute and a thousand rats. :P

Reptilian race with tail and all...

Alchiemest class would be nice....

Ice/Fire warlocks --- Explained somplace else...


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 234 posts ]  Go to page Previous  1 ... 13, 14, 15, 16, 17, 18, 19 ... 24  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: Google [Bot] and 45 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group