Forsooth wrote:
Quote:
1- We want centaur, giant, and dwarven paladins and hellions.
And if Dulrik agrees with this "we", then he can easily open the classes to those races. There's no point in coming up with new classes that so closely duplicate them. ...
Let's try this again...
I put up an idea that I know wasn't going to work other than in concept. I, however, have little understanding of game mechanics, preferring to focus on gameplay and RP. Therefore, I am deferring to those who DO know about the mechanics of the game to make the idea viable.
So instead of telling me 'You duplicated the paladin and hellion skill set!', which I already TOLD you I did, why not think up some new stuff to replace the paladin and hellion specific stuff with so that the class will work and be playable and balanced?
Morovik had the right idea when he said 'village hero'. The idea is to create a barbaric knight of sorts - something similar to, to use a reference unfortunately from the Drizzt series, the character of Wulfgar. He's a barbarian who has gone above and beyond the simple berserker rage, incorporating teamwork and tactics into his fighting.
Again, basically I'm just trying to get across the idea of an above average tribal fighter, who is more controlled and thinking than a barbarian, and who possibly, as a tribal leader, has the ability to call upon his ancestors slightly less so than the tribes shaman would, similar to the way a paladin or a hellion would call on their god.