Shattered Kingdoms

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 Post subject: The only real downside to area familiarity - Teron
PostPosted: Sun Oct 01, 2006 6:26 pm 
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Joined: Mon Sep 25, 2006 5:40 am
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Location: PCLinuxOS FTW
Basicly, Teron has a lot of training areas that fill gaps in the Dark Aura levelling, goblins at low levels, then dwarves and centaurs at higher levels, it's also a hub for a lot of RP. The speed of gaining familiarity gaining with areas is really built around those who push full on for levelling, is there a way to link it with actual combat time?
Or some way to keep cities at familiar?


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PostPosted: Sun Oct 01, 2006 6:35 pm 
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Maybe introduce a 'cooldown' for area familiarity. Every in game year (= real time week) it moves down one-notch.


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PostPosted: Sun Oct 01, 2006 6:38 pm 
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This is unimaginative levelling. There are so many more areas than just Teron that one can level in.

Basically you can't be bothered to go elsewhere.


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PostPosted: Sun Oct 01, 2006 6:51 pm 
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Joined: Sat Feb 28, 2004 5:14 pm
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Teron is not dissimilar to the caves under Morea when it comes to leveling.

Cooldown doesnt need to be done on time but I would like something like that to go with being raised, death quest, reincarnate or energy drained. Due to the fact that you now need more experience but have already spent familiarity. Havnt really thought about the numbers involved but something would be nice. Would also make raise dead and breath of life more attractive I find both these spells involve more RP than Rez.


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PostPosted: Sun Oct 01, 2006 6:54 pm 
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True, there's no way i 'just' use Teron, it's just one of several areas I use. but it's annoying to have a potential levelling spot taken away because I happen to go to other parts of the same area for other reasons.


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PostPosted: Sun Oct 01, 2006 6:56 pm 
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Joined: Mon Feb 17, 2003 9:55 pm
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Areas that go up to GM, like Teron, tend to provide huge amounts of XP. Especially for sub-Champions, you should be able to gain several levels before hitting the "you really ought to get out more" penalty. In addition, the Torrum is a completely seperate area for familiarity purposes.

I don't doubt that levelling at Teron has been convenient, but getting us all out of our ruts is one of the benefits of the change. Explore around a bit. If you really can't find appropriate levelling at a certain range, come back and ask for something to be built. So far, though, no one's had to do that yet.


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