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 Post subject: Sacred equipment
PostPosted: Sat Oct 07, 2006 1:01 am 
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Joined: Sat Aug 24, 2002 6:56 am
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I really think that sacred equipment needs re-evaluated.

I'm not against giving perks for people who are in religions, however, the thought of making super quality suits of equipment that rival a suit of adamantite that you will need to work to get, just seems against the spirit of the game.

I'd suggest that the overall quality of the equipment be looked at, because in another area I'll explain that it is far too easy to get some of this stuff. A lot of this stuff is just way too good, and is loaded with scripts that make it even better. Even better than the suit that is carried by the Grand General Infernal.

How can we have equipment that comes from one of the hardest areas in the game be completely outdone by things that are a hop, skip and a jump away? With the exception of a few suits of this stuff it's all within travelling distance of any starting city. I don't think any equipment of this caliber should be anywhere near a starting city. And while that's true for suits for Dabi, Mira and Yed just to name a few, why is that some of these suits that completely blow away the quality of stuff from the Iron citadel be placed right out in an easily accessible area?

How is equal or even balanced that people that serve Mira or Yed have to make friends and go out into hostile areas to get the sacred things of their gods when those that serve Zavijah or Sargas can just get them within 5 minutes of getting resurrected?

Lastly, the crumbling. This destroys any sense of balance in the game as those that don't get to use suits of sacred armor (read: the HF of any religion will most likely bully any non-HF out of the items) don't get to use such high quality easily obtainable armor? It even evaporates if it's not worn so that it can be reclaimed.

This stuff is completely imbalacing and breeds the "Rial" style of play in the game, where one just grabs a suit of armor and is fully ready to attack again? Death is meaningless for those that wear suits of sacred equipment. They'll always have an elite set of equipment to fall back on, and they can spam die as much as they wish.


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PostPosted: Sat Oct 07, 2006 1:15 am 
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Joined: Fri Apr 30, 2004 8:48 pm
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Location: My heart's in <strike>Iraq</strike> Texas with my newly re-enlisted 'som' 'soq' daughter
SK Character: Galida Apelila Shaloush Mayumi
IM(not so)HO, any HF who forces the others to give up sacred gear is a gimp. Either eject him or find a better religion.


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PostPosted: Sat Oct 07, 2006 6:58 am 
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Joined: Wed Aug 07, 2002 11:54 pm
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Location: Pyrgos, Greece
I agree with Pushing40. I also add anyone who gives in their HF's demand is a gimp as well. So what? He blemishes you. The armor won't crumble if you are blemished. You RP with some immortal about this unfair blemishment, you get f2, end of story.

Only case the sacred armor can be for one char only is when it's only him in the religion.

If sacred armor becomes useless now as you suggest(or like Sadr's for example), none will use it. No reason to make your char a cripple just for RP, when you can easily get better armor. For a warrior it's like being a sorc and RPing you can't use spells. I know I wouldn't use the pantheist armor with my shaman if it had even slightly worse AC, since I can find equally good armor anytime and anyday in SK within 20 minutes.

PS: The scripts are not that elite. One is the most common buff in SK and their cost is too high imo, when for example something like protection will cost a priest of Alshain for example 3 times what it would cost him if he just casted it. Plus the casted one is a better level spell as well.


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PostPosted: Sat Oct 07, 2006 8:59 am 
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Joined: Sun Jul 18, 2004 3:09 am
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Quit yer bitchin.

You don't even use pre-fab armor on your current char anyway.

Not ALL leet stuff should be in the wastelands.

Hard and easy to get does not mean you have to slay a dragon or venture very far, thought it may mean you have to slay and Slayne.


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PostPosted: Sat Oct 07, 2006 9:30 am 
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Joined: Wed Jun 08, 2005 4:55 pm
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Location: Ithaca, NY
A few questions. Some of them are a little basic and have probably been answered in the past.

Why do we have Sacred armor? We had religion-related armor and weapons before, it just wasn't specially marked for the religion. What's the purpose of the Sacred flag?

Why does the Sacred armor crumble? It forces some really awkward situations on the wearer, RP-wise. EX: Having to swap my fishing pole for a crossbow every few minutes to ensure it doesn't crumble makes pretty much no sense. I'm trying to fish, you know?

Why is it -so- accessible? I'm not particularly against it not being in a dangerous area, but at least spread it out, maybe? Is there a reason half a dozen pieces of great armor and whatnot need to be in one room?

Why do we need full sets? Part of this problem would be alleviated if a -full- suit weren't being supplied so readily.

My two cents.


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PostPosted: Sat Oct 07, 2006 10:14 am 
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Joined: Mon Jun 21, 2004 12:58 pm
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Location: Spokane, WA
I think the idea of sacred armor is really cool. I do agree that the armor is too accessable. When I first found out where Marfik's armor was, I was kinda disappointed. Not that the placement was lousy persay, but after I found it once, it was easy to obtain again. I would like the different pieces be strewn throughout the realms, each piece being their own mini-quest. That you have to repeat every time you want to get that piece of armor. Consider it like the God/ess of the religion is testing the person to see if they are worty of the armor. Should it be hard, yes. Should it be as hard to get to like the the outer wastes, no.

IMO, split up the armor and have a bunch of mini-quests. Tough enough where you cannot solo it, but nowhere near as hard as getting a cabal's relic.


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PostPosted: Sat Oct 07, 2006 11:20 am 
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I like our sacred armor. It's not too hard to get to, and it's DEFINITELY not a gimp suit. I personally use it as a reward system. I get to parade it around in front of newbies who, if they show obedience/promise/mudsexxing abilities, can get to wear a piece or two or three of the maiden's personally blessed armor. Makes for great RP.

However, I agree that some sacred armor is a bit overbalanced.


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PostPosted: Sat Oct 07, 2006 11:59 am 
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All I have to say is if the sets were dumbed down to useless ...they wouldn't get used, except for RP.

I'm not saying RP is bad, not against it.

But lets take the Sargas Sacred suit for a moment. It is made for the religion of War, it should be VERY combat viable, thus it is. This stuff was made by the GOD OF WAR. It's RP would be that it is one of if not the best combat suit. That is why it's better than the GGI suit. Yah, it's easy to get, maybe fix that. But dear god so help me god if someone dumbs it down :rant: It just wouldn't make sense.

Yes, the War suit should be better than the GGI. It is really. It has all the armor slots...the GGI is missing some.

Sorry, I wrote all the desc/lore/scripts for that suit and I'm very much proud of it.

edit: Fluffy, look outside your box. The Sadr sacred stuff is THE worst suit out there. It is strictly RP and if your not a necromancer it is extremely hard to get to. If you made a different char and got into another religion and find out, you'd see that on the majority they are the same thing. They are balanced to each other and they they are as RP worthy as ours, with one difference, they actually have some use. That and they are very very easy to get to.

The Mira suit needs to not be so far away.

Also, you do have to do a quest to get to the Sargas, Ain, Thuban stuff.


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PostPosted: Sat Oct 07, 2006 12:13 pm 
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Location: Pyrgos, Greece
All suits either need a quest(in many of them you need to die) and the rest are in far away places or held by powerful NPCs.

Also, on the crumbling thing, it's made because if you remember prior to them all chars used to wear the chancel adam. So we could see paladins of the hammer running around with suits made for Algorab for example.

These suits were taken out and were replaced by the sacred armor. The amount of armor remained the same in SK, and now we can no longer see people who use eq completely out of their RP(as in sacred of an opposite religion) without any consequences(crumbling).

I will agree on some timer until the EQ repops, but not the 24 hours that some suggest. It makes it impossible to enchant things this way. So sooner or later this armor will not be as good as other pieces out there, so it won't be used that much. I know I wouldn't want to wait a day RL just to get a piece back and have it exploded, then wait one more day without armor in that slot.


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PostPosted: Sat Oct 07, 2006 12:40 pm 
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I'll look outside my box when Carmen age-deaths. I yield to thy greater experience even if it never changed your attitude.


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