Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Fri Oct 06, 2006 11:10 am 
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Joined: Thu Feb 02, 2006 3:43 pm
Posts: 611
Location: CMU
Can't fib if you don't know about it! *Puts her fingers in her ears* La la la la! I can't hear you!


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PostPosted: Fri Oct 06, 2006 3:14 pm 
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Joined: Fri Mar 01, 2002 4:00 pm
Posts: 2637
Location: Floating in Previous Player Ether
All right, Avon Lady :/


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PostPosted: Sat Oct 07, 2006 3:52 pm 
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Joined: Sat Apr 19, 2003 11:19 pm
Posts: 425
I notice that none of you talked much about control undead. I havent really played this game in about 2 years, but my only character above mentor was a little halfling necro from the end of the Kalum era of the adepts.

I never gm'd her so I could never animate wraiths. My animates were used for little more than meat shielding since I would die instantly if anything got at melee range, and ghouls werent that good once they stopped being able to make mushrooms for me :(.

If I wanted to pk I would just summon a blood wight and try to get it some weapons. Have things changed this much? Are pre-GM animates useful? I hear lots of stories about armies of 40 wraiths, but what about the lvl 47 necro who cant animate anything but wights and ghouls?

Why give a newb advice for making a perfect GM char? I spent probably 300 hours on my necro and never made gm, but still had a good time.


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PostPosted: Mon Oct 09, 2006 12:26 pm 
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Joined: Mon May 02, 2005 3:49 pm
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Location: Florida Atlantic University, Jupiter
Controls can be fun, but very dangerous: taunt, dispel, cancel, and holy word will all ruin your day if you have a control.

As for gm advice for newbs, what other advice do you need? If you want to be a pk machine, you need to gm (99 times out of a 100), if you are just wanting to kill NPCs and rp (mostly what I do) you don't really need much advice on that do you?


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PostPosted: Mon Oct 09, 2006 10:37 pm 
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Joined: Mon May 02, 2005 3:49 pm
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Location: Florida Atlantic University, Jupiter
ive lost a stat in dex on my hellion by the way--str being the main attribute.


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PostPosted: Tue Oct 10, 2006 12:02 pm 
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Joined: Thu Sep 28, 2006 6:07 am
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Location: Canada
Drewbag, your right that I don't really need/want to be a PK machine. I like the idea of PK for role play purposes, but not for "All joe base are belong to us" reasons. Still knowing more about the game makes the NPC killing easier (or at least more logical), and more fun; it could also help role play in *some* instances.

Anyways got another one for yous... Just acause I can :P

Code:
[HP:100] [ME: 19] [PE: 93] (An Apparent Dead End)
>Affects

 oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo
 o [Affects] Dentty, New to Pyrathia                                         o
 o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
 o Affect: 'detect invis'                                                    o
 o Affect: 'detect hidden'                                                   o
 oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo
[HP:100] [ME: 19] [PE: 93] (An Apparent Dead End)
>look

An Apparent Dead End
  You have come to a dead end in this side shaft.  Scraps of torn and
rotted cloth lie scattered around the floor amongst other bits of assorted
debris.  The eastern wall at the end of this passage seems somewhat peculiar
and unlike the other walls.
Obvious exits: e(wall) w
(Charmed) An animated skeleton stands here silently.
(Charmed) An animated skeleton stands here silently.
(Charmed) An animated skeleton stands here silently.
(Charmed) An animated skeleton stands here silently.
(Charmed) An animated skeleton stands here silently.
(Charmed) An animated skeleton stands here silently.
(Charmed) A warhorse is here, amidst a cloud of ghostly vapors.
(Charmed) An animated skeleton stands here silently.
(Charmed) An animated skeleton stands here silently.
(Charmed) An animated skeleton stands here silently.
[HP:100] [ME: 19] [PE: 93] (An Apparent Dead End)
>e
Alas, you cannot go that way.
[HP:100] [ME: 19] [PE: 93] (An Apparent Dead End)
>enter e
They are not here!
[HP:100] [ME: 19] [PE: 93] (An Apparent Dead End)
>unlock e
It's not closed.
[HP:100] [ME: 19] [PE: 93] (An Apparent Dead End)
>open e
Open what?
[HP:100] [ME: 19] [PE: 93] (An Apparent Dead End)
>look e
Nothing special there.
[HP:100] [ME: 19] [PE: 93] (An Apparent Dead End)
>e
Alas, you cannot go that way.
[HP:100] [ME: 67] [PE:100] (An Apparent Dead End)
>enter wall
They are not here!
[HP:100] [ME: 67] [PE:100] (An Apparent Dead End)
>wall
Huh?  Type 'help' for a list of commands.


There's a few places where I can detect a hidden path, but I can never seem to enter that hidden path. I seem to remeber being another race/class before (It was my first day, and first char, and I ended up deleting due to various reasons) and being able to enter this very spot. Now as a D-elf necro I can see the path but can't enter the area? It might be because someone had bashed the wall before, and this time it hasn't bee bashed down? But I really have no clue.


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PostPosted: Tue Oct 10, 2006 12:06 pm 
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Joined: Mon Sep 05, 2005 5:05 pm
Posts: 2620
Location: *cough*
Yeah, in order to go through walls you have to be either ethereal or you have to bash the wall.


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PostPosted: Tue Oct 10, 2006 2:11 pm 
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Joined: Fri Mar 01, 2002 4:00 pm
Posts: 2637
Location: Floating in Previous Player Ether
Solution: o all bash e


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PostPosted: Tue Oct 10, 2006 2:19 pm 
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Joined: Thu Sep 28, 2006 6:07 am
Posts: 18
Location: Canada
hurm... seems skels and zombies can't bash... was lucky though, my horse is able to bash :D

Thanks Mighty Fluffball, and Goldlanterm. :)


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