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What you think it would be better if staffs had reach?
Yay 64%  64%  [ 21 ]
Nay 36%  36%  [ 12 ]
Total votes : 33
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PostPosted: Mon Oct 23, 2006 1:14 pm 
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Mortal

Joined: Fri Mar 01, 2002 4:00 pm
Posts: 2637
Location: Floating in Previous Player Ether
Here's what I'm thinking. Tonfa= staff with no reach.
Jo staff = Staff with reach.
Bladed staff= No reach.
Quarterstaff= No reach.
Magical Goku staff = HELLA REACH.


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PostPosted: Mon Oct 23, 2006 1:34 pm 
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You could only wield Goku's staff if you spend 5 minutes grunting in a position that makes you look and sound like you are tremendously constipated.


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PostPosted: Mon Oct 23, 2006 2:00 pm 
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Don't forget, one of your biceps would need to bulge excessively and some portion of your body would burst into pseudo-flames.


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PostPosted: Mon Oct 23, 2006 2:38 pm 
I voted 'yay', because I can only assume that the author of this thread intended to mean 'yea'.

Seriously, if you aren't sure that you're right, just put down "yes" or "no" instead of attempting to be clever.

With that out of the way though, the staff is one of the coolest weapons around. I think it should get some in-game perks to reflect that.


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PostPosted: Mon Oct 23, 2006 10:53 pm 
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Mortal Philanthropist

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Cyra wrote:
There are some staffs that aren't even covered by the weapon subtypes that could be made available. Dulrik & co. didn't include every available weapon out there that is in existence. If there is room for including new ones then I think you should think on that.

However, I don't think reach is the solution that needs to be implemented. I think that weapons need to be re-evaluated as some classes of weapons are complete garbage, thus creating the necessity for some weapons to be completely ignored.

I think Dulrik just needs to re-evaluate weapons for the classes of mace/staff/flail.


I completely agree with this statement.


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PostPosted: Mon Oct 23, 2006 11:01 pm 
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I edited my original statement.


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PostPosted: Tue Oct 24, 2006 3:15 am 
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Cyra wrote:
I think Dulrik just needs to re-evaluate weapons for the classes of mace/staff/flail.


These weapons are used by priests/sorcerors/warlocks. Do you really think that these classes need a boost.

Just brain storming but perhaps specialize and fury are what need to be looked at to make weapons useful in other ways. For example specialized in flails or staff gives one a chance to ground a foe who is flying. Specialized in mace gives you a chance to rattle your foe if they are in heavy armor. Giving them a negative on skill checks. These bonus might run with only some of the sub types of said weapons. Potentially making it interesting to wield something different then the norm. Would also make potential weapon changes in battle a interesting tactical move. Open with a staff to ground your flying foe then switch to a whip for a bonus to tripping them.


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PostPosted: Tue Oct 24, 2006 5:16 am 
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Morovik wrote:
Cyra wrote:
There are some staffs that aren't even covered by the weapon subtypes that could be made available. Dulrik & co. didn't include every available weapon out there that is in existence. If there is room for including new ones then I think you should think on that.

However, I don't think reach is the solution that needs to be implemented. I think that weapons need to be re-evaluated as some classes of weapons are complete garbage, thus creating the necessity for some weapons to be completely ignored.

I think Dulrik just needs to re-evaluate weapons for the classes of mace/staff/flail.


I completely agree with this statement.


Me too.


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PostPosted: Tue Oct 24, 2006 5:25 am 
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Jardek wrote:
Seriously, if you aren't sure that you're right, just put down "yes" or "no" instead of attempting to be clever.

*idiot's laugh* Sure glad dat you be here toos teaches us!


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PostPosted: Tue Oct 24, 2006 6:20 am 
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Joined: Sun Dec 07, 2003 1:51 am
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Location: Denmark!
No, it'd just be an excuse for offensive casters to have a way around blindness.


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