ProfessorMomo wrote:
Salak wrote:
Have you asked blatantly "Where should a journeyman of my trade practice his talents?".
A few times, actually. The answer is usually "I don't know."
I have gotten 2 responses:
1) I don't know.
2) Let me take you to this place that you need to know how to solve some form or another of quest, but no one
a) let's you try and learn the quest
b) shows you where to learn of/start the quest
So the result is, I've been around a few months, approaching GM, and I still don't feel I know much. And I'm of level people ask me where to go, and my answer is outside of the limited areas I know, 'I don't know either.'
This is the biggest thing the mud is missing. Not quests. Not mechanics. Not areas. It is IC information that players can learn the game from, inklings of how to explore areas and the likes. You can call it a building problem, but it is also a systemwide problem from my POV.