Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Wed Dec 20, 2006 8:53 pm 
Rescue acctually doesn't sound out of the question, it is a matter of stepping between one person and another. It WOULD give a slight varience.


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PostPosted: Wed Dec 20, 2006 9:16 pm 
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TheCannibal wrote:
When you think about it, the CHA vs WIS check makes perfect sense.


Not really.
This is why you get a will save against sleep and charm person and not a wisdom check. This is why you get a reflex save against fireball and not dexterity check, as well as fortitude save against FOD and NOT a constitution check.


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PostPosted: Wed Dec 20, 2006 10:01 pm 
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WIS, CON, and DEX are all your base stats that those saves effect.

So when you do a WIS check your doing a base willpower check. The only difference is you can't make your check higher with enchantments and they can't make their attack on you higher with art.

So yes, it does make perfect sense.


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PostPosted: Wed Dec 20, 2006 11:31 pm 
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Well it doesn't for me. There is no offensive/defensive effect that requires a character to save with a base ability.

Why taunt is harder than charm to resist? On the contrary, saves should be buffed when a life threatening situation is at hand. No, it makes absolutely no sense and it's just a reckless addition that seems to be based on a random thought while it follows no guideline of a similar ability.

I would like to see an example of such extraordinary ability but I guess, there is nothing like "taunt".


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PostPosted: Thu Dec 21, 2006 3:29 am 
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Enchantments only work against spells, taunt is not a spell, it's a skill and an enchantment on your wristband isn't going to help you stay cool - it's going to help you shrug off the spell that's trying to control you.

A wis vs. cha check makes perfect sense, but might need a little tweaking when regarding coefficients (if there are any). Like 1.2x wis vs. 1x cha.


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PostPosted: Thu Dec 21, 2006 4:46 am 
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Your explanation sounds absolutely valid but it still remain a sophism.

Anything that mentally forces a character to react in a non-normal way, requires a will save throw. The overall will power of a character is defined by his race, class, enchantments, feats and other additional bonusses.


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PostPosted: Thu Dec 21, 2006 4:56 am 
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I disagree, persuade for instance doesn't have a will saving throw either.

I agree that taunt needs tweaking, but I think that it is fine that there are some things to hurt the third row sorceror with exceptionally enchanted loot. Taunt is that tool - it's a pity that it has come to be the tool to hurt the well-prepared shaman, mercenary, rogue and basically every class.

I've proposed an alternative to adding the willpower saving throws, to make it harder to land. But apart from that, I think it's fine. Making it a willpower save would make it too useless.


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PostPosted: Thu Dec 21, 2006 5:02 am 
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Well, my point of view always stands from the DnD and Roleplaying side of things.

Take a moment and visualise a 300 years old elf being taunted by a 16 years old human who stands between 2 giant barbarians with huge weapons.

-Fine according to the code.
-Disgusting according to any other point of view.


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PostPosted: Thu Dec 21, 2006 5:18 am 
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There's a lot of things that are very difficult to defend from an RP stand-point.

To try to apply it to your scenario: the elf might suffer delusions of his power, thinking he can easily teach the youngster a lesson - not exactly disgusting. You can never make it as good as pen and paper, but you can try to balance it...


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PostPosted: Thu Dec 21, 2006 8:18 am 
I didn't really read all this, but..I've been told before that the size of your group affects your chances of a successful taunt(I have not noticed any sort of difference, so I somehow doubt this is true). I think this is a good idea if it's not already like this, and if it is like this, the difference needs to be more extreme. 1 person making fun of someone I can see working, but s/he doing it with 4 or 5 friends with them, and me by myself? 99% of people aren't going to rush at that group no matter what they say. The problem with this is a swashie can't really kill a well prepared opponent solo, because since they aren't bashed they can still cast spells(from what I've seen the drop to Int really isn't that big)/quaff heals/bash you.

And this makes no sense ICly, but then again this skill hardly makes sense, but perhaps when you taunt someone you need to be stuck in the fight, because you're too focused on taunting the person for that tick.


And I agree 100% with adding a frenzy-type effect(not exactly frenzy, because then it wouldn't stack, and yes, the effect should stack with everything) to taunted people, and not some gimp version of it that does nothing. If I'm mad enough to fight somebody till one of us dies without thinking about running, I should be mad enough to swing my weapon faster and harder.

Three out of four of my first characters were swashies, and the change to taunt occured during my third one's life. I thought this was just an easy fix to a class that is<other fighters, and I still do. A prepared swashie will usually lose to an equally prepared merc or barbarian, because taunt has no effect on them really. In 1vs1 fights bash beats taunt. And a prepared spellcaster of any sort can last the tick till taunt wears off. The only time taunt has a major effect is in group fights, to lower a specific persons int(ex. people holding sanc on multiple people and healing, which), or stop a specific person from fleeing.(ex. Golg/Melithindlee :roll: )

One of the most common uses for taunt seems to be taunt xxx who is ethereal have yyy dispel them and then kill them because after leaving ethereal you're up front. And this is lame because it's usually 3 or 4 people killing 1.

To sum that last paragraph up(one of the last ones :-? ), taunt 1vs1 is worthless compared to bash. Equal Mercs and Barbs will just kill the swash, any class with the wand skill can zap a wand and go ethereal, priests can release everything and heal the pet in front of them till the tick is over(or recite ethereal), the only problem is for shamans, but a shaman who is expecting to fight a swashie will kill said swashie because they'll only be concentrating on SA and it won't drop.

Basically, what I'm trying to say is that a buffed taunt isn't what swashies needed and the skill makes no sense RP-wise, so I suggested changes to it for making some sort of sense RP-wise or to change it back so it makes sense and give them something else.

Taunt needs to go back to not affecting people who aren't in combat with you(wtf, I'm going to stand here and stare at you while you kill my horse/charm and then me?) and swashies need a combat boost. Like 1 specialize or something, SINCE SWASHIES ONLY GET TWO WEAPON TYPES I THINK THEY WOULD BE GOOD WITH THOSE TWO TYPES.

And I'm done, and I realize I probably contradicted myself, and I don't care, because I'm half-asleep. :-?


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