Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Thu Dec 21, 2006 10:48 am 
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Joined: Mon Feb 17, 2003 9:55 pm
Posts: 1365
Glad I stopped by. My wishlist would be:

1) More abilities for current classes and races.

The tactical side of SK could use a little updating. And while a new class would be neat, I'd rather see all classes be worth replaying again.

2) Better tools for your builders

Not that I've heard any immortals complaining. However, new and revised areas help create a good deal of RP. If there's a way to make our builders' limited time more effective, that'd be a great addition.

3) Revising CRS to something more cabal-appropriate.

Fortress combat is neat, and I'm all in favor of having a king-of-the-hill fortress somewhere that lets cabals compete for a bonus. But headquarters defense is terrible roleplay for supposedly secret and global organizations. At least consider moving the relics elsewhere if a better way to measure PK success can't be found. (Besides, such safe HQs for members to hide in aren't helping either RP or PK.)


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PostPosted: Thu Dec 21, 2006 11:01 am 
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Joined: Wed Jun 25, 2003 3:00 pm
Posts: 259
I'm in favor of changes to emote which would allow people to talk in emotes, start the emotes with something other than their names, etc.


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PostPosted: Thu Dec 21, 2006 11:32 am 
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Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
jerinx wrote:
1)Un-gay the sprite race for playability. Higher int and cha, or higher con and remove one of the racial weaknesses.

3) Some coded benefits after 10 years of there saying shaman+barbs should be working together in the help files. A shaman spell that triggers fury or something. A passive skill of a shaman that triggers when in a group with a barbarian like rallying cry, though a bit weaker. Something.

4) Religion-specific spells. It is hotness. Not this weak stuff everyone else is saying, I vote for the whole party - the entire spell list should be dependent on religion.

5) Tribunal wars as stated previously - land control, etc. I hate the idea of dual trib/cabal memberships, but we don't have the playerbase to keep it separate, so wooo. If tribunals had their own system, I think the separation of both of them would finally come into their own as intended.


I love these. As for #3, just let barbs be targettable with SA. Barbs get their boost, shaman and barb are linked, and now quite formidable. I think both could use the boost.


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PostPosted: Thu Dec 21, 2006 11:41 am 
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Joined: Wed Aug 07, 2002 11:54 pm
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Location: Pyrgos, Greece
No.

If you add GM SA protection bonus with full adam suit you have a totally sick protection that will deflect a LOT of things.


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PostPosted: Thu Dec 21, 2006 11:45 am 
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Dark-Avenger wrote:
No.

If you add GM SA protection bonus with full adam suit you have a totally sick protection that will deflect a LOT of things.


Read: griffon shaman.

It's hardly overpowered.


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PostPosted: Thu Dec 21, 2006 12:22 pm 
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Read: gnome shaman with giant barbarian.

It certainly is overpowered.


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PostPosted: Thu Dec 21, 2006 12:36 pm 
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Joined: Sun Dec 07, 2003 1:51 am
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Location: Denmark!
I'm all for targetable SA on barbs. They aren't very popular among "leet" players as is. And a gnome shaman/giant barb combo would still be evenly matched with a human merc/human priest.


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PostPosted: Thu Dec 21, 2006 12:42 pm 
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Location: DC
Dark-Avenger wrote:
Read: gnome shaman with giant barbarian.

It certainly is overpowered.


You were talking about the protection values of adamantite and spirit aura, you [REDACTED] moron. When did we get to gnome shaman and giant barbarian? You're damn lucky this is gameplay. If you want to see the protection value of adamantite combined with spirit aura, look at a griffon shaman, and see it is not overpowered because I can think of a ton of griffon shamans that've been ganked by meleers.

Anyway, a gnome shaman and giant barbarian with targettable SA would finally be a formidable combination rather than just [REDACTED] like it is now, compare to other possible 2 class combinations. It'd be fun.

But, this is the last I'll say on it because there's too many ideas here to derail this.


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PostPosted: Thu Dec 21, 2006 12:58 pm 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 656
SK Character: Salak
Hey.

Don't cuss in gameplay!


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PostPosted: Thu Dec 21, 2006 1:08 pm 
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Joined: Wed Aug 07, 2002 11:54 pm
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Location: Pyrgos, Greece
jerinx, because this is gameplay indeed I won't say many things. I'll just remind you that adamantite suits:
1) Have the heavy armor bonus
2) Can get MP enchantments and get even bigger protection bonus

Griffons' toughness can't provide these as far as I know.

So I guess I am not the "[REDACTED] moron" as you said. Someone else is.


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