Shattered Kingdoms

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PostPosted: Tue Dec 26, 2006 3:31 am 
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Grakus wrote:
nothingxs wrote:
3. A proper Knight/Ordain system.


Quote:
knight ordain


Those commands are in game.


Congratulations, you have mastered the ability to state the obvious. Now, try using these commands.


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PostPosted: Tue Dec 26, 2006 6:05 pm 
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I don't see a poll yet, so I'll just put a copper here and say I'd be for the dual cabal/tribunal system. But - I'd also like to see such a system introduced with some well thought out RP, be it from the administration directly, or the seeds can come down from the leadership.


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PostPosted: Tue Dec 26, 2006 6:30 pm 
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I don't know what's been said here yet, but...

All I really want is -big- rewards for sticking to a character for over a year or so RL. The mentor thing is nice, but it sucks too because it doesn't offer enough incentive to keep a character.

What should you add to keep players for over a year? I don't know. I'll leave that to the million other people that read this board to figure out.


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PostPosted: Tue Dec 26, 2006 7:52 pm 
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MrPerson13 wrote:
.

What should you add to keep players for over a year? I don't know. I'll leave that to the million other people that read this board to figure out.


Think it is up to the player to have a vision for their character, either at conception or during their lifetime that they decide as a life-quest. There are certainly a lot of things I wish to see/try before my characters pass on.


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PostPosted: Tue Dec 26, 2006 10:21 pm 
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Uh. Yeah. Except that's boring and people will still just contiunue to re-create every month.


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PostPosted: Tue Dec 26, 2006 10:47 pm 
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Location: Climbing the Hills (Level 20)
I've got it. Characters that live over a year IRL get...

...A brand-new chainsaw!

It slays! It maims! It'll impress all the dames! Now with a patented Sur-Grip handle, to make certain your foe gets the business end, and you stay completely safe*. Be the life of parties with your new Grind-a-matic 4000! Start working on those characters, and earn yours, today!


*OthetCorp is not responsible for injuries incurred while using this device.


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 Post subject:
PostPosted: Tue Dec 26, 2006 11:04 pm 
MrPerson13 wrote:
I don't know what's been said here yet, but...

All I really want is -big- rewards for sticking to a character for over a year or so RL. The mentor thing is nice, but it sucks too because it doesn't offer enough incentive to keep a character.

What should you add to keep players for over a year? I don't know. I'll leave that to the million other people that read this board to figure out.


Oathbreaker flag being removed would increase overall longevity of characters.


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PostPosted: Wed Dec 27, 2006 7:59 am 
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Grakus wrote:
MrPerson13 wrote:
I don't know what's been said here yet, but...

All I really want is -big- rewards for sticking to a character for over a year or so RL. The mentor thing is nice, but it sucks too because it doesn't offer enough incentive to keep a character.

What should you add to keep players for over a year? I don't know. I'll leave that to the million other people that read this board to figure out.


Oathbreaker flag being removed would increase overall longevity of characters.


I agree, and it would definetly make for tons of fun RP. But we all know how much the IMMs like it. Most likely not gonna happen.


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PostPosted: Wed Dec 27, 2006 9:17 am 
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SK Character: Salak
Somebody should go through all twelve pages of this thread and compile a master list of items, and count the number of times certain ideas are mentioned.

I'm curious to see what's the most popular, and how many ideas there are period.


Last edited by Salak on Wed Dec 27, 2006 9:40 am, edited 1 time in total.

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 Post subject:
PostPosted: Wed Dec 27, 2006 9:29 am 
1) Chem for Imm


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