Lei_Kung wrote:
Salak wrote:
It's going to be a lot of work for the Immstaff, both in coding and support. It is going to ruin the quality of cabals and destroy what little personal integrity the cling to now. I can't find myself supporting this. I'll probably continue to play an independent because of it (which I'm sure for some people is an incentive to implement it!).
Look I can understand your reluctance; this is not a small change being proposed. In fact, many that support the idea now, at first did not. To make sweeping claims that it will “ruin the quality of cabals” or “destroy personal integrity” is totally unfounded. In fact I believe the suggestion I support will greatly increase the quality of cabals and tribunals. I look forward to a day where cabals are actively pushing secret agendas in the political shadows and where tribunals are waging wars, breaking down city gates, and taking land. I see Dual Membership greatly enriching cabal and tribunal RP while offering players greater options in RP as well as tactically. I agree it will be lots of work coding (not so much supporting though) but I’ve never known Dulrik to shy away from hard work if he believes it is of true value.
Lei Kung
I didn't read your entire post. I did read this paragraph though.
Anyhow, my reluctance to accept this idea as a good idea is not unfounded. It's actually founded in the changes that occurred to CRS when it was implemented. That was a system I fully supported when it came out, and I almost single-handedly implemented the building changes myself.
A few months later after I had seen what it did to the quality of the players and the leaders and their RP, my stance change. That type of big change which put more emphasis on the player killing of the game ruined the cabal RP which had actually been very good until that point, though perhaps a bit elitest in nature.
I see dual-membership doing the same thing. It's going to become something which favors the power player over the role player. It gives more power to players who have agendas which do NOT promote role play. It is another tool to give their player another edge in PK and they will actively seek out and use this tool, and in the end degrade the quality of the players in these organizations.
This isn't to say that the system won't benefit the RPers. They may find it useful to their own RP agendas.
However, in the history of SK, when you put a PKer in the same room as the RPer, guess who comes out on top? The RPer always losses, and always posts a message on the forums about how all their hard work getting back the blood orb was ruined by some power-players who ganked it ba...oh wait, that's something else entirely..
..or is it?
--
So yes, it is safe to say I've closed off my mind on this topic. I can't be persuaded to think it's a good idea, even though I've heard and read a lot of the arguments for it. I have considered them, but I've been playing this game long enough to know what kind of changes are good for the enviroment of the game, and what kind of changes are bad. This will do nothing but further the divide between RP and PK.
If you don't read anything else that I've written or care to remember anthing
REMEMBER THIS ONE THING, if anything else:
SK's motto is "Roleplaying with tactics". It isn't "Tactics with Roleplaying". As much as I love PK (I always will, it's tons of fun), we put role-playing first here on SK, and not PK. We have spent a few years here as Imms and players catering to the PKing aspect of SK.
I think it's about time we change gears and make a push to focus on the RP aspect of the game, before it suffers anymore.