Forsooth wrote:
Our cities have far too much character to be standardized like cabal HQs.
I see and sympathize greatly with your fear, but, cities have already been standardized as much as would be necessary. Almost every city has: guard NPCs throughout the city, a selection of caster NPCs, a Judge, a jail, so and and so forth. I'm not sure where the standardization you're referring to would need to occur - if the CRS fortresses are placed within the city, that would, ideally, be the only cookie-cutter element to a city. The greatest change to the overall structure of the city, I think, would actually be in the siege/city damage system. Even that should leave plenty of room for a unique city.
Forsooth wrote:
Part of the point of CRS is to help people force cabals to a fight. A cabal must defend their relic or lose their power. However, tribunals are already forced to fight inside their cities by pure RP. CRS adds nothing here. So why not have the fortress combat that Dulrik's been developing?
CRS would, ideally, bring a lot more combat, and a much
different kind of combat to tribunals. The combat that happens is not what CRS is producing with cabals - you're generally looking at small-scale attacks. Rarely more than 3 attackers, usually just 1-2. As Dulrik said in one of the other threads - the goal of CRS was to create large-scale combat, and it has succeeded in that regard. The only true change here is the type of fighitng Tribunals would be doing (and probably the frequency with which they fight, too).
This is part of why CRS fits better for tribunals - they already have to fight, so why not encourage and enhance that? As is, we're splitting the more PK-intensive population across both cabals and tribunals, which is part of why we see the disparity with the Adepts and the rest of the game.
Forsooth wrote:
So why not divert the combat away from inns?
Isn't that one of the reasons inns were originally created? The center square was the center of everything in the cities, including the PK, which definitely hurt fountain RP, so inns were made to move the gathering point away from the very center of the city. If you're really worried about the inns, guards are easily moved by tribunal members, or if that's not enough, static guards/bouncers could always be added.