Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sat Sep 28, 2024 11:18 pm

All times are UTC - 8 hours




Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 80 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 8  Next
Author Message
 Post subject:
PostPosted: Sat Jan 06, 2007 2:58 pm 
Offline
Mortal

Joined: Sat Dec 02, 2006 2:41 pm
Posts: 36
Location: Hicksville, MO
OoMpAlOoMpA wrote:
A .414213562 inconsistancy in PE expendature for movement is -not- a fictional problem...

And I have nothing against magic. However, every manner in which SK acts is warranted by either magic, or the science of the real world. The void I am describing is explained by neither...


This is the last time I'm going to quote myself to handle your incapacity to adress, indentify, or solve problems. Be quiet.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Jan 06, 2007 3:02 pm 
Offline
Mortal

Joined: Mon Jun 20, 2005 2:43 pm
Posts: 398
If you consider using a variable gradient in a vector field to represent the amount of pe you lose while moving, you could easily come up with a plane that is just as difficult to move n one league as it is to move nw sqrt(2) leagues.

And, please, I'm a math major, but this is in no way "a serious problem."


Top
 Profile  
 
 Post subject:
PostPosted: Sat Jan 06, 2007 3:06 pm 
I still chalk it up as a way to look smart.

I hate math.

It's magic.


Top
  
 
 Post subject:
PostPosted: Sat Jan 06, 2007 3:20 pm 
Offline
Mortal

Joined: Sat Dec 02, 2006 2:41 pm
Posts: 36
Location: Hicksville, MO
Rusin- You could do alot of things with a variable gradient that don't correspond to the physical consistancies we know and love. And while it may not be the most serious of problems, it's not something to make light of, either.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Jan 06, 2007 3:56 pm 
Offline
Mortal Contributor

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1279
Location: Miami, FL
Technically it costs the same PE to travel in a straight line east than it does to travel northeast, but since you cover more ground traveling NE, the PE cost should reflect that. Right?

Still, though, who really cares? Seriously.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Jan 06, 2007 4:05 pm 
Offline
Mortal

Joined: Mon Apr 18, 2005 11:29 am
Posts: 753
Oh! And we could add in how far we want to travel rather than a generic direction.

North .5 would only travel you half the distance in the wilderness room, which means visually you didn't move at all, but if you happen to go north 1.0001 and then south 1.0002, you can skip an entire room and fool your enemies. Flee should work like this as well. Simply fleeing won't do. You have to specifiy how far you want to go to leave the fight. If you don't go far enough, you are still in the same room, but still fighting because you can't do the math to get out safely.

As stated above, who cares?
It's not broken. It doesn't need fixed. If it bothers you that much, pretend that you found a path going northeast that made it easier for you to travel, making you expend less energy.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Jan 06, 2007 4:08 pm 
Offline
Mortal

Joined: Sat Feb 28, 2004 5:14 pm
Posts: 819
The distance might be more but PE drain is more than distance. Perhaps the air is just harder to walk though in some directions due to some strange element unknown in the real world. In the four directions N S E W. Thus causing more drain when moving in these directions.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Jan 06, 2007 4:11 pm 
Offline
Mortal

Joined: Sat Dec 02, 2006 2:41 pm
Posts: 36
Location: Hicksville, MO
nothingxs: You got the idea.

Travorn: Moving decimals of rooms would make as much sense as a hexagonal room pattern. Just do what I did and macro things, so you can, for example, enter 'n5' and go north five times. I'm not really sure what made you mention that.. If you're under the illusion that something along those lines was ever suggested, I'll inform you now that it wasn't.

Both of you: I'm getting a bit tired of people disreguarding the problem. There's an aprox. 41% inconsistancy in the move it takes to.. move. It's not my fault good 'ol Frolly is the only one who ever thought of it, besides me.

silmar: Refer to the third post on the second page.

Babysitting this thread is too much work. I'm not making a reply for a few days, or until an imm posts.

Imm: Please post. Seriously.


Last edited by OoMpAlOoMpA on Sat Jan 06, 2007 4:19 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject:
PostPosted: Sat Jan 06, 2007 4:15 pm 
Offline
Mortal

Joined: Wed Jun 08, 2005 4:55 pm
Posts: 1110
Location: Ithaca, NY
Yana, you're plain (or plane, haha) and simple wrong. If the world didn't rely on some modicum of logical mathematics, you wouldn't even be able to calculate how much HP/MP/PE you have at any time, because that would require subtraction and addition, ooh and perhaps even some behind-the-scenes multiplication and division. All of those stats are reliant on the simple fact that the more you do something (walk, cast spells, take damage, etc.) the less you have of the corresponding value. Unless there's some mystical reason you DON'T take more steps walking northwest than you do west, it should cost more PE (although I'd personally prefer to see going west cost less PE, if something's changed).

I see what Oompa's saying here. I don't consider it a massively serious problem, but it shouldn't be hard to fix, right?


Top
 Profile  
 
 Post subject:
PostPosted: Sat Jan 06, 2007 4:27 pm 
Offline
Mortal Contributor

Joined: Thu Feb 02, 2006 3:43 pm
Posts: 611
Location: CMU
ObjectivistActivist wrote:
I have nothing to contribute to this discussion aside from this:

PS>PPS>PPPS not PS>PSS>PSSS.

That is all.


Aw you beat me too it.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 80 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 8  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: Google [Bot] and 25 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group