Shattered Kingdoms

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PostPosted: Sat Jan 06, 2007 9:07 pm 
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Location: Not in the south anymore. Woohoo.
I would be down with this, it would add an aspect to running away, traveling, etc. It makes sense. Just, I guess does the staff give a damn.

It's like this.


xxx
xxx
xxx

If that is a square, it takes more distance to travel from the center to the corner than from the center to the side. Say if it's a 3x3 square, from the center to the side is 1.5 from the center to the corner you multiply by whatever equation the guy is saying to figure out the distance. I think anyhow. It makes sense, since the map is just a map, and represents areas and not what you really are traversing.


Last edited by B00ts on Sun Jan 07, 2007 4:33 am, edited 1 time in total.

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 Post subject:
PostPosted: Sat Jan 06, 2007 9:56 pm 
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B00ts has the right of what I was trying to say.


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PostPosted: Sat Jan 06, 2007 10:03 pm 
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I read the first page and a half.
My impression -

Shut up. Who cares. It is a game. Stop attempting to inflate your ego by displaying your intelligence.


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PostPosted: Sun Jan 07, 2007 6:21 am 
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Location: Hicksville, MO
Grakus wrote:
That's the same way it is on game. The 'grid' isn't for distance measures, so much as it is for mechanics issues (range, rooms, etc).


The grid causes distance issues, due to the way movement places you from other rooms on the map. It's original intent is a mute point.


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PostPosted: Sun Jan 07, 2007 6:24 am 
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Rusin wrote:
As far as corresponding to the physical blabbity blah blah blah, it doesn't change the nature of molecular structure or gravity or any of the rest of physics, it just makes everything really hilly.


We have a 'hill' script for that. I think the hilly-ness is redundant.


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PostPosted: Sun Jan 07, 2007 6:25 am 
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Nath wrote:
If you want a problem to solve, explain why fly costs more PE over deep forests and valleys when you don't even touch the ground at all. I can understand deep forests, maybe, as you have to "dodge trees" or some such and you don't actually fly over the forest. But why valleys?


That's always bugged me, too. Make a thread about that.


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PostPosted: Sun Jan 07, 2007 6:27 am 
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B00ts wrote:
Say if it's a 3x3 square, from the center to the side is 1.5 from the center to the corner...


You got the idea- but it's 1.41.


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PostPosted: Sun Jan 07, 2007 6:31 am 
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Everyone who posted on the PS>PSS thing: :lol:

Yana: Fine. It's magic. :lol:

Everyone who flamed this, or me, for not understanding either: Grow up.


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 Post subject:
PostPosted: Sun Jan 07, 2007 10:12 am 
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Joined: Wed May 25, 2005 10:47 pm
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Location: Climbing the Hills (Level 20)
Oh god... oh, oh sweet god...

People, I live, LIVE with a math major, and am friends with several others. My winter break was my reprieve, my solace... my one escape from this, and now you went and made this happen. My brain... ...I think it evaporated into my hair.

I swear, Rusin, if you throw a timecube arguement into this, or argue about the disrespect of the number 16... ...there will be blood.


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 Post subject: STFU
PostPosted: Sun Jan 07, 2007 10:50 am 
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Joined: Sun Jul 25, 2004 5:10 pm
Posts: 426
Location: Rhode Island
SK Character: Walthur
I read all of say, the first two pages of this post. I understood every word of this, because I'm a physics major in my junior year of a university.
What I don't understand is WTF you stupid fu**ing people even take the time to try an fu**ing explain some incredibly stupid fu**ing [REDACTED] like this on SK. Stupid fu**ing fu**s.

(now that's an educated man for you)


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